Com::math::AABB1D< Color4f > | |
Com::math::AABB1D< double > | |
Com::math::AABB1D< float > | |
Com::math::AABB1D< Index > | |
Com::math::AABB2D< float > | |
Com::math::AABB2D< Real > | |
Com::math::AABB3D< float > | |
Com::math::AABB3D< Real > | |
Com::util::Array< Channel > | |
Com::util::Array< ChannelHistory > | |
Com::util::Array< ChannelPhase > | |
Com::util::Array< ComplexSample > | |
Com::util::Array< DelayFilter > | |
Com::util::Array< DelayFilterChannel > | |
Com::util::Array< Float > | |
Com::util::Array< Gain > | |
Com::util::Array< KeyCode > | |
Com::util::Array< MouseButtonCode > | |
Com::util::Array< om::graphics::buffers::VertexBuffer * > | |
Com::util::Array< om::graphics::textures::Texture * > | |
Com::util::Array< om::sound::base::ChannelInfo > | |
Com::util::Array< ParametricFilterBand > | |
Com::util::Array< Sample32f > | |
Com::util::Array< SecondOrderFilter > | |
Com::util::Array< UByte > | |
Com::util::ArrayList< AlgorithmInfo * > | |
Com::util::ArrayList< Argument > | |
Com::util::ArrayList< Block *, ColliderID > | |
Com::util::ArrayList< Block *, ConstraintID > | |
Com::util::ArrayList< Block *, ContactID > | |
Com::util::ArrayList< Block *, ForceFieldID > | |
Com::util::ArrayList< Block *, ForceID > | |
Com::util::ArrayList< Block *, ManifoldID > | |
Com::util::ArrayList< Block *, PhysicsObjectID > | |
Com::util::ArrayList< Block *, PhysicsSceneID > | |
Com::util::ArrayList< Block *, PointerInt > | |
Com::util::ArrayList< Block *, Size > | |
Com::util::ArrayList< Block *, SizeType > | |
Com::util::ArrayList< Block *, SoundListenerID > | |
Com::util::ArrayList< Block *, SoundObjectID > | |
Com::util::ArrayList< Block *, SoundSceneID > | |
Com::util::ArrayList< Block *, SoundSourceID > | |
Com::util::ArrayList< Block *, SpatialID > | |
Com::util::ArrayList< BufferInfo > | |
Com::util::ArrayList< CatchStatement > | |
Com::util::ArrayList< ChildInfo > | |
Com::util::ArrayList< ColliderID, ColliderID > | |
Com::util::ArrayList< CollisionPair > | |
Com::util::ArrayList< Column > | |
Com::util::ArrayList< ComponentInfo > | |
Com::util::ArrayList< const om::graphics::shapes::Light * > | |
Com::util::ArrayList< const om::physics::context::PhysicsContext::ConstraintInfo *, UInt32 > | |
Com::util::ArrayList< ConstraintID, ConstraintID > | |
Com::util::ArrayList< ContactID, ContactID > | |
Com::util::ArrayList< CrossoverPoint > | |
Com::util::ArrayList< DeviceBusInfo > | |
Com::util::ArrayList< DeviceInfo > | |
Com::util::ArrayList< Entry > | |
Com::util::ArrayList< FontCache > | |
Com::util::ArrayList< FontEntry > | |
Com::util::ArrayList< ForceFieldID, ForceFieldID > | |
Com::util::ArrayList< ForceID, ForceID > | |
Com::util::ArrayList< FrequencyBand > | |
Com::util::ArrayList< Glyph > | |
Com::util::ArrayList< GraphicsObject * > | |
Com::util::ArrayList< GraphLabel > | |
Com::util::ArrayList< GraphSeries > | |
Com::util::ArrayList< GridCell > | |
Com::util::ArrayList< GridRow > | |
Com::util::ArrayList< Index > | |
Com::util::ArrayList< InstanceInfo > | |
Com::util::ArrayList< JobID * > | |
Com::util::ArrayList< KeyEvent > | |
Com::util::ArrayList< Level > | |
Com::util::ArrayList< LightIntensity > | |
Com::util::ArrayList< Line > | |
Com::util::ArrayList< ListenerInfo * > | |
Com::util::ArrayList< ManifoldID, ManifoldID > | |
Com::util::ArrayList< MappedRegion > | |
Com::util::ArrayList< MatrixND< Real, 4, 4 > > | |
Com::util::ArrayList< MeshChunkData > | |
Com::util::ArrayList< MouseButtonEvent > | |
Com::util::ArrayList< MouseMotionEvent > | |
Com::util::ArrayList< MouseWheelEvent > | |
Com::util::ArrayList< Object > | |
Com::util::ArrayList< ObjectInfo * > | |
Com::util::ArrayList< ObjectInfo > | |
Com::util::ArrayList< ObjectTable > | |
Com::util::ArrayList< om::editors::base::ResourceTypeEditorFactory * > | |
Com::util::ArrayList< om::engine::base::Event< ValueType > > | |
Com::util::ArrayList< om::engine::base::SceneContext * > | |
Com::util::ArrayList< om::engine::base::SceneContextFactory * > | |
Com::util::ArrayList< om::engine::base::Sequence * > | |
Com::util::ArrayList< om::engine::SimpleDemo::Delegate > | |
Com::util::ArrayList< om::graphics::cameras::Camera * > | |
Com::util::ArrayList< om::graphics::gui::objects::Button * > | |
Com::util::ArrayList< om::graphics::gui::objects::GUIObject * > | |
Com::util::ArrayList< om::graphics::materials::ConstantBinding > | |
Com::util::ArrayList< om::graphics::materials::ConstantVariable > | |
Com::util::ArrayList< om::graphics::materials::ShaderParameter > | |
Com::util::ArrayList< om::graphics::materials::ShaderProgram * > | |
Com::util::ArrayList< om::graphics::materials::ShaderSource * > | |
Com::util::ArrayList< om::graphics::materials::TextureBinding > | |
Com::util::ArrayList< om::graphics::materials::TextureVariable > | |
Com::util::ArrayList< om::graphics::materials::VertexBinding > | |
Com::util::ArrayList< om::graphics::materials::VertexVariable > | |
Com::util::ArrayList< om::graphics::scenes::GraphicsObject * > | |
Com::util::ArrayList< om::graphics::shapes::GraphicsShape * > | |
Com::util::ArrayList< om::graphics::shapes::MeshChunk > | |
Com::util::ArrayList< om::graphics::shapes::MeshGroup * > | |
Com::util::ArrayList< om::lang::Shared< AudioUnitFactory > > | |
Com::util::ArrayList< om::lang::Shared< ItemInfo > > | |
Com::util::ArrayList< om::lang::Shared< lang::om::scripting::mir::lang::Type > > | |
Com::util::ArrayList< om::lang::Shared< om::engine::base::SceneContext > > | |
Com::util::ArrayList< om::lang::Shared< om::graphics::devices::GraphicsDevice > > | |
Com::util::ArrayList< om::lang::Shared< om::graphics::materials::DeviceShader > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::ClassDeclaration > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Constructor > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Declaration > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Expression > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Field > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Import > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Method > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::NamespaceDeclaration > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Operator > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::Statement > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::TypeDeclaration > > | |
Com::util::ArrayList< om::lang::Shared< om::scripting::mir::lang::VariableDeclaration > > | |
Com::util::ArrayList< om::lang::Shared< om::xml::XMLNode > > | |
Com::util::ArrayList< om::math::AABB1D< Index > > | |
Com::util::ArrayList< om::math::FFT * > | |
Com::util::ArrayList< om::math::VectorND > | |
Com::util::ArrayList< om::physics::base::ConvexHull::Triangle, UInt32 > | |
Com::util::ArrayList< om::physics::base::ConvexHull::Vertex, UInt32 > | |
Com::util::ArrayList< om::physics::base::ObjectState * > | |
Com::util::ArrayList< om::physics::collision::Collider * > | |
Com::util::ArrayList< om::physics::collision::CollisionResult > | |
Com::util::ArrayList< om::physics::collision::EPASolver::EPAEdge, UInt32, om::util::AlignedAllocator< 16 > > | |
Com::util::ArrayList< om::physics::collision::MinkowskiVertex, UInt32, om::util::AlignedAllocator< 16 > > | |
Com::util::ArrayList< om::physics::constraints::Constraint * > | |
Com::util::ArrayList< om::physics::context::PhysicsContext::ConstraintInfo * > | |
Com::util::ArrayList< om::physics::context::PhysicsContext::ConstraintIsland, UInt32 > | |
Com::util::ArrayList< om::physics::forces::Force * > | |
Com::util::ArrayList< om::physics::forces::ForceField * > | |
Com::util::ArrayList< om::physics::objects::PhysicsObject * > | |
Com::util::ArrayList< om::resources::OpaqueResource > | |
Com::util::ArrayList< om::resources::Prototype::Component > | |
Com::util::ArrayList< om::resources::Resource< DataType > > | |
Com::util::ArrayList< om::resources::ResourceReference > | |
Com::util::ArrayList< om::resources::ResourceTranscoder * > | |
Com::util::ArrayList< om::resources::ResourceTypeID > | |
Com::util::ArrayList< om::resources::ResourceTypeSetBase * > | |
Com::util::ArrayList< om::resources::ResourceTypeTranscoder< DataType > * > | |
Com::util::ArrayList< om::scripting::mir::lang::ReferenceQualifier > | |
Com::util::ArrayList< om::scripting::mir::lang::Token > | |
Com::util::ArrayList< om::scripting::util::Error > | |
Com::util::ArrayList< om::sound::acoustics::base::SoundMaterialAttribute > | |
Com::util::ArrayList< om::sound::acoustics::objects::SoundListener * > | |
Com::util::ArrayList< om::sound::acoustics::objects::SoundObject * > | |
Com::util::ArrayList< om::sound::acoustics::objects::SoundSource * > | |
Com::util::ArrayList< om::sound::base::SharedBufferInfo * > | |
Com::util::ArrayList< om::sound::base::SharedSoundBuffer > | |
Com::util::ArrayList< om::sound::devices::MIDIDeviceID > | |
Com::util::ArrayList< om::sound::devices::SoundDeviceID > | |
Com::util::ArrayList< om::sound::filters::CutoffFilter * > | |
Com::util::ArrayList< om::sound::filters::SoundFilter * > | |
Com::util::ArrayList< om::sound::plugins::PluginTypeManager * > | |
Com::util::ArrayList< om::system::DisplayMode > | |
Com::util::ArrayList< om::xml::XMLAttribute > | |
Com::util::ArrayList< Page * > | |
Com::util::ArrayList< Parameter > | |
Com::util::ArrayList< PathComponent > | |
Com::util::ArrayList< PhysicsObjectID, PhysicsObjectID > | |
Com::util::ArrayList< PhysicsSceneID, PhysicsSceneID > | |
Com::util::ArrayList< PlaybackInstance > | |
Com::util::ArrayList< PluginInfo * > | |
Com::util::ArrayList< Point > | |
Com::util::ArrayList< PointerInt > | |
Com::util::ArrayList< PointerInt, PointerInt > | |
Com::util::ArrayList< ReferenceObject > | |
Com::util::ArrayList< RegionInfo > | |
Com::util::ArrayList< ResourceInfo > | |
Com::util::ArrayList< Row > | |
Com::util::ArrayList< RowScope > | |
Com::util::ArrayList< Sample > | |
Com::util::ArrayList< SampleRate > | |
Com::util::ArrayList< SequenceTrack > | |
Com::util::ArrayList< ShadowMapInfo > | |
Com::util::ArrayList< Size, Size > | |
Com::util::ArrayList< SizeType, SizeType > | |
Com::util::ArrayList< SkeletonBone > | |
Com::util::ArrayList< SoundBuffer * > | |
Com::util::ArrayList< SoundFrame * > | |
Com::util::ArrayList< SoundFrameInfo * > | |
Com::util::ArrayList< SoundListenerID, SoundListenerID > | |
Com::util::ArrayList< SoundObjectID, SoundObjectID > | |
Com::util::ArrayList< SoundSceneID, SoundSceneID > | |
Com::util::ArrayList< SoundSourceID, SoundSourceID > | |
Com::util::ArrayList< SourceInfo * > | |
Com::util::ArrayList< SpatialID, SpatialID > | |
Com::util::ArrayList< Subview > | |
Com::util::ArrayList< SystemInfo * > | |
Com::util::ArrayList< Tag * > | |
Com::util::ArrayList< Target > | |
Com::util::ArrayList< TextEvent > | |
Com::util::ArrayList< TextureAtlas > | |
Com::util::ArrayList< ToolInfo * > | |
Com::util::ArrayList< TrackInfo > | |
Com::util::ArrayList< Triangle > | |
Com::util::ArrayList< UInt32, UInt32 > | |
Com::util::ArrayList< UTF8String > | |
Com::util::ArrayList< Vector2f > | |
Com::util::ArrayList< void * > | |
Com::util::ArrayList< Worker * > | |
Com::threads::Atomic< Size > | |
Com::threads::Atomic< UInt32 > | |
Com::lang::Function< Bool(const om::graphics::gui::base::GUIImage &image, const AABB2D< float > &bounds, renderers::om::graphics::gui::renderers::GUIRenderer &renderer)> | |
Com::lang::Function< Bool(const om::lang::Shared< GraphicsContext > &)> | |
Com::lang::Function< Bool(const om::resources::OpaqueResource &)> | |
Com::lang::Function< Bool(const om::resources::OpaqueResource &resource)> | |
Com::lang::Function< Bool(om::graphics::devices::GraphicsContextWindow &)> | |
Com::lang::Function< Bool(om::graphics::devices::GraphicsContextWindow &, const om::math::VectorND &)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ColorPicker &picker, const Color4f &newColor)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::GraphView &graphView, const om::gui::input::KeyEvent &keyEvent)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::GraphView &graphView, const om::gui::input::MouseButtonEvent &mouseButtonEvent)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::GraphView &graphView, const om::gui::input::MouseMotionEvent &mouseMotionEvent)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::GraphView &graphView, const om::gui::input::MouseWheelEvent &mouseWheelEvent)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::Knob &knob, Float newValue)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::Meter &meter, Float &newValue)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::NumberField &knob, Double newValue)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ObjectView &objectView, const om::gui::input::GUIEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ObjectView &objectView, const om::gui::input::KeyEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ObjectView &objectView, const om::gui::input::MouseButtonEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ObjectView &objectView, const om::gui::input::MouseMotionEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ObjectView &objectView, const om::gui::input::MouseWheelEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::ObjectView &objectView, const om::gui::input::TextEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, const om::gui::input::GUIEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, const om::gui::input::KeyEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, const om::gui::input::MouseButtonEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, const om::gui::input::MouseMotionEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, const om::gui::input::MouseWheelEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, const om::gui::input::TextEvent &event)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::RenderView &renderView, om::graphics::gui::renderers::GUIRenderer &renderer, const om::math::AABB3D &localBounds, const om::graphics::base::Viewport &viewport)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::Slider &slider, Double newValue)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::TabView &, Index tabIndex)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::TabView &, Index)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::TagView &, const UTF8String &tagText)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::TagView &, Index tagIndex)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::TextField &)> | |
Com::lang::Function< Bool(om::graphics::gui::objects::TreeView &view, const Index *rows, Size numSelected) > | |
Com::lang::Function< Bool(om::graphics::gui::objects::TreeView &view, Index rowIndex) > | |
Com::lang::Function< Bool(om::gui::Application &application)> | |
Com::lang::Function< Bool(om::gui::Application &application, const UTF8String *files, Size numFiles)> | |
Com::lang::Function< Bool(om::gui::objects::OpenDialog &, const UTF8String &)> | |
Com::lang::Function< Bool(om::gui::objects::SaveDialog &, const UTF8String &)> | |
Com::lang::Function< Bool(om::gui::objects::TabView &, const Size2D &)> | |
Com::lang::Function< Bool(om::gui::objects::TabView &, const Vector2i &)> | |
Com::lang::Function< Bool(om::gui::objects::TabView &, Index)> | |
Com::lang::Function< Bool(om::gui::objects::Window &)> | |
Com::lang::Function< Bool(om::gui::objects::Window &, const Size2D &)> | |
Com::lang::Function< Bool(om::gui::objects::Window &, const Vector2i &)> | |
Com::lang::Function< om::editors::base::SpatialObject *(const GraphicsObject *graphics)> | |
Com::lang::Function< Size(SoundDevice &device, SoundBuffer &outputBuffer, Size numOutputSamples, const Time &time)> | |
Com::lang::Function< SoundFilter *(const PluginID &pluginID, void *userData)> | |
Com::lang::Function< SoundFilterView *(const PluginID &pluginID, SoundFilter *filter, void *userData)> | |
Com::lang::Function< SoundResult(SoundFrame &outputFrame, Size numSamples) > | |
Com::lang::Function< SoundResult(SoundSource *source, SoundBuffer &buffer, const Time &time)> | |
Com::lang::Function< void()> | |
Com::lang::Function< void(const KeyEvent &)> | |
Com::lang::Function< void(const MouseButtonEvent &)> | |
Com::lang::Function< void(const MouseMotionEvent &)> | |
Com::lang::Function< void(const MouseWheelEvent &)> | |
Com::lang::Function< void(const om::graphics::renderers::SceneRenderRequest &sceneRenderRequest, const om::graphics::shapes::RenderRequest &renderRequest, om::graphics::shapes::RenderQueue &outputQueue)> | |
Com::lang::Function< void(const om::lang::Shared< GraphicsContext > &)> | |
Com::lang::Function< void(const om::physics::collision::CollisionResult &)> | |
Com::lang::Function< void(const om::resources::OpaqueResource &)> | |
Com::lang::Function< void(const om::resources::OpaqueResource &resource)> | |
Com::lang::Function< void(const om::time::Time &)> | |
Com::lang::Function< void(const om::xml::XMLSAXParser::Delegate &, const UTF8String &)> | |
Com::lang::Function< void(const om::xml::XMLSAXParser::Delegate &, const UTF8String &, const om::util::ArrayList< om::xml::XMLAttribute > &)> | |
Com::lang::Function< void(const Size2D &)> | |
Com::lang::Function< void(const TextEvent &)> | |
Com::lang::Function< void(Index channel, Index offset, Size numSamples, Sample32f *samples)> | |
Com::lang::Function< void(MenuItem &item, const om::resources::ResourceTypeID &typeID)> | |
Com::lang::Function< void(MIDIDevice &device, const MIDIBuffer &messages)> | |
Com::lang::Function< void(om::editors::base::SpatialObject *spatial)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContext &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContext &, RenderView &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, Bool)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const gui::input::KeyEvent &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const gui::input::MouseButtonEvent &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const gui::input::MouseMotionEvent &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const gui::input::MouseWheelEvent &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const gui::input::TextEvent &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const om::math::VectorND &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, const om::time::Time &)> | |
Com::lang::Function< void(om::graphics::devices::GraphicsContextWindow &, om::graphics::devices::GraphicsContext &)> | |
Com::lang::Function< void(om::graphics::gui::objects::Button &)> | |
Com::lang::Function< void(om::graphics::gui::objects::ColorField &)> | |
Com::lang::Function< void(om::graphics::gui::objects::GraphView &graphView, Index seriesIndex, om::util::ArrayList< om::math::VectorND > &points)> | |
Com::lang::Function< void(om::graphics::gui::objects::Knob &knob)> | |
Com::lang::Function< void(om::graphics::gui::objects::NumberField &knob)> | |
Com::lang::Function< void(om::graphics::gui::objects::ObjectView &objectView, Float dt)> | |
Com::lang::Function< void(om::graphics::gui::objects::OptionMenu &menu)> | |
Com::lang::Function< void(om::graphics::gui::objects::OptionMenu &menu, Index itemIndex)> | |
Com::lang::Function< void(om::graphics::gui::objects::RenderView &renderView, Float dt)> | |
Com::lang::Function< void(om::graphics::gui::objects::SearchField &)> | |
Com::lang::Function< void(om::graphics::gui::objects::Slider &slider)> | |
Com::lang::Function< void(om::graphics::gui::objects::TabView &, Index userID)> | |
Com::lang::Function< void(om::graphics::gui::objects::TabView &, Index)> | |
Com::lang::Function< void(om::graphics::gui::objects::TextField &)> | |
Com::lang::Function< void(om::graphics::gui::objects::TreeView &view) > | |
Com::lang::Function< void(om::graphics::gui::objects::TreeView &view, Index row, Index column) > | |
Com::lang::Function< void(om::gui::Application &application, Bool focus)> | |
Com::lang::Function< void(om::gui::Application &application, const input::om::gui::input::KeyEvent &event)> | |
Com::lang::Function< void(om::gui::Application &application, const input::om::gui::input::MouseButtonEvent &event)> | |
Com::lang::Function< void(om::gui::Application &application, const input::om::gui::input::MouseMotionEvent &event)> | |
Com::lang::Function< void(om::gui::Application &application, const input::om::gui::input::MouseWheelEvent &event)> | |
Com::lang::Function< void(om::gui::Application &application, const input::om::gui::input::TextEvent &event)> | |
Com::lang::Function< void(om::gui::objects::Alert &, Index)> | |
Com::lang::Function< void(om::gui::objects::Button &)> | |
Com::lang::Function< void(om::gui::objects::Menu &menu)> | |
Com::lang::Function< void(om::gui::objects::Menu &menu, Index itemIndex)> | |
Com::lang::Function< void(om::gui::objects::MenuItem &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const input::om::gui::input::KeyEvent &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const input::om::gui::input::MouseButtonEvent &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const input::om::gui::input::MouseMotionEvent &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const input::om::gui::input::MouseWheelEvent &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const input::om::gui::input::TextEvent &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const Size2D &)> | |
Com::lang::Function< void(om::gui::objects::RenderView &, const Vector2i &)> | |
Com::lang::Function< void(om::gui::objects::TabView &, Index)> | |
Com::lang::Function< void(om::gui::objects::TabViewPage &)> | |
Com::lang::Function< void(om::gui::objects::TextField &)> | |
Com::lang::Function< void(om::gui::objects::Window &, Bool)> | |
Com::lang::Function< void(om::gui::objects::Window &, const input::om::gui::input::KeyEvent &)> | |
Com::lang::Function< void(om::gui::objects::Window &, const input::om::gui::input::MouseButtonEvent &)> | |
Com::lang::Function< void(om::gui::objects::Window &, const input::om::gui::input::MouseMotionEvent &)> | |
Com::lang::Function< void(om::gui::objects::Window &, const input::om::gui::input::MouseWheelEvent &)> | |
Com::lang::Function< void(om::gui::objects::Window &, const input::om::gui::input::TextEvent &)> | |
Com::lang::Function< void(om::gui::objects::Window &, const Size2D &)> | |
Com::lang::Function< void(om::gui::objects::Window &, const Vector2i &)> | |
Com::lang::Function< void(om::sound::devices::MIDIDevice &device)> | |
Com::lang::Function< void(om::sound::devices::MIDIDeviceManager &manager, const om::sound::devices::MIDIDeviceID &deviceID)> | |
Com::lang::Function< void(om::sound::devices::SoundDevice &device)> | |
Com::lang::Function< void(om::sound::devices::SoundDevice &device, SampleRate newSampleRate)> | |
Com::lang::Function< void(om::sound::devices::SoundDeviceManager &manager, const om::sound::devices::SoundDeviceID &deviceID)> | |
Com::lang::Function< void(SoundDevice &device, const SoundBuffer &inputBuffer, Size numInputSamples, const Time &time)> | |
Com::lang::Function< void(Vector3f &position, Vector3f &normal, Color4f &color)> | |
►Com::lang::internal::FunctionCallBase< R > | |
Com::lang::FunctionCall< R() > | Specialization of the function call template class for a method with 0 parameters |
►Com::lang::internal::FunctionCallBase< R, T1 > | |
Com::lang::FunctionCall< R(T1) > | Specialization of the function call template class for a method with 1 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2 > | |
Com::lang::FunctionCall< R(T1, T2) > | Specialization of the function call template class for a method with 2 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3 > | |
Com::lang::FunctionCall< R(T1, T2, T3) > | Specialization of the function call template class for a method with 3 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4) > | Specialization of the function call template class for a method with 4 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4, T5 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4, T5) > | Specialization of the function call template class for a method with 5 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4, T5, T6 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4, T5, T6) > | Specialization of the function call template class for a method with 6 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4, T5, T6, T7 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4, T5, T6, T7) > | Specialization of the function call template class for a method with 7 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4, T5, T6, T7, T8 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4, T5, T6, T7, T8) > | Specialization of the function call template class for a method with 8 parameters |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4, T5, T6, T7, T8, T9 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4, T5, T6, T7, T8, T9) > | Specialization of the function call template class for a method with 9 parameters |
Com::util::HashMap< const Image *, TextureInfo * > | |
Com::util::HashMap< const om::sound::filters::SoundFilter *, Node > | |
Com::util::HashMap< const void *, Index > | |
Com::util::HashMap< const void *, Index, PointerInt, PointerInt > | |
Com::util::HashMap< EventType, EventTypeManager > | |
Com::util::HashMap< Index, data::String > | |
Com::util::HashMap< KeyCode, KeyCode > | |
Com::util::HashMap< KeyCode, KeyState > | |
Com::util::HashMap< LightCamera, om::graphics::textures::ShadowMap > | |
Com::util::HashMap< MouseButtonCode, ButtonState > | |
Com::util::HashMap< MouseButtonCode, MouseButtonCode > | |
Com::util::HashMap< om::data::GenericString, Entry > | |
Com::util::HashMap< om::engine::base::Scene *, SceneData > | |
Com::util::HashMap< om::graphics::materials::TechniqueUsage, om::graphics::materials::Technique > | |
Com::util::HashMap< om::images::base::ImageFormat, om::images::io::ImageTranscoder * > | |
Com::util::HashMap< om::physics::constraints::ContactConstraint::ObjectPair, om::physics::constraints::ContactConstraint::ContactManifold * > | |
Com::util::HashMap< om::resources::ResourceType, Index > | |
Com::util::HashMap< om::resources::ResourceType, om::engine::base::OpaqueComponentSet * > | |
Com::util::HashMap< om::resources::ResourceType, TypeManager * > | |
Com::util::HashMap< om::resources::ResourceType, TypeTranscoderBase * > | |
Com::util::HashMap< om::scripting::mir::lang::OperatorType, om::scripting::mir::lang::IDTableEntry > | |
Com::util::HashMap< om::sound::base::SoundFormat, om::sound::io::SoundTranscoder * > | |
Com::util::HashMap< om::sound::plugins::PluginID, PluginInfo * > | |
Com::util::HashMap< ShaderSourceString, VariableIndex > | |
Com::util::HashMap< SpatialID, CameraInfo *, SpatialID > | |
Com::util::HashMap< String, om::scripting::mir::lang::IDTableEntry > | |
Com::util::HashMap< UTF8String, FontFamily > | |
Com::util::HashMap< void *, Node > | |
Com::util::HashMap< void *, PointerInt, PointerInt, PointerInt > | |
Com::util::HashMap< void *, ResourceInfo, PointerInt, PointerInt > | |
Com::util::HashMap< void *, SpatialID, SpatialID, SpatialID > | |
Com::math::Matrix< Index > | |
Com::math::MatrixND< float, 3, 3 > | |
Com::math::MatrixND< Real, 3, 3 > | |
Com::math::MatrixND< Real, 4, 4 > | |
Com::util::ObjectPool< Collider, 8, ColliderID, AlignedAllocator< 16 > > | |
Com::util::ObjectPool< ConstraintInfo, 8, ConstraintID > | |
Com::util::ObjectPool< EditorInfo, 1 > | |
Com::util::ObjectPool< Force *, 8, ForceID > | |
Com::util::ObjectPool< ForceField *, 8, ForceFieldID > | |
Com::util::ObjectPool< Instance > | |
Com::util::ObjectPool< ListenerInfo, 4, SoundListenerID > | |
Com::util::ObjectPool< MassState, 8, PhysicsObjectID, AlignedAllocator< 16 > > | |
Com::util::ObjectPool< Node > | |
Com::util::ObjectPool< ObjectInfo, 4, SoundObjectID > | |
Com::util::ObjectPool< ObjectState, 8, PhysicsObjectID, AlignedAllocator< 16 > > | |
Com::util::ObjectPool< om::physics::constraints::ContactConstraint::Contact, 8, ContactID, om::util::AlignedAllocator< 16 > > | |
Com::util::ObjectPool< om::physics::constraints::ContactConstraint::ContactManifold, 8, ManifoldID > | |
Com::util::ObjectPool< om::sound::acoustics::contexts::AcousticPairResult > | |
Com::util::ObjectPool< OrganizerColumn, 3 > | |
Com::util::ObjectPool< ResourceInfo, 3, PointerInt > | |
Com::util::ObjectPool< ResourceRow, 5, PointerInt > | |
Com::util::ObjectPool< SceneInfo, 1, SoundSceneID > | |
Com::util::ObjectPool< SceneInfo, 4, PhysicsSceneID > | |
Com::util::ObjectPool< SoundBuffer, 3 > | |
Com::util::ObjectPool< SoundFrame, 3 > | |
Com::util::ObjectPool< SourceInfo, 4, SoundSourceID > | |
Com::util::ObjectPool< SpatialResource, 5, SpatialID > | |
Com::util::ObjectPool< TransformState, 8, PhysicsObjectID, AlignedAllocator< 16 > > | |
Com::util::ObjectPool< TypeRow, 3 > | |
Com::util::ObjectPool< VelocityState, 8, PhysicsObjectID, AlignedAllocator< 16 > > | |
Com::compression::CompressionSettings | A class that contains settings for how data should be compressed |
Com::data::Buffer< T > | An array-based buffer class |
Com::data::Data | A class that represents an immutable array of unsigned byte data |
Com::data::DataBuffer | A buffer class used to accumulate an opaque array of unsigned bytes |
Com::data::DataStore | A HashMap-based data structure which associates string keys with values of different types |
Com::data::Endianness | A class that describes a byte ordering format and provides endian conversion to/from that format |
Com::data::GenericString< CharType > | A string class supporting unicode and ASCII character sets |
Com::data::GenericStringBuffer< CharType > | A class that contains a buffer of characters of templated type |
Com::data::GenericStringIterator< CharType > | Declaration for a string iterator which iterates over strings with the specified character type |
Com::data::GenericStringIterator< Char > | A class that iterates over ASCII character strings |
Com::data::GenericStringIterator< UTF16Char > | A class that iterates over UTF-16 encoded character strings |
Com::data::GenericStringIterator< UTF32Char > | A class that iterates over UTF-32 encoded character strings |
Com::data::GenericStringIterator< UTF8Char > | A class that iterates over UTF-8 encoded character strings |
Com::data::HashCode | A class that is used to represent and compute hash codes for arbitrary data |
Com::editors::base::EditorImages | A class that stores the user preferences for a collection of resource type editors |
►Com::editors::base::EditorModule | A class that encapsulates a collection of related ResourceTypeEditorManager objects |
Com::editors::types::EditorTypesModule | An enum class that encapsulates a collection of resource set transcoders for engine data |
Com::editors::base::EditorPreferences | A class that stores the user preferences for a collection of resource type editors |
Com::editors::base::EditorServices | A class that contains external services that a resource editor uses |
Com::editors::base::EditorTypeFlags | A class that encapsulates the different boolean flags that an editor type can have |
Com::editors::base::ResourceEditorManager | An interface for classes that manage editors for arbitrary resource types |
►Com::editors::base::ResourceTypeEditor | An interface for classes that use a GUI to edit an instance of a resource type |
Com::editors::types::CameraEditor | A class that edits an object of the Camera type |
Com::editors::types::ConstraintEditor | A class that edits an object of the Constraint type |
Com::editors::types::ForceEditor | A class that edits an object of the Force type |
Com::editors::types::ForceFieldEditor | A class that edits an object of the ForceField type |
Com::editors::types::GraphicsMaterialEditor | A class that edits an object of the GraphicsMaterial type |
Com::editors::types::GraphicsObjectEditor | A class that edits an object of the GraphicsObject type |
Com::editors::types::GraphicsShapeEditor | A class that edits an object of the GraphicsShape type |
Com::editors::types::ImageEditor | A class that edits an object of the Image type |
Com::editors::types::PhysicsMaterialEditor | A class that edits an object of the PhysicsMaterial type |
Com::editors::types::PhysicsObjectEditor | A class that edits an object of the PhysicsObject type |
Com::editors::types::PhysicsShapeEditor | A class that edits an object of the PhysicsShape type |
Com::editors::types::PrototypeEditor | A class that edits an object of the Prototype type |
Com::editors::types::ResourceGroupEditor | A class that edits an object of the ResourceGroup type |
Com::editors::types::ResourceSetEditor | A class that edits an object of the ResourceSet type |
Com::editors::types::SceneEditor | A class that edits an object of the Scene type |
Com::editors::types::SequencerEditor | A class that edits an object of the Sequencer type |
Com::editors::types::SoundEditor | A class that edits an object of the Sound type |
Com::editors::types::SoundListenerEditor | A class that edits an object of the SoundListener type |
Com::editors::types::SoundMaterialEditor | A class that edits an object of the SoundMaterial type |
Com::editors::types::SoundObjectEditor | A class that edits an object of the SoundObject type |
Com::editors::types::SoundPluginEditor | A class that edits an object of the SoundPlugin type |
Com::editors::types::SoundShapeEditor | A class that edits an object of the SoundShape type |
Com::editors::types::SoundSourceEditor | A class that edits an object of the SoundSource type |
Com::editors::base::ResourceTypeEditor::Delegate | A class that contains function objects that recieve resource type editor events |
►Com::editors::base::ResourceTypeEditorFactory | An interface for classes that creates editors for a resource type |
Com::editors::types::CameraEditor::Factory | |
Com::editors::types::ConstraintEditor::Factory | |
Com::editors::types::ForceEditor::Factory | |
Com::editors::types::ForceFieldEditor::Factory | |
Com::editors::types::GraphicsMaterialEditor::Factory | |
Com::editors::types::GraphicsObjectEditor::Factory | |
Com::editors::types::GraphicsShapeEditor::Factory | |
Com::editors::types::ImageEditor::Factory | |
Com::editors::types::PhysicsMaterialEditor::Factory | |
Com::editors::types::PhysicsObjectEditor::Factory | |
Com::editors::types::PhysicsShapeEditor::Factory | |
Com::editors::types::PrototypeEditor::Factory | |
Com::editors::types::ResourceGroupEditor::Factory | |
Com::editors::types::ResourceSetEditor::Factory | |
Com::editors::types::SceneEditor::Factory | |
Com::editors::types::SequencerEditor::Factory | |
Com::editors::types::SoundEditor::Factory | |
Com::editors::types::SoundListenerEditor::Factory | |
Com::editors::types::SoundMaterialEditor::Factory | |
Com::editors::types::SoundObjectEditor::Factory | |
Com::editors::types::SoundPluginEditor::Factory | |
Com::editors::types::SoundShapeEditor::Factory | |
Com::editors::types::SoundSourceEditor::Factory | |
►Com::editors::base::SpatialObject | An interface that provides a spatial representation for a resource object |
Com::editors::types::GraphicsObjectEditor::Spatial | |
Com::editors::types::GraphicsShapeEditor::Spatial | |
Com::editors::types::PhysicsShapeEditor::Spatial | |
Com::editors::base::SpatialObjectFlags | A class that encapsulates the different boolean flags that an spatial object can have |
Com::editors::base::TypeMenu | A class that manages a hierarchical menu organized by resource categories, types, and subtypes |
Com::editors::base::TypeMenu::Delegate | A class that contains callback functions that respond to type menu events |
Com::editors::views::ConnectionView::Delegate | A class that contains function objects that recieve ConnectionView events |
Com::editors::views::OrganizerView::Delegate | A class that contains function objects that recieve OrganizerView events |
Com::editors::views::OrganizerView::Flags | A class that contains flags for an organizer view |
Com::editors::views::ResourceField::Delegate | A class that contains function objects that recieve ResourceField events |
Com::editors::views::ResourcePicker::Delegate | A class that contains function objects that recieve ResourcePicker events |
Com::editors::views::SequencerView::Delegate | A class that contains function objects that recieve SequencerView events |
Com::editors::views::SpaceView::Delegate | A class that contains function objects that recieve SpaceView events |
►Com::editors::views::SpaceView::Tool | |
Com::editors::views::SelectionTool | A class that allows the user to select objects within a 3D viewport |
Com::editors::views::TransformTool | A class that edits the transformations of objects in a 3D coordinate system |
Com::editors::views::SpaceView::Tool::Delegate | A class that contains callback functions for a space view tool that are registered to the space view |
Com::engine::base::ComponentSet< T > | A class that manages a templated type of components for an engine context |
►Com::engine::base::Connection | An object that represents a data connection between entity components |
Com::engine::base::StringConnection | A class that represents a string connection between two objects |
Com::engine::base::TensorConnection | A class that represents a tensor connection between two objects |
Com::engine::base::TrajectoryConnection | A class that represents a trajectory connection between two objects |
Com::engine::sound::MIDIConnection | A class that manages the connection between two objects that process MIDI data |
Com::engine::sound::SoundConnection | A class that manages the connection between two objects that process sound data |
Com::engine::base::ConnectionFlags | A class that specifies boolean flags for how two connected objects interact |
Com::engine::base::ConnectionManager | A class that manages the sequential processing of data-flow connections between arbitrary objects |
►Com::engine::base::Connector | An interface for connectors that interface between arbitrary object types and known connector types |
Com::engine::acoustics::SoundListenerTensor | A class that handles the interaction of a sound listener with a generic tensor |
Com::engine::acoustics::SoundListenerTrajectory | A class that handles the interaction of a sound listener's trajectory with a generic trajectory |
Com::engine::acoustics::SoundObjectTensor | A class that handles the interaction of a sound object with a generic tensor |
Com::engine::acoustics::SoundObjectTrajectory | A class that handles the interaction of a sound object's trajectory with a generic trajectory |
Com::engine::acoustics::SoundSourceTensor | A class that handles the interaction of a sound source with a generic tensor |
Com::engine::acoustics::SoundSourceTrajectory | A class that handles the interaction of a sound source's trajectory with a generic trajectory |
Com::engine::animation::AnimationSequencerTrackTensor | A class that handles the interaction of an animation sequencer track with a generic tensor |
Com::engine::graphics::BoneTensor | A class that handles the interaction of a bone with a generic tensor |
Com::engine::graphics::BoneTrajectory | A class that handles the interaction of a bone's transformation with a generic trajectory |
Com::engine::graphics::CameraTensor | A class that handles the interaction of a camera with a generic tensor |
Com::engine::graphics::CameraTrajectory | A class that handles the interaction of a camera's transformation with a generic trajectory |
Com::engine::graphics::GraphicsObjectTensor | A class that handles the interaction of a graphics object with a generic tensor |
Com::engine::graphics::GraphicsObjectTrajectory | A class that handles the interaction of a graphics object's trajectory with a generic trajectory |
Com::engine::physics::RigidObjectTensor | A class that handles the interaction of a rigid object with a generic tensor |
Com::engine::physics::RigidObjectTrajectory | A class that handles the control of a rigid physics object's trajectory from an external source |
Com::engine::base::ConnectorFlags | A class that specifies boolean flags for how two connected objects interact |
►Com::engine::base::EngineContext | A collection of EngineSystem objects that operate on a set of abstract entities and their components |
Com::engine::DefaultEngineContext | A default engine context with the standard collection of systems |
►Com::engine::base::EngineSystem | An interface for objects that operate on the entities and components of an EngineContext |
Com::engine::acoustics::AcousticSystem | A class that simulates virtual acoustics for an engine context |
Com::engine::animation::AnimationSystem | A class that handles animation updates for an entity component engine |
Com::engine::base::ConnectionSystem | A class that manages standard data flow connections for an engine context |
Com::engine::base::InputSystem | A class that manages and dispatches input events for an entity component engine |
Com::engine::base::PrototypeSystem | A class that manages the prototypes that are currently being simulated by the engine |
Com::engine::base::SceneSystem | A class that manages the scenes that are currently being simulated by the engine |
Com::engine::graphics::GraphicsSystem | A class that handles rendering of graphics data for an entity component engine |
Com::engine::physics::PhysicsSystem | A class that handles physics simulation for an entity component engine |
Com::engine::sound::SoundSystem | A class that handles the playback, processing, and mixing of sound for an engine context |
Com::engine::base::Event< ValueType > | A class that stores information about an engine event |
Com::engine::base::Event< void > | A class that stores information about an engine event |
►Com::engine::base::EventManagerBase | The base class for objects that manage events for an engine context |
Com::engine::base::EventManager< ValueType > | A class that manages a specific type of events for an engine context |
Com::engine::base::InstanceContext | A class that manages creation of object instances within an engine |
Com::engine::base::OpaqueComponentSet | A class that manages a single type of opaque components for an engine context |
Com::engine::base::Playback | A class that contains playback settings for a time sequence of multimedia data |
Com::engine::base::PlaybackFlags | A class that stores different boolean parameters for multimedia playback |
Com::engine::base::Scene | A class that represents a spatial multimedia scene that contains arbitrary resource types |
►Com::engine::base::SceneContext | An interface for classes that operate on a specific Scene |
Com::engine::acoustics::SoundSceneContext | A class that manages the internal acoustic simulation state for a scene |
Com::engine::graphics::GraphicsSceneContext | A class that manages the internal graphics state for a scene |
Com::engine::physics::PhysicsSceneContext | A class that manages the internal physics state for a scene |
►Com::engine::base::SceneContextFactory | A factory interface that creates classes that operate on scenes |
Com::engine::acoustics::AcousticSystem | A class that simulates virtual acoustics for an engine context |
Com::engine::graphics::GraphicsSystem | A class that handles rendering of graphics data for an entity component engine |
Com::engine::physics::PhysicsSystem | A class that handles physics simulation for an entity component engine |
Com::engine::base::Sequence | A class that represents a generic time sequence of multimedia data |
Com::engine::base::Sequencer | A class that manages the playback of arbitrary time sequences of multimedia data |
►Com::engine::base::SequencerTrack | An interface for objects that handle playback of a specific type of time sequence |
Com::engine::animation::AnimationSequencerTrack | A class that handles playback of time sequences of animation data |
Com::engine::sound::SoundSequencerTrack | A class that handles playback of time sequences of sound data for a single sound stream |
Com::engine::base::SystemType | A class that enumerates the different standard engine system types |
Com::engine::base::Trajectory | A class that stores a 3D transformation and velocity information for a moving object |
Com::engine::SimpleDemo | A simple demo application with a single window, basic key/mouse input, and drawing |
Com::engine::SimpleDemo::Delegate | A class that represents a set of delegate methods for demo event handling |
Com::engine::sound::MIDIDeviceBus | A class that represents a bus for MIDI device data |
Com::engine::sound::SoundBus | A class that represents a set of sound inputs and outputs for a module |
Com::engine::sound::SoundDeviceBus | A class that represents a arbitrary group of sound device channels that are multiplexed into a sound stream |
►Com::engine::sound::SoundNode | A base class for objects that process audio in an audio processing graph |
Com::engine::sound::SoundBusNode | A class that wraps a SoundBus object as a SoundNode |
Com::engine::sound::SoundDeviceBusNode | A class that wraps a SoundDeviceBus object as a SoundNode |
Com::engine::sound::SoundFilterNode | A class that wraps a SoundFilter object as a SoundNode |
Com::engine::sound::SoundInputStreamNode | A class that wraps a SoundInputStream object as a SoundNode |
Com::engine::sound::SoundListenerNode | A class that wraps a SoundListener object as a SoundNode |
Com::engine::sound::SoundOutputStreamNode | A class that wraps a SoundOutputStream object as a SoundNode |
Com::engine::sound::SoundPluginNode | A class that wraps a SoundPlugin object as a SoundNode |
Com::engine::sound::SoundSequencerTrackNode | A class that wraps a SoundSequencerTrack object as a SoundNode |
►Com::fs::FileSystemNode | A class that represents the interface for a node within the global file system |
Com::fs::Directory | A class that represents a directory within the global file system |
Com::fs::File | A class that represents a file in the global file system |
Com::fs::Path | A class representing a path to a file or directory in the local file system (not networked, etc) |
Com::graphics::base::AttributeType | A class that represents the type of a shader attribute |
Com::graphics::base::AttributeValue | A class that is used to store the value of a shader attribute of scalar, vector, or matrix types |
Com::graphics::base::BlendFactor | A class that specifies the scale factor applied to a source or destination color when blending |
Com::graphics::base::BlendFunction | A class that specifies an operation performed between the source and destination colors when blending |
Com::graphics::base::BlendMode | A class that specifies how blending should be performed between a source and destination fragment |
Com::graphics::base::BoundingCone | A class that represents a bounding cone for a spot light's area of effect |
Com::graphics::base::DepthMode | A class that specifies how the depth buffer should be updated when drawing |
Com::graphics::base::DepthTest | A class that specifies the operation performed when testing a new depth fragment |
Com::graphics::base::RasterMode | A class that specifies the way that geometry is rasterized |
Com::graphics::base::RenderableFlags | A class that encapsulates the different boolean flags that a renderable object can have |
Com::graphics::base::RenderFlags | A class that encapsulates different boolean parameters for a rendering operation |
Com::graphics::base::RenderMode | A class that specifies the configuration of the fixed-function rendering pipeline |
Com::graphics::base::RenderModeMask | A class that specifies a boolean mask for different attributes of a RenderMode |
Com::graphics::base::RenderPass | An enum class that specifies the set of possible rendering passes |
Com::graphics::base::ScissorTest | A class that specifies the configuration of the scissor test clipping pipeline |
Com::graphics::base::StencilAction | A class that specifies the operation performed when updating a stencil buffer |
Com::graphics::base::StencilMode | A class that specifies how the stencil buffer should be updated |
Com::graphics::base::StencilTest | A class that specifies the operation performed when testing a new stencil fragment |
►Com::graphics::base::Transformable | A base class for objects that have a 3D transformation from object to world space |
Com::graphics::cameras::Camera | A class that represents a viewpoint in 3D space with a projection transformation |
Com::graphics::scenes::GraphicsObject | A class that describes a hierarchy of shapes and their transformations |
Com::graphics::base::Viewport | A class that represents a rectangular axis-aligned portion of the screen which should be rendered to |
Com::graphics::base::ViewVolume | A class that represents a visible region of space |
Com::graphics::buffers::BufferAccessType | A class that specifies the allowed type of access to a Buffer |
Com::graphics::buffers::BufferType | A class that specifies a kind of Buffer and how it is used |
Com::graphics::buffers::BufferUsage | A class that specifies how an attribute buffer should be used |
Com::graphics::buffers::IndexedPrimitiveType | A class that is used to specify the type of an indexed primitive |
Com::graphics::buffers::IndexRange | A class that specifies a range of primitives to render from either a vertex or index buffer |
Com::graphics::buffers::VertexUsage | A class that specifies how a vertex attribute is semantically used for rendering |
Com::graphics::cameras::CameraController | A class that controls the motion of an attached camera relative to a point of interest |
Com::graphics::cameras::CameraFlags | A class that encapsulates the different boolean flags that a camera can have |
Com::graphics::cameras::CameraType | A class that encapsulates a type for a Camera |
Com::graphics::cameras::ProjectionType | A class that enumerates the different types of 3D->2D viewing projections |
►Com::graphics::devices::DeviceResource | A class that represents the base class for a hardware-based graphics device resource |
►Com::graphics::buffers::DeviceBuffer | A class that represents a buffer of shader attributes stored in GPU memory |
Com::graphics::devices::opengl::OpenGLBuffer | A class that represents a buffer of vertex attributes stored in GPU memory |
►Com::graphics::materials::DeviceShader | A class that represents a hardware-executed programmable rendering stage |
Com::graphics::devices::opengl::OpenGLShader | A class that represents an OpenGL hardware-executed shader program |
►Com::graphics::materials::DeviceShaderProgram | A class that represents the interface for a hardware-executed shading program |
Com::graphics::devices::opengl::OpenGLShaderProgram | A class that represents an OpenGL hardware-executed shading program |
►Com::graphics::textures::DeviceFramebuffer | A class that enables render-to-texture by specifying textures and their attachment points |
Com::graphics::devices::opengl::OpenGLFramebuffer | A class that enables render-to-texture for OpenGL by specifying textures and their attachment points |
►Com::graphics::textures::DeviceTexture | A class that represents an image stored on the graphics hardware |
Com::graphics::devices::opengl::OpenGLTexture | A class that represents an image stored on the graphics hardware |
Com::graphics::devices::DownloadRequest | A class specifies additional parameters for downloading data from a graphics context |
►Com::graphics::devices::GraphicsContext | A class that represents an instance of a graphics device renderer |
Com::graphics::devices::opengl::OpenGLContext | A class that represents an instance of an OpenGL-based renderer |
Com::graphics::devices::GraphicsContextCapabilities | A class that encapsulates the different capabilities that a graphics context can have |
Com::graphics::devices::GraphicsContextFlags | A class that encapsulates the different flags that a graphics context can have |
►Com::graphics::devices::GraphicsContextObject | The base class for objects that use a graphics context to do rendering |
►Com::graphics::base::Renderable | A base class for objects that can produce renderable graphics data |
Com::graphics::scenes::GraphicsObject | A class that describes a hierarchy of shapes and their transformations |
Com::graphics::scenes::GraphicsScene | A class that contains all of the information necessary to draw a complete graphics scene |
►Com::graphics::shapes::GraphicsShape | A class that represents an abstract renderable object |
Com::graphics::shapes::BoxShape | A class that provides a simple means to draw a 3D oriented rectangular box |
Com::graphics::shapes::GridShape | A class that provides a simple means to draw an infinite 3D cartesian grid |
Com::graphics::shapes::Light | A class that represents a source of light in a scene |
Com::graphics::shapes::LODShape | A shape type that allows the user to render an object with a varying level of detail |
Com::graphics::shapes::MeshShape | A class that represents a renderable mesh |
Com::graphics::shapes::SkyBoxShape | A class that provides a simple means to draw a 3D oriented rectangular sky box |
►Com::graphics::shapes::SubdivisionShape | A base class for graphics shapes that have multiple subdivisions (e.g. sphere, cylinder) |
Com::graphics::shapes::CapsuleShape | A class that provides a simple means to draw a 3D capsule shape |
Com::graphics::shapes::CylinderShape | A class that provides a simple means to draw a 3D cylinder shape |
Com::graphics::shapes::SphereShape | A class that provides a simple means to draw a 3D sphere shape |
Com::graphics::shapes::SphericalFunctionShape | A class that provides a simple means to draw a 3D spherical function |
Com::graphics::shapes::TorusShape | A class that provides a simple means to draw a 3D torus shape |
Com::graphics::shapes::TransformControl | A class that implements a 3D transformation control widget that supports translation, rotation, and scaling |
►Com::graphics::buffers::Buffer | A class that represents a buffer of shader attributes stored in GPU memory |
Com::graphics::buffers::IndexBuffer | A type of Buffer that is used for specifying indexed geometric primitives |
Com::graphics::buffers::VertexBuffer | A type of Buffer that is used for specifying vertex attributes |
Com::graphics::buffers::VertexBufferSet | A class that encapsulates a set of vertex buffers associated with VertexUsage types |
Com::graphics::materials::Material | A class that contains a set of techniques for drawing the visual appearance of an object |
Com::graphics::materials::Technique | A class that represents a kind of visual effect that uses an ordered series of techniquees |
Com::graphics::materials::TechniqueLibrary | A library which contains Technique objects for different TechniqueUsage types |
Com::graphics::shapes::MeshGroup | A class that encapsulates geometry and a material with which it should be rendered |
Com::graphics::textures::Framebuffer | A class that enables render-to-texture by specifying textures and their attachment points |
Com::graphics::textures::Texture | A class that represents an image stored on the graphics hardware |
Com::graphics::textures::TextureSet | A class that encapsulates a set of textures associated with TextureUsage types |
Com::graphics::devices::GraphicsContextRenderer | A class that facilitates creation of a graphics rendering context that renders to one or more gui::RenderView |
Com::graphics::devices::GraphicsContextRenderer::Delegate | A class that contains function objects that recieve context renderer events |
Com::graphics::devices::GraphicsContextWindow::Delegate | A class that contains function objects that recieve context window events |
►Com::graphics::devices::GraphicsDevice | A class that represents an interface to a graphics device driver |
Com::graphics::devices::opengl::OpenGLDevice | A class that represents an interface to an OpenGL device driver |
Com::graphics::devices::GraphicsDeviceManager | A class that enumerates the available graphics devices for this system |
Com::graphics::devices::GraphicsDeviceType | A class that enumerates the different possible types of GraphicsDevice that may exist |
Com::graphics::devices::RenderedPixelFormat | A class that describes the attributes of a framebuffer pixel format when creating a GraphicsContext |
Com::graphics::devices::TransferFlags | A class that specifies the boolean flags for transfering data to/from a graphics context |
Com::graphics::devices::UploadRequest | A class specifies additional parameters for uploading data to a graphics context |
Com::graphics::gui::base::Axis | A class that represents a cartesian axis direction |
Com::graphics::gui::base::Border | A class that describes information about the border for a rectangular region |
Com::graphics::gui::base::BorderType | A class that represents the type of visual appearance of a rectangular border |
Com::graphics::gui::base::GUIImage | A class that represents a rectangular region containing an image drawn by an arbitrary process |
Com::graphics::gui::base::GUIImage::Delegate | A class that contains function objects that recieve GUIImage events |
Com::graphics::gui::base::Margin | A class that represents a 4-sided margin for a rectangular GUI object |
Com::graphics::gui::base::Origin | A class that represents the location of the origin of a GUI rectangle coordinate system |
Com::graphics::gui::base::Rectangle | A class that represents a rectangle positioned relative to a parent bounding box origin |
Com::graphics::gui::base::RectangleStyle | A class that describes the visual style of a rectangular GUI region |
Com::graphics::gui::base::ValueCurve | A class that represents the scaling curve to use when displaying a value |
Com::graphics::gui::fonts::Font | A class that acts as an interface to a single text style |
Com::graphics::gui::fonts::FontID | A class that describes information about an installed font file, such as its name and file path |
Com::graphics::gui::fonts::FontManager | A class that allows the user to enumerate and search through the installed system fonts |
Com::graphics::gui::fonts::FontMetrics | A class that describes sizing information for a particular Font |
Com::graphics::gui::fonts::GlyphLayout | A class that stores the bounding boxes of glyphs that have the same text style |
Com::graphics::gui::fonts::GlyphMetrics | A class that describes sizing information about a particular font glyph |
Com::graphics::gui::fonts::TextFlags | A class that encapsulates the different boolean flags that text can have |
Com::graphics::gui::fonts::TextLayout | A class that describes the layout direction and major axis of text |
Com::graphics::gui::fonts::TextStyle | A class that describes how a style of text should be displayed |
Com::graphics::gui::objects::Button::Delegate | A class that contains function objects that recieve button events |
Com::graphics::gui::objects::ButtonFlags | A class that encapsulates the different boolean flags that a button can have |
Com::graphics::gui::objects::ColorField::Delegate | A class that contains function objects that recieve color field events |
Com::graphics::gui::objects::ColorPicker::Delegate | A class that contains function objects that recieve ColorPicker events |
Com::graphics::gui::objects::GraphView::Delegate | A class that contains function objects that recieve GraphView events |
Com::graphics::gui::objects::GraphViewAxis | A class that stores information about a single graph axis |
Com::graphics::gui::objects::GUIObjectFlags | A class that encapsulates the different boolean flags that a GUI object can have |
Com::graphics::gui::objects::Knob::Delegate | A class that contains function objects that recieve Knob events |
Com::graphics::gui::objects::Meter::Delegate | A class that contains function objects that recieve Meter events |
Com::graphics::gui::objects::NumberField::Delegate | A class that contains function objects that recieve NumberField events |
Com::graphics::gui::objects::ObjectView::Delegate | A class that contains function objects that recieve ObjectView events |
Com::graphics::gui::objects::OptionMenu::Delegate | A class that contains function objects that recieve option menu events |
Com::graphics::gui::objects::RenderView::Delegate | A class that contains function objects that recieve RenderView events |
Com::graphics::gui::objects::SearchField::Delegate | A class that contains function objects that recieve SearchField events |
Com::graphics::gui::objects::Slider::Delegate | A class that contains function objects that recieve Slider events |
Com::graphics::gui::objects::TabView::Delegate | A class that contains function objects that recieve TabView events |
Com::graphics::gui::objects::TabView::PageFlags | A class that contains flags for a page in a tab view |
Com::graphics::gui::objects::TabView::PageInfo | An object that contains information about a page in a tab view |
Com::graphics::gui::objects::TagView::Delegate | A class that contains function objects that recieve TagView events |
Com::graphics::gui::objects::TextField::Delegate | A class that contains function objects that recieve text field events |
Com::graphics::gui::objects::TreeView::ColumnFlags | A class that contains flags for a column in a tree view |
Com::graphics::gui::objects::TreeView::ColumnInfo | An object that contains information for a tree view column |
Com::graphics::gui::objects::TreeView::Delegate | A class that contains function objects that recieve TreeView events |
Com::graphics::gui::objects::TreeView::RowFlags | A class that contains flags for a row in a tree view |
Com::graphics::gui::objects::TreeView::RowInfo | An object that contains information for a tree view row |
Com::graphics::gui::renderers::GlyphTextureCache | A class that caches glyph textures for text rendering |
Com::graphics::gui::renderers::GlyphTextureCache::GlyphTexture | A class that stores the texture and UV coordinates of a single glyph |
Com::graphics::gui::renderers::GUIRenderer | A class that handles drawing GUI objects using a graphics rendering context |
Com::graphics::gui::renderers::ImageTextureCache | A class that caches glyph textures for text rendering |
Com::graphics::gui::renderers::ImageTextureCache::GlyphTexture | A class that stores the texture and UV coordinates of a single glyph |
Com::graphics::materials::ConstantBindingData | A class that stores the input constant data for a shader program |
Com::graphics::materials::ConstantSet | A class that stores a collection of shader constants with their associated usages |
Com::graphics::materials::ConstantUsage | A class that specifies how a constant is semantically used for rendering |
Com::graphics::materials::ConstantVariable | A class that provides a desciption of a constant shader input variable |
►Com::graphics::materials::ShaderBinding | A class used to represent the binding between a shader variable name and information about its usage |
Com::graphics::materials::ConstantBinding | A class used to represent the binding between a constant shader variable and its value and usage |
Com::graphics::materials::TextureBinding | A class used to represent the binding between a texture shader variable and its texture and usage |
Com::graphics::materials::VertexBinding | A class used to represent the binding between a per-vertex shader variable and its buffer and usage |
Com::graphics::materials::ShaderBindingData | A class that stores the input data for a shader program |
Com::graphics::materials::ShaderBindingFlags | A class that encapsulates the different flags that a shader binding can have |
Com::graphics::materials::ShaderBindingSet | A class that contains a collection of named shader bindings, their semantic usages, and their values |
Com::graphics::materials::ShaderConfiguration | A class that contains a compile-time configuration for an instance of a shader program |
Com::graphics::materials::ShaderLanguage | A class that specifies a particular type and version of a shading language |
Com::graphics::materials::ShaderLanguageVersion | A class that represents the version number of a shader language |
Com::graphics::materials::ShaderParameter | A class that contains the entire state for a shader parameter |
Com::graphics::materials::ShaderParameterFlags | A class that encapsulates the different flags that a shader paramter can have |
Com::graphics::materials::ShaderParameterInfo | A class that specifies information about a shader parameter |
Com::graphics::materials::ShaderParameterUsage | A class that specifies the semantic usage for a shader parameter |
Com::graphics::materials::ShaderParameterValue | A class that stores a value for a shader parameter |
Com::graphics::materials::ShaderProgram | A class that contains all information necessary to do a single rendering pass |
►Com::graphics::materials::ShaderProgramLibrary | A library which contains ShaderProgram objects for different TechniqueUsage types |
Com::graphics::devices::opengl::OpenGLShaderProgramLibrary | A class that contains a set of default shader programs for OpenGL |
Com::graphics::gui::renderers::DefaultGUIShaderProgramLibrary | A class that contains a set of default shader passes for OpenGL |
Com::graphics::materials::ShaderProgramSource | A class that represents the interface for a hardware-executed shading program |
Com::graphics::materials::ShaderSource | A class that contains the source code for a shader |
Com::graphics::materials::ShaderType | A class that specifies a kind of Shader |
Com::graphics::materials::TechniqueUsage | A class that represents the semantic usage for a Technique |
Com::graphics::materials::TextureBindingData | A class that stores the texture data for a shader program |
Com::graphics::materials::TextureVariable | A class that represents a shader texture input variable |
Com::graphics::materials::VertexBindingData | A class that stores the input vertex data for a shader program |
Com::graphics::materials::VertexVariable | A class that provides a desciption of a per-vertex shader input variable |
►Com::graphics::renderers::Renderer | A class that serves as a basic interface for a high-level graphcs renderer |
Com::graphics::renderers::ImmediateRenderer | A class that emulates immediate-mode graphics rendering like older graphics APIs |
►Com::graphics::renderers::SceneRenderer | An interface for classes that draw graphics scenes |
Com::graphics::renderers::ForwardRenderer | A class that uses forward rendering techniques to draw a graphics scene |
Com::graphics::renderers::RayRenderer | A class that uses ray/path tracing to render a scene with global illumination |
Com::graphics::renderers::SceneRenderer::Delegate | A class that contains function objects that respond to scene renderer events |
Com::graphics::renderers::SceneRenderFlags | A class that encapsulates the different boolean flags that a scene renderer can have |
Com::graphics::renderers::SceneRenderRequest | A class that specifies how a camera viewport in a scene should be drawn |
Com::graphics::renderers::ShadowMapRenderer | A class that manages a set of cached shadow maps that it renders |
Com::graphics::shapes::MeshChunk | A class that contains all information needed to draw a chunk of geometry |
Com::graphics::shapes::RenderQueue | A class that contains all of the data needed to perform a rendering pass for a graphics scene |
Com::graphics::shapes::RenderRequest | A class that specifies parameters for how a renderable object should be rendered |
Com::graphics::shapes::ShapeType | A class that encapsulates a type for a Shape |
Com::graphics::shapes::Skeleton | A class that describes a hierarchy of bones with corresponding transformations |
Com::graphics::shapes::Skeleton::Bone | A class that stores information about a bone that makes up a skeleton |
Com::graphics::shapes::SubdivisionShape::Subdivision | A class that stores a subdivision and its data for a subdivision shape |
Com::graphics::shapes::TransformControl::DOF | A class containing the degrees of freedom that a transform control supports |
Com::graphics::textures::FramebufferAttachment | A class that specifies how a texture should be attached to a Framebuffer |
Com::graphics::textures::ShadowMap | A class that stores a shadow map texture and shadow map texture matrix for that texture |
Com::graphics::textures::TextureFace | A class that represents a particular face of a texture |
Com::graphics::textures::TextureFilter | A class that specifies how texture should be magnified or reduced in size |
Com::graphics::textures::TextureFlags | A class that encapsulates the different flags that a texture can have |
Com::graphics::textures::TextureFormat | A class that represents the internal format for a texture |
Com::graphics::textures::TextureType | A class that specifies the high-level type of a texture |
Com::graphics::textures::TextureUsage | A class that specifies how a texture is semantically used for rendering |
Com::graphics::textures::TextureWrapType | A class that specifies how a texture should repeat for texture coordinates outside the range (0,1) |
Com::gui::Application | A class that serves as an interface to the main application state and event thread |
Com::gui::Application::Delegate | A class that contains function objects that recieve application events |
Com::gui::input::GUIEvent | A class that represents a high-level GUI event that has occurred |
►Com::gui::input::InputHandler | An interface for objects that recieve user input events |
Com::engine::base::InputSystem | A class that manages and dispatches input events for an entity component engine |
►Com::graphics::gui::objects::GUIObject | A class that represents the base class for an interactive rectangular region within a GUI |
Com::graphics::devices::GraphicsContextWindow | A class that facilitates creation of a simple graphics rendering context in a native GUI window |
Com::graphics::gui::objects::Button | A class that represents a rectangular region that can be clicked on to perform an action |
Com::graphics::gui::objects::ButtonBar | A class that represents an array of buttons that are linked together |
Com::graphics::gui::objects::ColorPicker | A GUI object that allows the user to select a color |
Com::graphics::gui::objects::Divider | A class that represents a rectangular region that divides a view |
Com::graphics::gui::objects::GraphView | A class that contains a 2D graph of rectangular cells that can contain child GUI objects |
Com::graphics::gui::objects::GridView | A class that contains a 2D grid of rectangular cells that can contain child GUI objects |
►Com::graphics::gui::objects::GUIObjectWrapper | A GUI object that mirrors and wraps the generic state of an external GUI object |
Com::editors::types::CameraEditor::View | |
Com::editors::types::ConstraintEditor::View | |
Com::editors::types::ForceEditor::View | |
Com::editors::types::ForceFieldEditor::View | |
Com::editors::types::GraphicsMaterialEditor::View | |
Com::editors::types::GraphicsObjectEditor::View | |
Com::editors::types::GraphicsShapeEditor::View | |
Com::editors::types::ImageEditor::View | |
Com::editors::types::PhysicsMaterialEditor::View | |
Com::editors::types::PhysicsObjectEditor::View | |
Com::editors::types::PhysicsShapeEditor::View | |
Com::editors::types::PrototypeEditor::View | |
Com::editors::types::ResourceGroupEditor::View | |
Com::editors::types::ResourceSetEditor::View | |
Com::editors::types::SceneEditor::View | |
Com::editors::types::SequencerEditor::View | |
Com::editors::types::SoundEditor::View | |
Com::editors::types::SoundListenerEditor::View | |
Com::editors::types::SoundMaterialEditor::View | |
Com::editors::types::SoundObjectEditor::View | |
Com::editors::types::SoundPluginEditor::View | |
Com::editors::types::SoundShapeEditor::View | |
Com::editors::types::SoundSourceEditor::View | |
Com::editors::views::ConnectionView | A class that edits data flow connections between a collection of resources |
Com::editors::views::OrganizerView | A class that displays a hierarchical view of resources from an external source |
Com::editors::views::ResourceField | A GUI field that allows the user to select a resource of a specific type |
Com::editors::views::ResourcePicker | A GUI view that allows the user to search for and select a resource of a specific resource type |
Com::editors::views::SequencerView | A class that edits time sequences of multimedia data |
Com::editors::views::SpaceView | A class that edits the spatial relationships of objects in a 3D coordinate system |
Com::graphics::gui::objects::ColorField | A class that displays a field that allows editing of a color value |
Com::graphics::gui::objects::Label | A class that provides a text and/or image label that wraps a child GUI object |
Com::graphics::gui::objects::ImageView | A class that draws an image within a rectangular area |
Com::graphics::gui::objects::Knob | A class that represents a rotating circular region that allows the user to modify a ranged value |
Com::graphics::gui::objects::ListView | A GUI object that displays a series of GUI objects within a wrapping content area |
Com::graphics::gui::objects::Meter | A class that represents a sliding rectangular region that allows the user to modify a ranged value |
Com::graphics::gui::objects::NumberField | A class that represents a number-only text input field that works like a slider |
Com::graphics::gui::objects::ObjectView | A class that contains a collection of GUI objects positioned within a rectangular region |
Com::graphics::gui::objects::OptionMenu | A class that allows the user to select from a list of options using a menu |
Com::graphics::gui::objects::RenderView | A class that contains a collection of GUI objects positioned within a 2D rectangle |
Com::graphics::gui::objects::ScrollView | A class that provides a scrolling content area that allows viewing of large scale GUI objects |
Com::graphics::gui::objects::SearchField | A class that implements a text search field with a button to clear its contents |
Com::graphics::gui::objects::Slider | A class that represents a sliding rectangular region that allows the user to modify a ranged value |
Com::graphics::gui::objects::SplitView | A class that splits a rectangle into one or more split views along an axis |
Com::graphics::gui::objects::TabView | A class that displays multiple child views of the same size that are selected via labeled tabs |
Com::graphics::gui::objects::TagView | A class that provides a GUI for managing text tags |
Com::graphics::gui::objects::TextField | A class that represents a simple editable text area with a single text style |
Com::graphics::gui::objects::TreeView | A class that displays a hierarchy of objects in collapsable table format |
Com::gui::input::Key | A class that represents a single key on a keyboard |
Com::gui::input::Keyboard | A class that stores the state of a virtual keyboard input device |
Com::gui::input::KeyCodeMap | A class that maps from one set of key codes to another |
Com::gui::input::KeyEvent | A class that encapsulates an event that occurrs whenever a key's state is changed |
Com::gui::input::KeyShortcut | A class that represents a keyboard shortcut, usually for a menu item |
Com::gui::input::Modifiers | A class that stores the different boolean modifier flags that a GUI event can have |
Com::gui::input::Mouse | A class that stores the state of a virtual mouse input device |
Com::gui::input::MouseButton | A class representing a mouse button |
Com::gui::input::MouseButtonCodeMap | A class that maps from one set of mouse button codes to another |
Com::gui::input::MouseButtonEvent | A class representing a button press or release event |
Com::gui::input::MouseMotionEvent | An event object representing the movement of a mouse input device |
Com::gui::input::MouseWheelEvent | An event class representing the motion of a mouse's scroll wheel input device |
Com::gui::input::TextEvent | A class that represents an event that occurrs whenever a user enters text data |
Com::gui::objects::Alert::Delegate | A class that contains function objects that recieve alert events |
Com::gui::objects::Button::Delegate | A class that contains function objects that recieve button events |
►Com::gui::objects::GUIObject | A class that serves as the superclass for all OS-specific GUI elements |
Com::gui::objects::Alert | A class that represents a dialog that displays a prompt to the user |
Com::gui::objects::Cursor | A class that represents a mouse cursor |
Com::gui::objects::Menu | A class that represents a dropdown menu that contains a series of menu items |
Com::gui::objects::MenuBar | A class that represents a set of drop-down menus that are displayed in a horizontal row |
Com::gui::objects::MenuItem | A class that represents a single item of a drop-down GUI menu |
Com::gui::objects::OpenDialog | A class that represents a user dialog for saving files |
Com::gui::objects::SaveDialog | A class that represents a user dialog for saving files |
Com::gui::objects::TabViewPage | A class that represents a single page from a TabView and its attributes |
Com::gui::objects::Window | A class that represents a generic operating system GUI window |
►Com::gui::objects::WindowObject | A class that represents a rectangular region that is part of a window |
Com::gui::objects::Button | A class that represents a rectangular region that responds to mouse click events |
Com::gui::objects::TextField | A class that represents a single-line text label or field that is part of a window |
►Com::gui::objects::View | A class that represents a rectangular content region that is part of a window |
Com::gui::objects::RenderView | A class that allows the user to render to a rectangular region |
Com::gui::objects::TabView | A class that displays one of multiple views based on a user's tab selection |
Com::gui::objects::Menu::Delegate | A class that contains function objects that recieve menu events |
Com::gui::objects::MenuItem::Delegate | A class that contains function objects that recieve menu item events |
Com::gui::objects::OpenDialog::Delegate | A class that contains function objects that recieve open dialog events |
Com::gui::objects::RenderView::Delegate | A class that contains function objects that recieve RenderView events |
Com::gui::objects::SaveDialog::Delegate | A class that contains function objects that recieve save dialog events |
Com::gui::objects::TabView::Delegate | A class that contains function objects that recieve TabView events |
Com::gui::objects::TabViewPage::Delegate | A class that contains function objects that recieve tab view page events |
Com::gui::objects::TextField::Delegate | A class that contains function objects that recieve text field events |
Com::gui::objects::Window::Delegate | A class that contains function objects that recieve window events |
Com::images::base::ChannelInfo | A class storing information about a channel of an image |
Com::images::base::ChannelType | A class representing the type of an image chnanel |
Com::images::base::Color3D< T > | A template class representing a 3-component color |
Com::images::base::Color4D< T > | A template class representing a 4-component color |
Com::images::base::ColorSpace | A class that describes the space where color is represented in an image |
Com::images::base::Image | A class that stores packed pixel data for images with an arbitrary number of dimensions |
Com::images::base::ImageBuffer | A class that contains a floating-point representation of an image that is used for efficient accurate image processing |
Com::images::base::ImageFormat | An enum class representing the different kinds of image encoding formats |
Com::images::base::ImageFormatFlags | A class that stores different boolean parameters for image formats |
Com::images::base::ImageFormatSettings | A class that specifies common settings for image formats |
Com::images::base::ImageFrame | A class that provides all of the information needed for an ImageFilter to process image data |
Com::images::base::PixelFormat | A class that describes the storage format for an image pixel |
►Com::images::filters::ImageFilter | A class that does processing on input images and produces output images |
Com::images::filters::ColorSpaceConverter | A class that converts the color space of input images to an output color space |
Com::images::filters::Resampler | A class that resamples input images to a different resolution |
Com::images::io::ImageConverter | A class that handles encoding and decoding image data to/from various formats |
Com::io::BinaryFormat | A class that stores the global format parameters of a binary file |
►Com::io::DataInputStream | A class/interface which represents an abstract read-only stream of data |
Com::compression::CompressedInputStream | A class that decodes a read-only stream of compressed data |
Com::io::BinaryDecoder | A class that handles decoding of standard types from binary data |
Com::io::FileReader | A class that allows the user to easily read from a file |
Com::resources::ResourceDecoder | A class that handles decoding of standard types from binary data |
►Com::io::DataOutputStream | A class/interface which represents an abstract write-only stream of data |
Com::compression::CompressedOutputStream | A class that encodes a write-only stream of compressed data |
Com::io::BinaryEncoder | A class that handles encoding of standard types to binary data |
Com::io::FileWriter | A class that allows the user to easily write to a file |
Com::resources::ResourceEncoder | A class that handles encoding of resources to binary data |
►Com::io::StringInputStream | A class that abstracts a source for a stream of character information |
Com::io::FileReader | A class that allows the user to easily read from a file |
►Com::io::StringOutputStream | A class that abstracts a destination for a stream of character information |
Com::io::FileWriter | A class that allows the user to easily write to a file |
Com::io::Log | A class that allows the user to print messages to an abstract string output stream |
Com::io::PrintStream | A class that allows the user to print messages/data to standard output |
Com::lang::Any | A class that is able to store and retrieve a value of any arbitrary type in an opaque manner |
Com::lang::Function< Signature > | Prototype for the function object template class |
Com::lang::Function< R() > | Specialization of the function template class for a method with 0 parameters |
Com::lang::Function< R(T1) > | Specialization of the function template class for a method with 1 parameter |
Com::lang::Function< R(T1, T2) > | Specialization of the function template class for a method with 2 parameters |
Com::lang::Function< R(T1, T2, T3) > | Specialization of the function template class for a method with 3 parameters |
Com::lang::Function< R(T1, T2, T3, T4) > | Specialization of the function template class for a method with 4 parameters |
Com::lang::Function< R(T1, T2, T3, T4, T5) > | Specialization of the function template class for a method with 5 parameters |
Com::lang::Function< R(T1, T2, T3, T4, T5, T6) > | Specialization of the function template class for a method with 6 parameters |
Com::lang::Function< R(T1, T2, T3, T4, T5, T6, T7) > | Specialization of the function template class for a method with 7 parameters |
Com::lang::Function< R(T1, T2, T3, T4, T5, T6, T7, T8) > | Specialization of the function template class for a method with 8 parameters |
Com::lang::Function< R(T1, T2, T3, T4, T5, T6, T7, T8, T9) > | Specialization of the function template class for a method with 8 parameters |
Com::lang::Function< R(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10) > | Specialization of the function template class for a method with 10 parameters |
Com::lang::FunctionCall< Signature > | Prototype for the function call object template class |
Com::lang::HalfFloat | A class that emulates a 16-bit floating-point number |
►Com::lang::internal::FunctionCallBase< R, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 > | |
Com::lang::FunctionCall< R(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10) > | Specialization of the function call template class for a method with 10 parameters |
Com::lang::Optional< T > | A class that is used to store a value that may or may not be set |
Com::lang::Optional< void > | A 'void' specialization for the Optional class that is provided so that the class works for void types |
Com::lang::Shared< T > | A class that implements a reference-counted thread-safe shared pointer |
Com::lang::Tuple< T1, T2, T3, T4, T5, T6, T7 > | |
Com::lang::Tuple< T1, T2, T3, T4, T5, T6, Void > | |
Com::lang::Tuple< T1, T2, T3, T4, T5, Void, Void > | |
Com::lang::Tuple< T1, T2, T3, T4, Void, Void, Void > | |
Com::lang::Tuple< T1, T2, T3, Void, Void, Void, Void > | |
Com::lang::Tuple< T1, T2, Void, Void, Void, Void, Void > | |
Com::lang::Tuple< T1, Void, Void, Void, Void, Void, Void > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, index > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 0 > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 1 > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 2 > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 3 > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 4 > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 5 > | |
Com::lang::TupleIndex< T1, T2, T3, T4, T5, T6, T7, 6 > | |
Com::lang::Type | A class that represents a C++ type |
Com::lang::Unique< T > | A class that implements a unique pointer that has a single owner |
Com::lang::UserData | A class that wraps opaque client data that represents a pointer or an integer |
Com::math::AABB1D< T > | A class that represents a range of values in 1D space |
Com::math::AABB2D< T > | A class that represents a range of values in 2D space |
Com::math::AABB3D< T > | A class that represents a range of values in 3D space |
Com::math::Complex< T > | A class that represents a complex number |
Com::math::Edge< VertexType > | |
Com::math::ExponentialDistribution< T > | A class that generates an exponential probability distribution for the templated type |
Com::math::ExponentialDistribution< double > | A class that generates an exponential probability distribution for 64-bit floats |
Com::math::ExponentialDistribution< float > | A class that generates an exponential probability distribution for 32-bit floats |
Com::math::FFT | A class that implements a fast fourier transform for a specific power-of-two FFT size |
Com::math::Fixed< BaseType, fractionalBits > | A class that represents a fixed-point number |
Com::math::Interpolation | A class that enumerates the different types of sampled function interpolation |
Com::math::Matrix< T > | A class that represents a matrix of an arbitrary number of rows and columns |
Com::math::Matrix< T >::LeastSquares | |
Com::math::Matrix< T >::QR | |
Com::math::MatrixND< T, numRows, numColumns > | A class that represents a matrix of a fixed arbitrary number of rows and columns |
Com::math::MatrixND< T, 2, 2 > | A class that represents a 2x2 matrix |
Com::math::MatrixND< T, 3, 3 > | A class that represents a 3x3 matrix |
Com::math::MatrixND< T, 4, 4 > | A class that represents a 4x4 matrix |
Com::math::NormalDistribution< T > | A class that generates a normal (gaussian) probability distribution for the templated type |
Com::math::NormalDistribution< double > | A class that generates a normal (gaussian) probability distribution for 64-bit floats |
Com::math::NormalDistribution< float > | A class that generates a normal (gaussian) probability distribution for 32-bit floats |
Com::math::Plane2D< T > | A class that represents a plane in 2D space |
Com::math::Plane3D< T > | A class that represents a plane in 3D space |
Com::math::PoissonDistribution< T > | A class that generates a Poisson probability distribution |
Com::math::Quaternion4D< T > | A templatized math class representing a 4-component quaternion |
Com::math::Random< T, RNG > | A class representing a random number generator for the templated data type |
Com::math::Random< T, RNG >::State | |
Com::math::Ray2D< T > | A class that represents a ray in 2D space |
Com::math::Ray3D< T > | A class that represents a ray in 3D space |
Com::math::RNGOutput< numBytes > | |
Com::math::RNGOutput< 1 > | |
Com::math::RNGOutput< 2 > | |
Com::math::RNGOutput< 4 > | |
Com::math::RNGOutput< 8 > | |
Com::math::ScalarType | A class that represents a type of scalar math value |
Com::math::SH | A class that contains functions that evaluate spherical harmonics at arbitrary order |
Com::math::SHExpansion< T > | A class that stores a spherical harmonic expansion of a template (possibly vector) type |
Com::math::SHOrder< U, T, order > | Template prototype for functions that compute a spherical harmonic expansion for a fixed order |
Com::math::SHOrder< U, T, 0 > | A class containing functions that evaluate spherical harmonics of order 0 |
Com::math::SHOrder< U, T, 1 > | A class containing functions that evaluate spherical harmonics of order 1 |
Com::math::SHOrder< U, T, 10 > | A class containing functions that evaluate spherical harmonics of order 10 |
Com::math::SHOrder< U, T, 11 > | A class containing functions that evaluate spherical harmonics of order 11 |
Com::math::SHOrder< U, T, 12 > | A class containing functions that evaluate spherical harmonics of order 12 |
Com::math::SHOrder< U, T, 13 > | A class containing functions that evaluate spherical harmonics of order 13 |
Com::math::SHOrder< U, T, 14 > | A class containing functions that evaluate spherical harmonics of order 14 |
Com::math::SHOrder< U, T, 15 > | A class containing functions that evaluate spherical harmonics of order 15 |
Com::math::SHOrder< U, T, 16 > | A class containing functions that evaluate spherical harmonics of order 16 |
Com::math::SHOrder< U, T, 17 > | A class containing functions that evaluate spherical harmonics of order 17 |
Com::math::SHOrder< U, T, 18 > | A class containing functions that evaluate spherical harmonics of order 18 |
Com::math::SHOrder< U, T, 19 > | A class containing functions that evaluate spherical harmonics of order 19 |
Com::math::SHOrder< U, T, 2 > | A class containing functions that evaluate spherical harmonics of order 2 |
Com::math::SHOrder< U, T, 20 > | A class containing functions that evaluate spherical harmonics of order 20 |
Com::math::SHOrder< U, T, 3 > | A class containing functions that evaluate spherical harmonics of order 3 |
Com::math::SHOrder< U, T, 4 > | A class containing functions that evaluate spherical harmonics of order 4 |
Com::math::SHOrder< U, T, 5 > | A class containing functions that evaluate spherical harmonics of order 5 |
Com::math::SHOrder< U, T, 6 > | A class containing functions that evaluate spherical harmonics of order 6 |
Com::math::SHOrder< U, T, 7 > | A class containing functions that evaluate spherical harmonics of order 7 |
Com::math::SHOrder< U, T, 8 > | A class containing functions that evaluate spherical harmonics of order 8 |
Com::math::SHOrder< U, T, 9 > | A class containing functions that evaluate spherical harmonics of order 9 |
Com::math::SHProjection | A class that stores parameters for projecting a function into the spherical harmonic basis |
Com::math::SIMDAABB3D< T, width > | |
Com::math::SIMDAABB3D< T, 4 > | A class that represents a set of 3D vectors stored in a SIMD-compatible format |
Com::math::SIMDArray< T, width > | The prototype for the SIMDArray class for wide SIMD operations |
Com::math::SIMDArray< Float32, width > | A class representing an N-component 32-bit floating-point SIMD scalar |
Com::math::SIMDArray< Int32, width > | A class representing an N-component 32-bit signed-integer SIMD scalar |
Com::math::SIMDFlags | A class that contains flags that specify the type of SIMD operations supported |
Com::math::SIMDPlane3D< T, dimension > | A template prototype declaration for the SIMDPlane3D class |
Com::math::SIMDPlane3D< T, 4 > | A specialization for the SIMDPlane3D class that has a SIMD width of 4 |
Com::math::SIMDRay3D< T, width > | |
Com::math::SIMDRay3D< T, 4 > | A class that represents a set of 3D rays stored in a SIMD-compatible format |
Com::math::SIMDScalar< T, width > | The prototype for the SIMDScalar class |
Com::math::SIMDScalar< Float32, 4 > | A class representing a 4-component 32-bit floating-point SIMD scalar |
Com::math::SIMDScalar< Float64, 2 > | A class representing a 2-component 64-bit floating-point SIMD scalar |
Com::math::SIMDScalar< Int16, 8 > | A class representing a 8-component 16-bit signed-integer SIMD scalar |
Com::math::SIMDScalar< Int32, 4 > | A class representing a 4-component 32-bit signed-integer SIMD scalar |
Com::math::SIMDScalar< Int64, 2 > | A class representing a 2-component 64-bit signed integer SIMD scalar |
Com::math::SIMDTriangle3D< T, dimension > | A template prototype declaration for the SIMDAABB3D class |
Com::math::SIMDTriangle3D< T, 4 > | A specialization for the SIMDTriangle3D class that has a SIMD width of 4 |
Com::math::SIMDType< T > | A class that contains a way to access various global properties of SIMD processing |
Com::math::SIMDType< Float32 > | A class that contains attributes for Float32-typed SIMDScalar processing |
Com::math::SIMDType< Float64 > | A class that contains attributes for Float64-typed SIMDScalar processing |
Com::math::SIMDType< Int32 > | A class that contains attributes for Int32-typed SIMDScalar processing |
Com::math::SIMDType< Int64 > | A class that contains attributes for Int32-typed SIMDScalar processing |
Com::math::SIMDVector3D< T, width > | |
Com::math::SIMDVector3D< T, 4 > | A class that represents a set of 3D vectors stored in a SIMD-compatible format |
Com::math::Sphere2D< T > | A class that represents a sphere in 2D space (a circle) |
Com::math::Sphere3D< T > | A class that represents a sphere in 3D space |
Com::math::Swizzle2D< T, dimension, i0, i1 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle2D< T, dimension, i0, i0 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle3D< T, dimension, i0, i1, i2 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle3D< T, dimension, i0, i0, i0 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle3D< T, dimension, i0, i1, i1 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle3D< T, dimension, i1, i0, i1 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle3D< T, dimension, i1, i1, i0 > | A class that is used to implement arbitrary vector permutations |
Com::math::Swizzle4D< T, dimension, i0, i1, i2, i3 > | A class that is used to implement arbitrary vector permutations |
Com::math::Tensor | A class that stores a generalized mathematical value of arbitrary dimension and type |
Com::math::TensorType | A class that represents the type of a general math tensor |
Com::math::Transform2D< T > | A class that represents a 2-dimensional transformation |
Com::math::Transform3D< T > | A class that represents a 3-dimensional transformation |
Com::math::Triangle< VertexType > | |
Com::math::UniformDistribution< T > | A class that represents a uniform probability distribution of the templated type |
Com::math::VectorND< T, dimension > | A class that represents a vector of a fixed arbitrary number of components |
Com::math::VectorND< T, 2 > | A class that represents a 2-dimensional point or vector |
Com::math::VectorND< T, 3 > | A class that represents a 3-dimensional point or vector |
Com::math::VectorND< T, 4 > | A templatized math class representing a 4-dimensional vector |
Com::math::Xoroshiro128< numBytes > | An implementation of the Xoroshiro128+ pseudorandom number generator |
Com::physics::base::ConvexHull | A class that represents a convex polyhedron with triangular faces |
Com::physics::base::ConvexHull::Triangle | |
Com::physics::base::ConvexHull::Vertex | |
Com::physics::base::MassState | A class that represents the mass information of a 3D object |
Com::physics::base::ObjectFlags | A class that encapsulates the different boolean flags that a physics object can have |
Com::physics::base::ObjectState | A class that represents a 3D object with transformation, velocity, and mass |
Com::physics::base::PhysicsIntegrator | A class that specifies how a simulation state is numerically integrated forward in time |
Com::physics::base::PhysicsMaterial | A class that describes the physical and simulated properties of a type of material |
Com::physics::base::TransformState | A class that represents the transformation of a 3D object in space |
Com::physics::base::VelocityState | A class that represents the velocity information of a 3D object |
Com::physics::collision::Collider | A class that represents moving geometry that can collide with other geometry |
►Com::physics::collision::CollisionAlgorithm | The base class for objects that detect collisions between shapes |
Com::physics::collision::CollisionAlgorithmFunction< ShapeType1, ShapeType2, testPair > | A class that detects collisions for a pair of shape types using a template function test |
Com::physics::collision::CollisionAlgorithmGJK< ShapeType1, ShapeType2, getSupportPoint1, getSupportPoint2 > | A class that detects collisions for a pair of convex shape types using the GJK and EPA algorithms |
Com::physics::collision::CollisionAlgorithmMeshVsShape< OtherShapeType, getSupportPoint > | A class that detects collisions between a triangle mesh shape and a template shape type |
Com::physics::collision::CollisionBroadphase | An interface for classes that determine potentially colliding pairs of objects in a scene |
Com::physics::collision::CollisionFlags | A class that encapsulates the different boolean flags that collision detection can have |
►Com::physics::collision::CollisionListener | An interface for objects that receive collision events |
Com::physics::collision::CollisionCallback | A class that wraps a function callback object that receives collision events |
Com::physics::collision::CollisionNarrowphase | A class that sorts pairs of potentially colliding shapes to the associated collision algorithms |
Com::physics::collision::CollisionPair | A class that represents a pair of potentially colliding objects |
Com::physics::collision::CollisionPoint | A class that stores information about a point of collision between two shapes |
Com::physics::collision::CollisionRequest | A class that contains parameters for how collision detection should be done |
Com::physics::collision::CollisionResult | A class that represents the result of a collision query between two objects |
Com::physics::collision::CollisionResultSet | A class that stores a set of results for multiple collision queries |
Com::physics::collision::EPAResult | A class that holds the results of the EPA algorithm |
Com::physics::collision::EPASolver | A class that iteratively refines a GJK simplex to approximate the shape surface at the collision point |
Com::physics::collision::EPASolver::EPAEdge | |
Com::physics::collision::EPASolver::EPATriangle | |
Com::physics::collision::EPASolver::EPATriangleSort | |
Com::physics::collision::GJKSolver | A class that iteratively refines a 4-point simplex to determine if two convex shapes intersect |
Com::physics::collision::MeshSolver | A class that determines the overlap between a mesh and another shape type |
Com::physics::collision::MinkowskiVertex | A class that represents a point on the minkowski difference between two shapes |
Com::physics::constraints::ConstraintRequest | A class that contains parameters for how constraint solving should be done |
Com::physics::constraints::ConstraintType | A class that represents the type of a Constraint object |
Com::physics::constraints::ContactConstraint::Contact | A class that stores data about a single constraint contact point |
Com::physics::constraints::ContactConstraint::ContactManifold | An object that stores a set of contact points between two objects |
Com::physics::constraints::ContactConstraint::ContactMaterial | Class that contains the combined material properties of two objects at a contact point |
Com::physics::constraints::ContactConstraint::ObjectPair | A class that stores the IDs for a pair of simulated objects |
Com::physics::constraints::ContactConstraint::SolverFrame | |
Com::physics::context::PhysicsContext | The main object that handles simulation of a physics scene |
Com::physics::context::PhysicsContext::ConstraintInfo | An object that stores information about a constraint in a physics context |
Com::physics::context::PhysicsContext::ConstraintIsland | A class that stores information for a constraint island in a physics context |
Com::physics::context::PhysicsContext::SceneInfo | An object that stores information about a scene in a physics context |
►Com::physics::context::PhysicsContextObject | The base class for objects that use a physics context to do simulation |
►Com::physics::context::PhysicsSceneObject | An interface for classes that can be part of a physics scene |
►Com::physics::constraints::Constraint | An interface for classes that iteratively solve velocity constraints for physical objects |
Com::physics::constraints::ContactConstraint | An interface for classes that solves contact constraints between objects in a simulation |
Com::physics::constraints::SphericalJoint | A class that implements a joint with 3 rotational degrees of freedom |
►Com::physics::forces::Force | The interface for all classes that apply forces and torques to simulated objects |
►Com::physics::forces::ForceField | An extension of the Force interface which can apply forces to a collection of objects |
Com::physics::forces::GravityField | A class that applies gravitational forces to objects in a physics simulation |
Com::physics::forces::Spring | A class that applies a damped spring force between two physics objects |
Com::physics::forces::Thruster | A class that applies a force to a point on an object |
►Com::physics::objects::PhysicsObject | A class that represents an abstract physically-based object within a physics simulation |
Com::physics::objects::CharacterController | A class that implements |
Com::physics::objects::RigidObject | A class that represents a rigid object within a physics simulation |
Com::physics::objects::PhysicsScene | An interface for classes that handle all aspects of physics simulation |
Com::physics::context::PhysicsFlags | A class that encapsulates the different boolean flags that a physics simulation can have |
Com::physics::context::PhysicsRequest | A class that contains parameters for a physics simulation |
Com::physics::forces::ForceFieldFlags | A class that encapsulates the different boolean flags that a force field can have |
Com::physics::forces::ForceType | A class that encapsulates a type for a PhysicsForce |
Com::physics::objects::PhysicsObjectType | A class that encapsulates a type for a PhysicsPhysicsObject |
Com::physics::shapes::MeshShape::Triangle | A class that is used to specify input triangles for a mesh shape |
►Com::physics::shapes::PhysicsShape | A class that represents an abstract 3D geometry within a physics simulation |
Com::physics::shapes::BoxShape | A class that represents a 3D box shape |
Com::physics::shapes::CapsuleShape | A class that represents a 3D capsule shape |
Com::physics::shapes::ConvexShape | A class that represents a convex polyhedral shape |
Com::physics::shapes::CylinderShape | A class that represents a 3D cylinder shape |
Com::physics::shapes::MeshShape | A class that represents a triangle mesh shape |
Com::physics::shapes::SphereShape | A class that represents a 3D sphere shape |
Com::physics::shapes::ShapeFlags | A class that encapsulates the different boolean flags that a shape can have |
Com::physics::shapes::ShapeType | A class that encapsulates a type for a PhysicsShape |
Com::resources::OpaqueResource | A class that opaquely stores a reference to a resource |
Com::resources::Prototype | A class that represents a template for a group of resources that can be instantiated as a module |
Com::resources::Prototype::Component | A class that stores information about a resource that belongs to a prototype |
Com::resources::PrototypeFlags | A class that encapsulates the different boolean flags that Prototype can have |
Com::resources::Resource< DataType > | A class that encapsulates a handle to resource data |
Com::resources::ResourceCategory | A class that represents the category of a generic resource |
Com::resources::ResourceFlags | A class that encapsulates the different boolean flags that Resource can have |
Com::resources::ResourceFormat | An enum class that specifies a storage format for a resource and its attributes |
Com::resources::ResourceGroup | A class that stores an ordered list of opaque resources that is used as a semantic grouping |
Com::resources::ResourceID | A class that represents a unique identifier for a resource |
Com::resources::ResourceManager | A class that manages resources for a set of formats that it can handle |
Com::resources::ResourceMode | An enum class that specifies how resources should be handled when loading/saving |
►Com::resources::ResourceModule | A class that encapsulates a collection of related ResourceSetTypeTranscoder objects |
Com::engine::resources::EngineResourceModule | An enum class that encapsulates a collection of resource set transcoders for engine data |
Com::graphics::gui::resources::GraphicsGUIResourceModule | An enum class that encapsulates a collection of resource transcoders for graphics GUI resources |
Com::graphics::resources::GraphicsResourceModule | A class that contains a collection of resource set transcoders for graphics data |
Com::images::resources::ImageResourceModule | An enum class that encapsulates a collection of resource set transcoders for images |
Com::physics::resources::PhysicsResourceModule | An enum class that encapsulates a collection of resource set transcoders for physics data |
Com::resources::ResourcesResourceModule | An enum class that encapsulates a collection of resource set transcoders for resources types |
Com::sound::acoustics::resources::AcousticsResourceModule | An enum class that encapsulates a collection of resource set transcoders for acoustic simulation data |
Com::sound::resources::SoundResourceModule | An enum class that encapsulates a collection of resource set transcoders for sounds |
Com::resources::ResourceReference | A class that stores a file-local reference to a resource |
Com::resources::ResourceReferencePatcher | A class that stores resource references that need to be patched for a templated data type |
Com::resources::ResourceSet | A class that represents a generic collection of arbitrarily-typed resource objects |
►Com::resources::ResourceSetTypeTranscoder< DataType > | A class that specifies functions that determine how an resource type should be encoded/decoded |
Com::resources::ResourceSetTranscoderTemplate< DataType > | A class that encodes and decodes a simple type to/from the resource set format |
Com::resources::ResourceSubType | A class that represents the sub type of a generic resource |
Com::resources::ResourceTag | A class that represents a semantic tag for a group of resources |
►Com::resources::ResourceTranscoder | The base class for objects that load and save resource data |
►Com::resources::ResourceTypeTranscoder< DataType > | A class that defines the interface for other classes that load and save resource data of the templated type |
Com::graphics::io::MeshworkTranscoder | A class that reads and writes the Meshwork .mesh file format |
Com::graphics::io::OBJTranscoder | A class that reads and writes the Wavefront OBJ format |
Com::graphics::io::PLYTranscoder | A class that reads and writes the Wavefront PLY format |
Com::graphics::io::TextureTranscoder | A class that reads and writes textures |
Com::sound::io::HRTFTranscoder | A class that encodes and decodes the HRTF format |
Com::sound::io::MIDITranscoder | A class that encodes and decodes the MIDI format |
►Com::sound::io::SoundTranscoder | A class that provides the interface for objects that encode and decode sound data |
Com::sound::io::AIFFTranscoder | A class thats encode and decodes the PCM AIFF audio format |
Com::sound::io::FLACTranscoder | A class thats encode and decodes the compressed FLAC audio format |
Com::sound::io::OggTranscoder | A class thats encode and decodes the compressed OGG audio format |
Com::sound::io::WaveTranscoder | A class thats encode and decodes the PCM WAVE audio format |
►Com::resources::ResourceTypeTranscoder< Font > | |
Com::graphics::gui::resources::FontTranscoder | A class that reads and writes fonts |
Com::resources::ResourceTypeTranscoder< GraphicsShape > | |
Com::resources::ResourceTypeTranscoder< HRTF > | |
►Com::resources::ResourceTypeTranscoder< Image > | |
►Com::images::io::ImageTranscoder | An interface for an object that decodes and encodes images |
Com::images::io::BMPTranscoder | A class that handles encoding and decoding image data to/from the windows bitmap format (.bmp) |
Com::images::io::JPEGTranscoder | A class that handles encoding and decoding image data to/from the jpeg format (.jpg) |
Com::images::io::PNGTranscoder | A class that handles encoding and decoding image data to/from the portable network graphics format (.png) |
Com::images::io::TGATranscoder | A class that handles encoding and decoding image data to/from the Truevision TGA format (.tga) |
Com::images::io::TIFFTranscoder | A class that handles encoding and decoding image data to/from the TIFF format (.tif) |
Com::resources::ResourceTypeTranscoder< MIDI > | |
►Com::resources::ResourceTypeTranscoder< ResourceSet > | |
Com::resources::ResourceSetTranscoder | A class that reads and writes resource sets |
Com::resources::ResourceTypeTranscoder< Sound > | |
Com::resources::ResourceTypeTranscoder< Texture > | |
Com::resources::ResourceType | A class that represents the type of a generic resource |
Com::resources::ResourceTypeID | A class that represents the complete type of a resource object |
►Com::resources::ResourceTypeSetBase | The base class for a set of resources of a generic type |
Com::resources::ResourceTypeSet< DataType > | The base class for a set of resources of a templated type |
Com::scripting::mir::ContextualAnalyzer | A class that analyzes the structure of a parsed AST to determine if it is semantically valid |
►Com::scripting::mir::lang::ASTNode | A class that represents the base class for a node within a Mir abstract syntax tree |
►Com::scripting::mir::lang::Declaration | A class that represents the declaration of a scope, type, field, or method |
Com::scripting::mir::lang::ClassDeclaration | A class that represents the declaration of a class type |
Com::scripting::mir::lang::FieldDeclaration | A class that represents the declaration of a class or namespace-level data field |
►Com::scripting::mir::lang::FunctionDeclaration | A class that represents the base class for all function-like declarations |
Com::scripting::mir::lang::ConstructorDeclaration | A class that represents the declaration of a class-level constructor |
Com::scripting::mir::lang::MethodDeclaration | A class that represents the declaration of a class or namespace-level method |
Com::scripting::mir::lang::OperatorDeclaration | A class that represents the declaration of a class or namespace-level operator |
Com::scripting::mir::lang::NamespaceDeclaration | A class that represents the declaration of a namespace and its members |
Com::scripting::mir::lang::TypeDeclaration | A class that represents the declaration of a derrived type or alias |
Com::scripting::mir::lang::VariableDeclaration | A class that represents the declaration of local variables of the same type |
►Com::scripting::mir::lang::Expression | A class that represents an expression within the source code |
Com::scripting::mir::lang::ArrayAccessExpression | A class that represents a generic unary operator expression that operates on one expression operand |
Com::scripting::mir::lang::BinaryExpression | A class that represents a generic binary operator expression that operates on two expression operands |
Com::scripting::mir::lang::CastExpression | A class that represents an expression where another expression is cast to a specific type |
Com::scripting::mir::lang::ExpressionRange | A class that represents the range of a series of tokens which should be later interpreted as an expression |
Com::scripting::mir::lang::FunctionCallExpression | A class that represents an expression where a function expression is called with arguments |
Com::scripting::mir::lang::IsaExpression | A class that represents a generic unary operator expression that operates on one expression operand |
Com::scripting::mir::lang::LiteralExpression | A class that represents a literal valued expression within the source code |
Com::scripting::mir::lang::NewArrayExpression | A class that represents an array-type allocation expression |
Com::scripting::mir::lang::NewObjectExpression | A class that represents an object-type allocation expression |
Com::scripting::mir::lang::ReferenceExpression | A class that represents an expression that references an object or function within the source code |
Com::scripting::mir::lang::UnaryExpression | A class that represents a generic unary operator expression that operates on one expression operand |
Com::scripting::mir::lang::VariableDeclarationExpression | A class that represents a expression that declares a local variable |
Com::scripting::mir::lang::Field | A class that represents a field and initializing expression |
►Com::scripting::mir::lang::FunctionBody | A class that represents a function's body and its statements |
Com::scripting::mir::lang::Constructor | A class that represents an constructor declaration and its statements |
Com::scripting::mir::lang::Method | A class that represents a method declaration and its statements |
Com::scripting::mir::lang::Operator | A class that represents an operator declaration and its statements |
Com::scripting::mir::lang::Identifier | A class that represents a single-word identifying name within Mir source code |
Com::scripting::mir::lang::Import | A class that represents an import into the current namespace |
►Com::scripting::mir::lang::Literal | A class that represents a literal numerical or string value within the source code |
Com::scripting::mir::lang::BooleanLiteral | A class that represents a boolean literal within the source code |
Com::scripting::mir::lang::FloatLiteral | A class that represents an floating-point literal within the source code |
Com::scripting::mir::lang::IntegerLiteral | A class that represents an integer literal within the source code |
Com::scripting::mir::lang::NullLiteral | A class that represents a 'null' literal within the source code |
Com::scripting::mir::lang::StringLiteral | A class that represents a string literal within the source code |
Com::scripting::mir::lang::Reference | A class that represents a string of reference qualifiers which name an object, value, or function |
►Com::scripting::mir::lang::Statement | A class that represents a statement within a method |
Com::scripting::mir::lang::BlockStatement | A class that represents a new statement scope block |
Com::scripting::mir::lang::ExpressionStatement | A class that represents a statement that executes an expression |
Com::scripting::mir::lang::ForStatement | A class that represents a statement that is used to iteratively loop, usually on an index |
Com::scripting::mir::lang::IfStatement | A class that represents a conditional if-else statement pattern |
Com::scripting::mir::lang::ReturnStatement | A class that represents a statement that returns from a function |
Com::scripting::mir::lang::ThrowStatement | A class that represents a statement which throws an exception |
Com::scripting::mir::lang::TryCatchStatement | A class that represents a statement that is executed while handling exceptions |
Com::scripting::mir::lang::WhileStatement | A class that represents a statement that loops while a condition expression is true |
Com::scripting::mir::lang::TemplateDeclaration | A class that represents a template parameter list declaration |
Com::scripting::mir::lang::TemplateInstantiation | A class that represents a template parameter list instantiation |
Com::scripting::mir::lang::Type | A class that represents a fully qualified type within the source code |
Com::scripting::mir::lang::IDTable | A class that provides a data structure for efficiently resolving identifier names |
Com::scripting::mir::lang::IDTableEntry | A class that represents an entry within an IDTable |
Com::scripting::mir::lang::OperatorType | A class that represents the type of a Mir language operator |
Com::scripting::mir::lang::ReferenceQualifier | A class that represents a reference qualifier in the source code |
Com::scripting::mir::lang::Token | A class that represents a token for the Mir scripting language |
Com::scripting::mir::lang::TokenType | A class that represents the type of a Mir language token |
Com::scripting::mir::lang::Visibility | A class that represents a type of visibility for a scope member declaration |
Com::scripting::mir::Parser | A class that parses a stream of tokens into an abstract syntax tree for the Mir language |
Com::scripting::mir::Scanner | A class that parses raw text data and produces a set of tokens for the Mir scripting language |
Com::scripting::mir::SourceGenerator | A class that converts a pre-parsed Module abstract syntax tree into valid source code |
Com::scripting::util::Error | A class that encapsulates information about a compilation error |
Com::scripting::util::Position | A class that represents a character position within a source file |
Com::scripting::vm::VirtualMachine | |
Com::sound::acoustics::base::AcousticFlags | A class that encapsulates the different boolean flags that an acoustic simulation can have |
Com::sound::acoustics::base::AcousticMetrics | A class that contains various standard acoustic metrics that are derived from an impulse response |
Com::sound::acoustics::base::AcousticUsage | A class that specifies how the output of an acoustic simluation will be used |
Com::sound::acoustics::base::DirectionIR | A class that stores the directional component of an impulse response |
Com::sound::acoustics::base::EnergyIR | A class that stores the binned energy decay histogram of an impulse response |
Com::sound::acoustics::base::MeshGroup | A class that represents a 3D mesh of connected vertices with sound material properties |
Com::sound::acoustics::base::PathIR | A class that stores an impulse response as a set of discrete sound paths |
Com::sound::acoustics::base::PressureIR | A class that stores a pressure impulse response that is directly suitable for audio rendering |
Com::sound::acoustics::base::SoundMaterial | A class that specifies information about a material in an acoustic simulation |
Com::sound::acoustics::base::SoundMaterialAttribute | A class that specifies a single frequency-dependent attribute for a sound material |
Com::sound::acoustics::base::SoundMaterialAttributeType | A class that specifies the type of an attribute for a sound material |
►Com::sound::acoustics::contexts::AcousticContext | A generic interface for classes that perform sound propagation and rendering |
Com::sound::acoustics::contexts::GeometricAcousticContext | A class that uses geometric sound propagation algorithms to simulate virtual acoustics |
Com::sound::acoustics::contexts::AcousticContextDelegate | A class that handles callback events for an acoustic context simulation |
►Com::sound::acoustics::contexts::AcousticContextObject | The base class for objects that use a acoustics context to do simulation |
Com::sound::acoustics::objects::SoundScene | A class that represents a sound scene that contains sound sources, listeners, and objects |
►Com::sound::acoustics::objects::SoundSceneObject | An interface for classes that can be part of a sound scene |
Com::sound::acoustics::objects::SoundObject | A class that represents a sound object in a virtual acoustic context |
►Com::sound::acoustics::objects::SoundTransducer | A class that represents a sound transducer in a virtual acoustic context |
Com::sound::acoustics::objects::SoundListener | A class that represents a sound listener in a virtual acoustic context |
Com::sound::acoustics::objects::SoundSource | A class that represents a sound source in a virtual acoustic context |
Com::sound::acoustics::objects::SoundShape | A class that represents a sound shape in a virtual acoustic context |
Com::sound::acoustics::contexts::AcousticPair | A class that specifies a source and listener pair |
Com::sound::acoustics::contexts::AcousticPairResult | A class that stores the output of sound propagation for a source and listener pair |
Com::sound::acoustics::contexts::AcousticRequest | A class that specifies the configuration for an acoustic context |
Com::sound::acoustics::contexts::AcousticResult | A class that receives the output of sound propagation in an acoustic context |
Com::sound::acoustics::contexts::AcousticResultFlags | A class that specifies the requested output flags for an acoustic simulation |
Com::sound::acoustics::contexts::AcousticStatistics | A class that receives sound propagation and rendering statistics for an acoustic context |
Com::sound::acoustics::contexts::GeometricAcousticContext::Request | A class that stores implementation-specific parameters for a geometric acoustic context |
Com::sound::acoustics::objects::SoundObjectFlags | A class that encapsulates the different boolean flags that a sound object can have |
Com::sound::acoustics::objects::SoundTransducerFlags | A class that encapsulates the different boolean flags that a sound transducer can have |
Com::sound::base::ChannelInfo | A class that stores information about the 3D placement and semantic type of a channel's speaker |
Com::sound::base::ChannelLayout | A class that specifies the configuration and usage of a set of channels of audio |
Com::sound::base::ChannelLayoutType | An enum wrapper class that specifies various predefined types of channel layouts |
Com::sound::base::ChannelMixMatrix | A class that holds a matrix of gain coefficients mapping from one channel configuration to another |
Com::sound::base::ChannelType | An enum wrapper class that specifies the semantic usage of a channel of audio |
Com::sound::base::Convolution | A class that implements multi-output dynamic streaming convolution |
Com::sound::base::Convolution::IRDelegate | A class that opaquely provides an IR from an external source |
Com::sound::base::Convolution::IRRequest | A class that holds parameters for how an impulse response is updated |
Com::sound::base::Convolution::Request | A class that manages parameters for a convolution instance |
Com::sound::base::DirectionalIR | A class that stores a directional transfer function for a linear acoustic system |
Com::sound::base::FrequencyData | A class that stores a sequence of frequency-dependent values in sorted order |
Com::sound::base::Int24 | A class used to represent a 24-bit integer number |
Com::sound::base::LerpState< T, TimeType > | A class that stores the state for a time-domain linear interpolation |
Com::sound::base::MIDIBuffer | A class that represents a sequence of MIDI events |
Com::sound::base::MIDIEvent | A class that represents a single MIDI message that occurred at an absolute moment in time |
►Com::sound::base::MIDIInputStream | A class that represents a streaming input source for MIDI data |
Com::sound::base::MIDI | A class that stores a MIDI sequence |
Com::sound::io::MIDIDecoder | A class that decodes MIDI file data into a stream of MIDI events |
Com::sound::base::MIDIMessage | A class that represents a single MIDI message |
►Com::sound::base::MIDIOutputStream | A class that represents a stream-writable destination for MIDI data |
Com::sound::io::MIDIEncoder | A class that encodes MIDI file data from a stream of MIDI events |
Com::sound::base::MIDITime | A class that represents a musical position within a MIDI sequence |
Com::sound::base::PanDirection | A class that represents a generic panning direction |
Com::sound::base::Sample< T > | A class that represents a template primitive-typed sound sample |
Com::sound::base::SampleType | An enum wrapper class that specifies the type of a sample of audio data |
Com::sound::base::SharedBufferInfo | A class that holds information about a shared sound buffer buffer |
Com::sound::base::SharedBufferPool | A class that provides a pool of thread-safe temporary SoundBuffer objects for efficient DSP processing |
Com::sound::base::SharedSoundBuffer | A class that represents a temporary handle to a shared SoundBuffer |
Com::sound::base::SoundBuffer | A class representing a buffer of multichannel audio data |
Com::sound::base::SoundFormat | An enum class representing the different kinds of sound encoding formats |
Com::sound::base::SoundFormatFlags | A class that stores different boolean parameters for sound formats |
Com::sound::base::SoundFormatSettings | A class that specifies common settings for sound formats |
Com::sound::base::SoundFrame | A class that provides all of the information needed for a SoundFilter to process sound data |
►Com::sound::base::SoundInputStream | A class that abstracts a read-only source of sound samples |
Com::sound::base::Sound | A class that represents either a streaming or memory-resident sound resource |
Com::sound::base::SoundCallbackStream | A class that wraps a function callback source of sound samples as a SoundInputStream |
Com::sound::base::SoundDataInputStream | A class that wraps a sound decoder and its data stream source |
Com::sound::filters::FilterInputStream | A class that wraps a SoundFilter in a SoundInputStream |
Com::sound::filters::SoundPlayer | A class that allows the user to trigger multiple sound stream to be played |
Com::sound::filters::StreamPlayer | A class that handles complex playback of a streaming sound source |
Com::sound::io::AIFFDecoder | A class that handles streaming decoding of the PCM AIFF audio format |
Com::sound::io::FLACDecoder | A class that handles streaming decoding of the compresed .ogg audio format |
Com::sound::io::OggDecoder | A class that handles streaming decoding of the compresed .ogg audio format |
Com::sound::io::WaveDecoder | A class that handles streaming decoding of the PCM WAVE audio format |
►Com::sound::base::SoundOutputStream | A class that abstracts a write-only destination of sound samples |
Com::sound::io::AIFFEncoder | A class that handles streaming encoding of the PCM AIFF audio format |
Com::sound::io::FLACEncoder | A class that handles streaming encoding of the compressed .ogg audio format |
Com::sound::io::OggEncoder | A class that handles streaming encoding of the compressed .ogg audio format |
Com::sound::io::WaveEncoder | A class that handles streaming encoding of the PCM WAVE audio format |
Com::sound::base::SoundRegion | A class that represents a region of a sound resource and its playback parameters |
Com::sound::base::SoundResult | A class that represents the result of a sound frame |
Com::sound::base::SoundTrack | A class that represents a sorted time sequence of sound regions |
Com::sound::base::TimeSignature | A class that represents a standard musical time signature |
Com::sound::devices::DefaultSoundDevice | A class that maintains a default input and output device abstraction layer |
Com::sound::devices::MIDIDevice | A class that represents a system MIDI device |
Com::sound::devices::MIDIDeviceDelegate | A class that contains function objects that recieve MIDIDevice events |
Com::sound::devices::MIDIDeviceID | A class that is used to encapsulate a unique identifier for a system MIDI device |
Com::sound::devices::MIDIDeviceManager | A class that queries the system for currently connected MIDI devices |
Com::sound::devices::MIDIDeviceManagerDelegate | A class that contains function objects that recieve MIDIDeviceManager events |
Com::sound::devices::SoundDevice | A class that represents a system sound device |
Com::sound::devices::SoundDeviceDelegate | A class that contains function objects that recieve SoundDevice events |
Com::sound::devices::SoundDeviceID | A class that is used to encapsulate a unique identifier for a system sound device |
Com::sound::devices::SoundDeviceManager | A class that queries the system for currently connected audio devices |
Com::sound::devices::SoundDeviceManagerDelegate | A class that contains function objects that recieve SoundDeviceManager events |
Com::sound::filters::FilterCategory | A class that represents the kind of effect that a SoundFilter performs |
Com::sound::filters::FilterParameter | A class that holds the type and value of a SoundFilter parameter |
Com::sound::filters::FilterParameterCurve | A class that represents the scaling curve to use when displaying a SoundFilter parameter |
Com::sound::filters::FilterParameterFlags | A class that encapsulates the different flags that a sound filter parameter can have |
Com::sound::filters::FilterParameterInfo | A class that represents information about a particular SoundFilter parameter |
Com::sound::filters::FilterParameterType | A class that represents the actual type of a SoundFilter parameter |
Com::sound::filters::FilterParameterUnits | A class that represents the units of a SoundFilter parameter |
Com::sound::filters::FilterParameterValue | A class that holds a union of data representing a filter parameter value |
Com::sound::filters::FilterPreset | A class that represents a preset configuration for a SoundFilter |
Com::sound::filters::FilterState | A class that represents the entire serialized state of a SoundFilter instance |
Com::sound::filters::FilterVersion | A class that represents the version number of a SoundFilter class |
►Com::sound::filters::SoundFilter | A class that represents a lightweight audio processing unit |
Com::sound::au::AudioUnitHost | A class that wraps an Audio Unit plugin in a SoundFilter interface |
Com::sound::filters::BandFilter | A class that implements a band-pass or band-reject filter of various types |
Com::sound::filters::Bitcrusher | A class that uses quantization-based methods to produce distortion |
Com::sound::filters::Compressor | A class that reduces the level of sound above a certain threshold |
Com::sound::filters::ConvolutionFilter | A class that convolves a stream of audio with an impulse response with no latency |
Com::sound::filters::Crossover | A class that is used to filter input audio data into an arbitrary number of frequency band outputs |
Com::sound::filters::CutoffFilter | A class that implements high-pass and low-pass EQ filters of various types and filter orders |
Com::sound::filters::DCFilter | A class that implements a DC-blocking filter that filters out frequencies near 0Hz |
Com::sound::filters::Delay | A class that mixes input sound with a delayed version of itself |
Com::sound::filters::Distortion | A class that provides different kinds of audio distortion using wave-shaping |
Com::sound::filters::Expander | A class that reduces the level of sound that is below a certain threshold |
Com::sound::filters::FilterGraph | A class that represents an acyclic graph of sound processing filters |
Com::sound::filters::FilterSeries | A class that wraps a set of series-connected sound filters |
Com::sound::filters::Flanger | A class that periodically varies the phase of an input signal |
Com::sound::filters::GainFilter | A class that applies a simple gain factor to input audio |
Com::sound::filters::GraphicEqualizer | A class that implements a 31-band graphic equalizer with variable-width filters |
Com::sound::filters::HDRFilter | A class that maps a high-dynamic-range input audio source to a low-dynamic-range output |
Com::sound::filters::IRUtility | A class that measures the impulse response of a sound signal processing chain |
Com::sound::filters::Limiter | A class that keeps sound from going above a limiting threshold |
Com::sound::filters::Mixer | A class that mixes multiple sources of audio to a single output |
Com::sound::filters::MonoMixer | A class that mixes multiple input channels of audio to a single output channel |
Com::sound::filters::MonoSplitter | A class that copies a single input channel into multiple output channels |
Com::sound::filters::MultichannelDelay | A class that produces delay effects which can be independently changed per channel |
Com::sound::filters::Panner | A class that pans input sound around a 360 degree sound panning field |
Com::sound::filters::ParametricEqualizer | A class that provides a basic 5-band parametric EQ with additional high/low shelf/pass filters |
Com::sound::filters::ParametricFilter | A class that implements a parametric peaking/notching EQ filter |
Com::sound::filters::PitchShifter | A class that shifts the pitch of input audio up or down by a number of semitones |
Com::sound::filters::Resampler | A class that converts samples from an input stream to a set output sample rate |
Com::sound::filters::ReverbFilter | A class that provides a basic reverberation effect |
Com::sound::filters::Saturator | A class that provides a way to saturate audio in a frequency-dependent manner |
Com::sound::filters::ShelfFilter | A class that implements high-shelf and low-shelf EQ filters |
Com::sound::filters::SoundPlayer | A class that allows the user to trigger multiple sound stream to be played |
Com::sound::filters::Splitter | A class that copies a single input source of sound into multiple outputs |
Com::sound::filters::StreamPlayer | A class that handles complex playback of a streaming sound source |
Com::sound::filters::StreamRecorder | A class that handles recording audio data to a streaming sound destination |
Com::sound::filters::ThreadedStreamRecorder | A class that handles recording audio data to a streaming sound destination on a different thread |
Com::sound::filters::ToneGenerator | A class that generates different types of test tones |
Com::sound::filters::Tremolo | A class that periodically modulates the amplitude of an input signal |
Com::sound::filters::Vibrato | A class that periodically modulates the pitch of an input signal |
Com::sound::filters::SoundPlayer::Instance | A class that contains information about a single playback instance for a sound player |
Com::sound::io::SoundConverter | A class that handles encoding and decoding sound data to/from various formats |
Com::sound::plugins::PluginDelegate | A class that handles events related to a particular sound plugin, such as instance creation |
Com::sound::plugins::PluginID | A class that represents that unique identifier for an external sound filter plugin |
Com::sound::plugins::PluginManager | A class that manages generic access to of any kind of audio plugin |
Com::sound::plugins::PluginType | A class that represents of a particular type of plugin, such as AU, VST, or filter |
►Com::sound::plugins::PluginTypeManager | An interface for a class that manages a collection of plugins of a particular type |
Com::sound::au::AudioUnitManager | An interface for a class that manages a generic interface to a collection of Audio Unit plugins |
Com::sound::plugins::FilterManager | An interface for a class that manages a generic interface to a collection of SoundFilter plugins |
Com::sound::plugins::SoundPlugin | A class that opaquely wraps an arbitrary sound effect that has a SoundFilter interface |
Com::sound::vst::SoundFilterVST | A class that wraps a SoundFilter object with an VST plugin interface |
Com::system::CPU | A class that represents a global interface to the system's memory |
Com::system::Display | A class that represents an interface to a single connected video display |
Com::system::DisplayID | A class that is used to encapsulate a unique identifier for a system video display |
Com::system::DisplayMode | A class that encapsulates a single possible configuration for a system video display |
Com::system::Memory | A class that represents a global interface to the system's memory |
Com::threads::Atomic< T > | A class that wraps a primitive-type value in atomic operations |
Com::threads::FunctionThread< Signature >::ReturnValueWrapper< Sig, ReturnType > | A class that is used to facilitate accessing the return values of function threads |
Com::threads::FunctionThread< Signature >::ReturnValueWrapper< Sig, void > | A class specialization that is used to handle void return values of function threads |
Com::threads::Mutex | A class whose job is to provide a means of thread synchronization by exclusion |
Com::threads::ScopedMutex | A class that locks a mutex upon construction and unlocks it upon destruction |
Com::threads::Semaphore | A class that implements a count-based synchronization object |
Com::threads::Signal | A class that represents a thread-to-thread condition signaling event |
►Com::threads::ThreadBase | A class that provides a system-independent abstraction for a thread of execution |
Com::threads::FunctionThread< void()> | |
Com::threads::FunctionThread< void(const om::graphics::devices::GraphicsDeviceType &deviceType, const om::graphics::devices::RenderedPixelFormat &, const om::graphics::devices::GraphicsContextFlags &)> | |
Com::threads::FunctionThread< Signature > | A class that provides a function-based interface for creating threads |
Com::threads::ThreadPool | A class that executes jobs on a set of worker threads |
Com::threads::ThreadPriority | An enum class that specifies the different execution priorities that a thread can have |
Com::time::Date | A class that represents an instant in time within the modern calendar |
Com::time::Day | A class that represents a single day within a week, month, and year of the modern calendar |
Com::time::Month | A class that represents a particular month in the modern calendar |
Com::time::Time | A class that represents a high-resolution time interval |
Com::time::TimeOfDay | A class that represents a particular moment within a 24-hour day to nanosecond resolution |
Com::time::Timer | A timer class that behaves like a stopwatch |
►Com::util::Allocator | A class that represents the interface for objects that allocate memory |
Com::util::AlignedAllocator< defaultAlignment > | A class that allocates aligned memory from the global memory system |
Com::util::Array< T, SizeType, AllocatorType > | A class that represents a dynamically-sized sequence of objects stored contiguously in memory |
Com::util::ArrayList< T, SizeType, AllocatorType > | An array-based list class |
Com::util::ArrayList< T, SizeType, AllocatorType >::ConstIterator | An iterator class for an array list which can't modify it |
Com::util::ArrayList< T, SizeType, AllocatorType >::Iterator | Iterator class for an array list |
Com::util::HashMap< K, V, HashType, SizeType > | A container class that uses a hash table to map key objects to value objects |
Com::util::HashMap< K, V, HashType, SizeType >::BucketIterator | A class that iterates over hash map elements |
Com::util::HashMap< K, V, HashType, SizeType >::ConstBucketIterator | A class that iterates over hash map elements but cannot modify the hash map |
Com::util::HashMap< K, V, HashType, SizeType >::ConstIterator | A class that iterates over hash map elements without the ability to modify them |
Com::util::HashMap< K, V, HashType, SizeType >::Iterator | A class that iterates over hash map elements |
Com::util::LinkedList< T > | A doubly-linked list class |
Com::util::LinkedList< T >::ConstIterator | Iterator class for a linked list which can't modify it |
Com::util::LinkedList< T >::Iterator | Iterator class for a linked list |
Com::util::LinkedList< T >::Node | The class for a linked list node |
Com::util::ObjectPool< T, blockSizeLog2, SizeType, AllocatorType > | A class that manages a pool of objects that are stored at persistent locations in memory |
Com::util::ObjectPool< T, blockSizeLog2, SizeType, AllocatorType >::Iterator | A class that iterates over the valid objects in an object pool |
Com::util::PODArray< T, dimension, SizeType, AllocatorType > | The template prototype for the PODArray class |
Com::util::PODArray< T, 1, SizeType, AllocatorType > | A specialization of the PODArray class with 1 dimension |
Com::util::PODArray< T, 2, SizeType, AllocatorType > | A specialization of the PODArray class with 2 dimensions |
Com::util::PODArray< T, 3, SizeType, AllocatorType > | A specialization of the PODArray class with 3 dimensions |
Com::util::PriorityQueue< T, SizeType, AllocatorType > | A class that implements a max-heap-based priority queue |
Com::util::ShortArray< T, localCapacity, SizeType > | A class that represents a dynamically-sized sequence of objects stored contiguously in memory |
Com::util::ShortArrayList< T, localCapacity, SizeType > | An array-based list class that uses a fixed-size local buffer for its elements |
Com::util::ShortArrayList< T, localCapacity, SizeType >::ConstIterator | An iterator class for an short array list which can't modify it |
Com::util::ShortArrayList< T, localCapacity, SizeType >::Iterator | Iterator class for an short array list |
Com::util::StaticArray< T, size > | A class that provides a safe wrapper for statically-sized arrays |
Com::util::StaticArrayList< T, capacity, SizeType > | An array-based list class with a static element capacity |
Com::util::StaticArrayList< T, capacity, SizeType >::ConstIterator | An iterator class for a static array list which can't modify it |
Com::util::StaticArrayList< T, capacity, SizeType >::Iterator | Iterator class for an static array list |
Com::xml::XMLAttribute | A class that represents a name-value pair of data for an XML element |
Com::xml::XMLDocument | |
Com::xml::XMLDOMParser | A class that loads an entire XML document into memory and returns a tree of XML nodes |
Com::xml::XMLNode | A class that stores a hierarchical representation of an XML node |
Com::xml::XMLSAXParser | A class that sequentially parses an XML file as a series of document events |
Com::xml::XMLSAXParser::Delegate | A class that contains callback functions that are used to recieve XML data by the user |
Com::lang::Optional< typename lang::om::lang::FunctionCall< Signature >::ReturnType > | |
Com::lang::Optional< typename lang::om::lang::FunctionCall< void() >::ReturnType > | |
Com::lang::Optional< typename lang::om::lang::FunctionCall< void(const om::graphics::devices::GraphicsDeviceType &deviceType, const om::graphics::devices::RenderedPixelFormat &, const om::graphics::devices::GraphicsContextFlags &) >::ReturnType > | |
Com::math::Plane3D< Real > | |
Com::util::PODArray< Channel, 1, Size, om::util::AlignedAllocator< 16 > > | |
Com::util::PODArray< Float, 1, Size, om::util::AlignedAllocator< 16 > > | |
Com::util::PODArray< Float, 2, Size, om::util::AlignedAllocator< 16 > > | |
Com::util::PODArray< Float32, 1, Size, AlignedAllocator< 16 > > | |
Com::util::PODArray< Sample32f, 2 > | |
Com::util::PODArray< SIMDFloat4, 1, IndexType, om::util::AlignedAllocator< 16 > > | |
Com::util::PODArray< UByte, 1, UInt32, om::util::AlignedAllocator< 16 > > | |
Com::util::PODArray< UInt32 > | |
Com::util::PriorityQueue< om::physics::collision::EPASolver::EPATriangle, UInt32, om::util::AlignedAllocator< 16 > > | |
Com::util::PriorityQueue< SortableJob > | |
Com::math::Random< double > | |
Com::math::Random< float > | |
Com::math::Random< Float32 > | |
Com::math::Random< T > | |
Com::resources::Resource< om::graphics::buffers::VertexBuffer > | |
Com::resources::Resource< om::graphics::textures::Texture > | |
►Com::resources::ResourceSetTypeTranscoder< AnimationSequencerTrack > | |
Com::engine::resources::AnimationSequencerTrackResourceTranscoder | A class that encodes and decodes sequencers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< AnimationSequencerTrackTensor > | |
Com::engine::resources::AnimationSequencerTrackTensorResourceTranscoder | A class that encodes and decodes graphics object tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< BoneTensor > | |
Com::engine::resources::BoneTensorResourceTranscoder | A class that encodes and decodes bone tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< BoneTrajectory > | |
Com::engine::resources::BoneTrajectoryResourceTranscoder | A class that encodes and decodes bone trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Camera > | |
Com::graphics::resources::CameraResourceTranscoder | A class that encodes and decodes graphics cameras to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< CameraTensor > | |
Com::engine::resources::CameraTensorResourceTranscoder | A class that encodes and decodes camera tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< CameraTrajectory > | |
Com::engine::resources::CameraTrajectoryResourceTranscoder | A class that encodes and decodes camera trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ConstantSet > | |
Com::graphics::resources::ConstantSetResourceTranscoder | A class that encodes and decodes constant sets to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Constraint > | |
Com::physics::resources::ConstraintResourceTranscoder | A class that encodes and decodes constraints to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< DirectionalIR > | |
Com::sound::resources::DirectionalIRResourceTranscoder | A class that encodes and decodes directional transfer functions to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Font > | |
Com::graphics::gui::resources::FontResourceTranscoder | A class that encodes and decodes fonts to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Force > | |
Com::physics::resources::ForceResourceTranscoder | A class that encodes and decodes forces to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ForceField > | |
Com::physics::resources::ForceFieldResourceTranscoder | A class that encodes and decodes force fields to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< GraphicsObject > | |
Com::graphics::resources::GraphicsObjectResourceTranscoder | A class that encodes and decodes graphics objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< GraphicsObjectTensor > | |
Com::engine::resources::GraphicsObjectTensorResourceTranscoder | A class that encodes and decodes graphics object tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< GraphicsObjectTrajectory > | |
Com::engine::resources::GraphicsObjectTrajectoryResourceTranscoder | A class that encodes and decodes graphics object trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< GraphicsScene > | |
Com::graphics::resources::GraphicsSceneResourceTranscoder | A class that encodes and decodes graphics scenes to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< GraphicsShape > | |
Com::graphics::resources::GraphicsShapeResourceTranscoder | A class that encodes and decodes graphics shapes to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Image > | |
Com::images::resources::ImageResourceTranscoder | A class that encodes and decodes images to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< IndexBuffer > | |
Com::graphics::resources::IndexBufferResourceTranscoder | A class that encodes and decodes index buffers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Material > | |
Com::graphics::resources::MaterialResourceTranscoder | A class that encodes and decodes graphics materials to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< MeshGroup > | |
Com::graphics::resources::MeshGroupResourceTranscoder | A class that encodes and decodes mesh groups to/from the resource set format |
Com::sound::acoustics::resources::MeshGroupResourceTranscoder | A class that encodes and decodes sound mesh groups to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< MIDI > | |
Com::sound::resources::MIDIResourceTranscoder | A class that encodes and decodes MIDI to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< MIDIConnection > | |
Com::engine::resources::MIDIConnectionResourceTranscoder | A class that encodes and decodes MIDI connections to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< PhysicsMaterial > | |
Com::physics::resources::PhysicsMaterialResourceTranscoder | A class that encodes and decodes physics materials to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< PhysicsObject > | |
Com::physics::resources::PhysicsObjectResourceTranscoder | A class that encodes and decodes physics objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< PhysicsScene > | |
Com::physics::resources::PhysicsSceneResourceTranscoder | A class that encodes and decodes physics scenes to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< PhysicsShape > | |
Com::physics::resources::PhysicsShapeResourceTranscoder | A class that encodes and decodes physics shapes to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Prototype > | |
Com::resources::PrototypeResourceTranscoder | A class that encodes and decodes physics objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ResourceGroup > | |
Com::resources::ResourceGroupTranscoder | A class that encodes and decodes resource groups to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ResourceTag > | |
Com::resources::ResourceTagTranscoder | A class that encodes and decodes resource tags to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< RigidObjectTensor > | |
Com::engine::resources::RigidObjectTensorResourceTranscoder | A class that encodes and decodes graphics object tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< RigidObjectTrajectory > | |
Com::engine::resources::RigidObjectTrajectoryResourceTranscoder | A class that encodes and decodes graphics object trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Scene > | |
Com::engine::resources::SceneResourceTranscoder | A class that encodes and decodes scenes to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Sequence > | |
Com::engine::resources::SequenceResourceTranscoder | A class that encodes and decodes images to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Sequencer > | |
Com::engine::resources::SequencerResourceTranscoder | A class that encodes and decodes sequencers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ShaderProgram > | |
Com::graphics::resources::ShaderProgramResourceTranscoder | A class that encodes and decodes shader programs to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ShaderProgramSource > | |
Com::graphics::resources::ShaderProgramSourceResourceTranscoder | A class that encodes and decodes shader program sources to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< ShaderSource > | |
Com::graphics::resources::ShaderSourceResourceTranscoder | A class that encodes and decodes shader source objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Skeleton > | |
Com::graphics::resources::SkeletonResourceTranscoder | A class that encodes and decodes vertex buffers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Sound > | |
Com::sound::resources::SoundResourceTranscoder | A class that encodes and decodes sounds to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundBuffer > | |
Com::sound::resources::SoundBufferResourceTranscoder | A class that encodes and decodes sound buffers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundBus > | |
Com::engine::resources::SoundBusResourceTranscoder | A class that encodes and decodes sound buses to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundConnection > | |
Com::engine::resources::SoundConnectionResourceTranscoder | A class that encodes and decodes sound connections to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundDeviceBus > | |
Com::engine::resources::SoundDeviceBusResourceTranscoder | A class that encodes and decodes sound device buses to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundListener > | |
Com::sound::acoustics::resources::SoundListenerResourceTranscoder | A class that encodes and decodes sound objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundListenerTensor > | |
Com::engine::resources::SoundListenerTensorResourceTranscoder | A class that encodes and decodes camera tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundListenerTrajectory > | |
Com::engine::resources::SoundListenerTrajectoryResourceTranscoder | A class that encodes and decodes camera trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundMaterial > | |
Com::sound::acoustics::resources::SoundMaterialResourceTranscoder | A class that encodes and decodes sound objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundObject > | |
Com::sound::acoustics::resources::SoundObjectResourceTranscoder | A class that encodes and decodes sound objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundObjectTensor > | |
Com::engine::resources::SoundObjectTensorResourceTranscoder | A class that encodes and decodes graphics object tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundObjectTrajectory > | |
Com::engine::resources::SoundObjectTrajectoryResourceTranscoder | A class that encodes and decodes graphics object trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundPlugin > | |
Com::sound::resources::SoundPluginResourceTranscoder | A class that encodes and decodes sound plugins to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundScene > | |
Com::sound::acoustics::resources::SoundSceneResourceTranscoder | A class that encodes and decodes sound objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundSequencerTrack > | |
Com::engine::resources::SoundSequencerTrackResourceTranscoder | A class that encodes and decodes sequencers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundShape > | |
Com::sound::acoustics::resources::SoundShapeResourceTranscoder | A class that encodes and decodes sound shapes to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundSource > | |
Com::sound::acoustics::resources::SoundSourceResourceTranscoder | A class that encodes and decodes sound sources to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundSourceTensor > | |
Com::engine::resources::SoundSourceTensorResourceTranscoder | A class that encodes and decodes bone tensor connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundSourceTrajectory > | |
Com::engine::resources::SoundSourceTrajectoryResourceTranscoder | A class that encodes and decodes bone trajectory connectors to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< SoundTrack > | |
Com::sound::resources::SoundTrackResourceTranscoder | A class that encodes and decodes sound tracks to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< StringConnection > | |
Com::engine::resources::StringConnectionResourceTranscoder | A class that encodes and decodes string connections to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Technique > | |
Com::graphics::resources::TechniqueResourceTranscoder | A class that encodes and decodes graphics objects to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< TensorConnection > | |
Com::engine::resources::TensorConnectionResourceTranscoder | A class that encodes and decodes tensor connections to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< Texture > | |
Com::graphics::resources::TextureResourceTranscoder | A class that encodes and decodes graphics textures to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< TextureSet > | |
Com::graphics::resources::TextureSetResourceTranscoder | A class that encodes and decodes texture sets to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< TrajectoryConnection > | |
Com::engine::resources::TrajectoryConnectionResourceTranscoder | A class that encodes and decodes trajectory connections to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< VertexBuffer > | |
Com::graphics::resources::VertexBufferResourceTranscoder | A class that encodes and decodes vertex buffers to/from the resource set format |
►Com::resources::ResourceSetTypeTranscoder< VertexBufferSet > | |
Com::graphics::resources::VertexBufferSetResourceTranscoder | A class that encodes and decodes vertex buffer sets to/from the resource set format |
Com::lang::Shared< AudioUnitFactory > | |
Com::lang::Shared< DataType > | |
Com::lang::Shared< GraphicsContext > | |
Com::lang::Shared< GraphicsDevice > | |
Com::lang::Shared< GraphicsShape > | |
Com::lang::Shared< ItemInfo > | |
Com::lang::Shared< Keyboard > | |
Com::lang::Shared< lang::om::lang::FunctionCall< Signature > > | |
Com::lang::Shared< lang::om::lang::FunctionCall< void() > > | |
Com::lang::Shared< lang::om::lang::FunctionCall< void(const om::graphics::devices::GraphicsDeviceType &deviceType, const om::graphics::devices::RenderedPixelFormat &, const om::graphics::devices::GraphicsContextFlags &) > > | |
Com::lang::Shared< lang::om::scripting::mir::lang::Type > | |
Com::lang::Shared< Menu > | |
Com::lang::Shared< MenuBar > | |
Com::lang::Shared< MenuInfo > | |
Com::lang::Shared< MenuItem > | |
Com::lang::Shared< om::editors::base::ResourceTypeEditor > | |
Com::lang::Shared< om::editors::base::SpatialObject > | |
Com::lang::Shared< om::editors::types::CameraEditor::View > | |
Com::lang::Shared< om::editors::types::ConstraintEditor::View > | |
Com::lang::Shared< om::editors::types::ForceEditor::View > | |
Com::lang::Shared< om::editors::types::ForceFieldEditor::View > | |
Com::lang::Shared< om::editors::types::GraphicsMaterialEditor::View > | |
Com::lang::Shared< om::editors::types::GraphicsObjectEditor::View > | |
Com::lang::Shared< om::editors::types::GraphicsShapeEditor::View > | |
Com::lang::Shared< om::editors::types::ImageEditor::View > | |
Com::lang::Shared< om::editors::types::PhysicsMaterialEditor::View > | |
Com::lang::Shared< om::editors::types::PhysicsObjectEditor::View > | |
Com::lang::Shared< om::editors::types::PhysicsShapeEditor::View > | |
Com::lang::Shared< om::editors::types::PrototypeEditor::View > | |
Com::lang::Shared< om::editors::types::ResourceGroupEditor::View > | |
Com::lang::Shared< om::editors::types::ResourceSetEditor::View > | |
Com::lang::Shared< om::editors::types::SceneEditor::View > | |
Com::lang::Shared< om::editors::types::SequencerEditor::View > | |
Com::lang::Shared< om::editors::types::SoundEditor::View > | |
Com::lang::Shared< om::editors::types::SoundListenerEditor::View > | |
Com::lang::Shared< om::editors::types::SoundMaterialEditor::View > | |
Com::lang::Shared< om::editors::types::SoundObjectEditor::View > | |
Com::lang::Shared< om::editors::types::SoundPluginEditor::View > | |
Com::lang::Shared< om::editors::types::SoundShapeEditor::View > | |
Com::lang::Shared< om::editors::types::SoundSourceEditor::View > | |
Com::lang::Shared< om::engine::base::SceneContext > | |
Com::lang::Shared< om::graphics::buffers::DeviceBuffer > | |
Com::lang::Shared< om::graphics::buffers::IndexBuffer > | |
Com::lang::Shared< om::graphics::buffers::VertexBuffer > | |
Com::lang::Shared< om::graphics::devices::GraphicsContext > | |
Com::lang::Shared< om::graphics::devices::GraphicsDevice > | |
Com::lang::Shared< om::graphics::devices::opengl::OpenGLContext > | |
Com::lang::Shared< om::graphics::gui::fonts::Font > | |
Com::lang::Shared< om::graphics::materials::DeviceShader > | |
Com::lang::Shared< om::graphics::materials::DeviceShaderProgram > | |
Com::lang::Shared< om::graphics::textures::DeviceFramebuffer > | |
Com::lang::Shared< om::graphics::textures::DeviceTexture > | |
Com::lang::Shared< om::graphics::textures::Framebuffer > | |
Com::lang::Shared< om::graphics::textures::Texture > | |
Com::lang::Shared< om::gui::MenuItem > | |
Com::lang::Shared< om::io::DataInputStream > | |
Com::lang::Shared< om::scripting::mir::lang::ClassDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::Constructor > | |
Com::lang::Shared< om::scripting::mir::lang::ConstructorDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::Declaration > | |
Com::lang::Shared< om::scripting::mir::lang::Expression > | |
Com::lang::Shared< om::scripting::mir::lang::Field > | |
Com::lang::Shared< om::scripting::mir::lang::FieldDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::Identifier > | |
Com::lang::Shared< om::scripting::mir::lang::IDTable > | |
Com::lang::Shared< om::scripting::mir::lang::Import > | |
Com::lang::Shared< om::scripting::mir::lang::Literal > | |
Com::lang::Shared< om::scripting::mir::lang::Method > | |
Com::lang::Shared< om::scripting::mir::lang::MethodDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::NamespaceDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::Operator > | |
Com::lang::Shared< om::scripting::mir::lang::OperatorDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::Reference > | |
Com::lang::Shared< om::scripting::mir::lang::Statement > | |
Com::lang::Shared< om::scripting::mir::lang::TemplateDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::TemplateInstantiation > | |
Com::lang::Shared< om::scripting::mir::lang::TypeDeclaration > | |
Com::lang::Shared< om::scripting::mir::lang::VariableDeclaration > | |
Com::lang::Shared< om::sound::base::SoundBuffer > | |
Com::lang::Shared< om::sound::base::SoundInputStream > | |
Com::lang::Shared< om::sound::base::SoundOutputStream > | |
Com::lang::Shared< om::sound::filters::SoundFilter > | |
Com::lang::Shared< om::xml::XMLNode > | |
Com::lang::Shared< RenderView > | |
Com::lang::Shared< shapes::om::graphics::shapes::SphereShape > | |
Com::lang::Shared< Window > | |
Com::util::ShortArray< Channel, 2 > | |
Com::util::ShortArray< Face, MAX_FACE_COUNT > | |
Com::util::ShortArray< Index, 2 > | |
Com::util::ShortArrayList< data::UTF8String, 1 > | |
Com::util::ShortArrayList< Image *, 1 > | |
Com::util::ShortArrayList< Index, 4 > | |
Com::util::ShortArrayList< MatrixND< Real, 4, 4 >, 2 > | |
Com::util::ShortArrayList< MatrixND< Real, 4, 4 >, 4 > | |
Com::util::ShortArrayList< NodeConnection, 2 > | |
Com::util::ShortArrayList< om::engine::base::EventManagerBase *, 2 > | |
Com::util::ShortArrayList< om::graphics::base::RenderMode, 4 > | |
Com::util::ShortArrayList< om::graphics::base::ScissorTest, 2 > | |
Com::util::ShortArrayList< om::graphics::base::Viewport, 2 > | |
Com::util::ShortArrayList< om::graphics::materials::ShaderProgramSource *, 2 > | |
Com::util::ShortArrayList< om::graphics::materials::Technique *, 2 > | |
Com::util::ShortArrayList< om::graphics::materials::Technique *, 4 > | |
Com::util::ShortArrayList< om::graphics::scenes::GraphicsObject *, 2 > | |
Com::util::ShortArrayList< om::graphics::shapes::GraphicsShape *, 2 > | |
Com::util::ShortArrayList< om::graphics::shapes::SubdivisionShape::Subdivision *, 8 > | |
Com::util::ShortArrayList< om::images::base::ChannelInfo, 4 > | |
Com::util::ShortArrayList< om::sound::acoustics::base::MeshGroup *, 1 > | |
Com::util::ShortArrayList< om::sound::acoustics::objects::SoundShape *, 1 > | |
Com::util::ShortArrayList< om::sound::base::MIDIEvent, FIXED_EVENT_ARRAY_SIZE > | |
Com::util::ShortArrayList< ShapeInfo, 4, UInt32 > | |
Com::util::ShortArrayList< Size, 3 > | |
Com::util::ShortArrayList< TargetView, 1 > | |
Com::math::SIMDArray< Float32, numBands > | |
Com::math::SIMDArray< Float32, shCoefficientCount > | |
Com::math::SIMDScalar< Float32, SIMD_WIDTH > | |
Com::math::SIMDScalar< Int32, SIMD_WIDTH > | |
Com::math::SIMDScalar< T, 4 > | |
Com::util::StaticArray< Float, 2 > | |
Com::util::StaticArray< Float, 3 > | |
Com::util::StaticArray< Float, 7 > | |
Com::util::StaticArray< om::sound::filters::ParametricFilter, NUMBER_OF_FILTERS > | |
Com::util::StaticArray< Sample32f, 2 > | |
Com::util::StaticArray< Size, MAX_DIMENSION_COUNT > | |
Com::util::StaticArrayList< om::physics::constraints::ContactConstraint::Contact *, MAX_MANIFOLD_SIZE, UInt32 > | |
Com::math::Swizzle2D< T, 2, 0, 0 > | |
Com::math::Swizzle2D< T, 2, 0, 1 > | |
Com::math::Swizzle2D< T, 2, 1, 0 > | |
Com::math::Swizzle2D< T, 2, 1, 1 > | |
Com::math::Swizzle2D< T, 3, 0, 0 > | |
Com::math::Swizzle2D< T, 3, 0, 1 > | |
Com::math::Swizzle2D< T, 3, 0, 2 > | |
Com::math::Swizzle2D< T, 3, 1, 0 > | |
Com::math::Swizzle2D< T, 3, 1, 1 > | |
Com::math::Swizzle2D< T, 3, 1, 2 > | |
Com::math::Swizzle2D< T, 3, 2, 0 > | |
Com::math::Swizzle2D< T, 3, 2, 1 > | |
Com::math::Swizzle2D< T, 3, 2, 2 > | |
Com::math::Swizzle2D< T, 4, 0, 0 > | |
Com::math::Swizzle2D< T, 4, 0, 1 > | |
Com::math::Swizzle2D< T, 4, 0, 2 > | |
Com::math::Swizzle2D< T, 4, 0, 3 > | |
Com::math::Swizzle2D< T, 4, 1, 0 > | |
Com::math::Swizzle2D< T, 4, 1, 1 > | |
Com::math::Swizzle2D< T, 4, 1, 2 > | |
Com::math::Swizzle2D< T, 4, 1, 3 > | |
Com::math::Swizzle2D< T, 4, 2, 0 > | |
Com::math::Swizzle2D< T, 4, 2, 1 > | |
Com::math::Swizzle2D< T, 4, 2, 2 > | |
Com::math::Swizzle2D< T, 4, 2, 3 > | |
Com::math::Swizzle2D< T, 4, 3, 0 > | |
Com::math::Swizzle2D< T, 4, 3, 1 > | |
Com::math::Swizzle2D< T, 4, 3, 2 > | |
Com::math::Swizzle2D< T, 4, 3, 3 > | |
Com::math::Swizzle3D< T, 3, 0, 0, 0 > | |
Com::math::Swizzle3D< T, 3, 0, 0, 1 > | |
Com::math::Swizzle3D< T, 3, 0, 0, 2 > | |
Com::math::Swizzle3D< T, 3, 0, 1, 0 > | |
Com::math::Swizzle3D< T, 3, 0, 1, 1 > | |
Com::math::Swizzle3D< T, 3, 0, 1, 2 > | |
Com::math::Swizzle3D< T, 3, 0, 2, 0 > | |
Com::math::Swizzle3D< T, 3, 0, 2, 1 > | |
Com::math::Swizzle3D< T, 3, 0, 2, 2 > | |
Com::math::Swizzle3D< T, 3, 1, 0, 0 > | |
Com::math::Swizzle3D< T, 3, 1, 0, 1 > | |
Com::math::Swizzle3D< T, 3, 1, 0, 2 > | |
Com::math::Swizzle3D< T, 3, 1, 1, 0 > | |
Com::math::Swizzle3D< T, 3, 1, 1, 1 > | |
Com::math::Swizzle3D< T, 3, 1, 1, 2 > | |
Com::math::Swizzle3D< T, 3, 1, 2, 0 > | |
Com::math::Swizzle3D< T, 3, 1, 2, 1 > | |
Com::math::Swizzle3D< T, 3, 1, 2, 2 > | |
Com::math::Swizzle3D< T, 3, 2, 0, 0 > | |
Com::math::Swizzle3D< T, 3, 2, 0, 1 > | |
Com::math::Swizzle3D< T, 3, 2, 0, 2 > | |
Com::math::Swizzle3D< T, 3, 2, 1, 0 > | |
Com::math::Swizzle3D< T, 3, 2, 1, 1 > | |
Com::math::Swizzle3D< T, 3, 2, 1, 2 > | |
Com::math::Swizzle3D< T, 3, 2, 2, 0 > | |
Com::math::Swizzle3D< T, 3, 2, 2, 1 > | |
Com::math::Swizzle3D< T, 3, 2, 2, 2 > | |
Com::math::Swizzle3D< T, 4, 0, 0, 0 > | |
Com::math::Swizzle3D< T, 4, 0, 0, 1 > | |
Com::math::Swizzle3D< T, 4, 0, 0, 2 > | |
Com::math::Swizzle3D< T, 4, 0, 0, 3 > | |
Com::math::Swizzle3D< T, 4, 0, 1, 0 > | |
Com::math::Swizzle3D< T, 4, 0, 1, 1 > | |
Com::math::Swizzle3D< T, 4, 0, 1, 2 > | |
Com::math::Swizzle3D< T, 4, 0, 1, 3 > | |
Com::math::Swizzle3D< T, 4, 0, 2, 0 > | |
Com::math::Swizzle3D< T, 4, 0, 2, 1 > | |
Com::math::Swizzle3D< T, 4, 0, 2, 2 > | |
Com::math::Swizzle3D< T, 4, 0, 2, 3 > | |
Com::math::Swizzle3D< T, 4, 0, 3, 0 > | |
Com::math::Swizzle3D< T, 4, 0, 3, 3 > | |
Com::math::Swizzle3D< T, 4, 1, 0, 0 > | |
Com::math::Swizzle3D< T, 4, 1, 0, 1 > | |
Com::math::Swizzle3D< T, 4, 1, 0, 2 > | |
Com::math::Swizzle3D< T, 4, 1, 0, 3 > | |
Com::math::Swizzle3D< T, 4, 1, 1, 0 > | |
Com::math::Swizzle3D< T, 4, 1, 1, 1 > | |
Com::math::Swizzle3D< T, 4, 1, 1, 2 > | |
Com::math::Swizzle3D< T, 4, 1, 1, 3 > | |
Com::math::Swizzle3D< T, 4, 1, 2, 0 > | |
Com::math::Swizzle3D< T, 4, 1, 2, 1 > | |
Com::math::Swizzle3D< T, 4, 1, 2, 2 > | |
Com::math::Swizzle3D< T, 4, 1, 2, 3 > | |
Com::math::Swizzle3D< T, 4, 1, 3, 1 > | |
Com::math::Swizzle3D< T, 4, 1, 3, 3 > | |
Com::math::Swizzle3D< T, 4, 2, 0, 0 > | |
Com::math::Swizzle3D< T, 4, 2, 0, 1 > | |
Com::math::Swizzle3D< T, 4, 2, 0, 2 > | |
Com::math::Swizzle3D< T, 4, 2, 0, 3 > | |
Com::math::Swizzle3D< T, 4, 2, 1, 0 > | |
Com::math::Swizzle3D< T, 4, 2, 1, 1 > | |
Com::math::Swizzle3D< T, 4, 2, 1, 2 > | |
Com::math::Swizzle3D< T, 4, 2, 1, 3 > | |
Com::math::Swizzle3D< T, 4, 2, 2, 0 > | |
Com::math::Swizzle3D< T, 4, 2, 2, 1 > | |
Com::math::Swizzle3D< T, 4, 2, 2, 2 > | |
Com::math::Swizzle3D< T, 4, 2, 2, 3 > | |
Com::math::Swizzle3D< T, 4, 2, 3, 2 > | |
Com::math::Swizzle3D< T, 4, 2, 3, 3 > | |
Com::math::Swizzle3D< T, 4, 3, 0, 0 > | |
Com::math::Swizzle3D< T, 4, 3, 0, 3 > | |
Com::math::Swizzle3D< T, 4, 3, 1, 1 > | |
Com::math::Swizzle3D< T, 4, 3, 1, 3 > | |
Com::math::Swizzle3D< T, 4, 3, 2, 2 > | |
Com::math::Swizzle3D< T, 4, 3, 2, 3 > | |
Com::math::Swizzle3D< T, 4, 3, 3, 0 > | |
Com::math::Swizzle3D< T, 4, 3, 3, 1 > | |
Com::math::Swizzle3D< T, 4, 3, 3, 2 > | |
Com::math::Swizzle3D< T, 4, 3, 3, 3 > | |
Com::math::Swizzle4D< T, 4, 0, 1, 2, 3 > | |
Com::math::Swizzle4D< T, 4, 0, 1, 3, 2 > | |
Com::math::Swizzle4D< T, 4, 0, 2, 1, 3 > | |
Com::math::Swizzle4D< T, 4, 0, 2, 3, 1 > | |
Com::math::Swizzle4D< T, 4, 0, 3, 1, 2 > | |
Com::math::Swizzle4D< T, 4, 0, 3, 2, 1 > | |
Com::math::Swizzle4D< T, 4, 1, 0, 2, 3 > | |
Com::math::Swizzle4D< T, 4, 1, 0, 3, 2 > | |
Com::math::Swizzle4D< T, 4, 1, 2, 0, 3 > | |
Com::math::Swizzle4D< T, 4, 1, 2, 3, 0 > | |
Com::math::Swizzle4D< T, 4, 1, 3, 0, 2 > | |
Com::math::Swizzle4D< T, 4, 1, 3, 2, 0 > | |
Com::math::Swizzle4D< T, 4, 2, 0, 1, 3 > | |
Com::math::Swizzle4D< T, 4, 2, 0, 3, 1 > | |
Com::math::Swizzle4D< T, 4, 2, 1, 0, 3 > | |
Com::math::Swizzle4D< T, 4, 2, 1, 3, 0 > | |
Com::math::Swizzle4D< T, 4, 2, 3, 0, 1 > | |
Com::math::Swizzle4D< T, 4, 2, 3, 1, 0 > | |
Com::math::Swizzle4D< T, 4, 3, 0, 1, 2 > | |
Com::math::Swizzle4D< T, 4, 3, 0, 2, 1 > | |
Com::math::Swizzle4D< T, 4, 3, 1, 0, 2 > | |
Com::math::Swizzle4D< T, 4, 3, 1, 2, 0 > | |
Com::math::Swizzle4D< T, 4, 3, 2, 0, 1 > | |
Com::math::Swizzle4D< T, 4, 3, 2, 1, 0 > | |
Com::math::Transform3D< float > | |
Com::math::Transform3D< Real > | |
Com::math::VectorND< float, 2 > | |
Com::math::VectorND< float, 3 > | |
Com::math::VectorND< float, 4 > | |
Com::math::VectorND< float, numRows > | |
Com::math::VectorND< Real, 2 > | |
Com::math::VectorND< Real, 3 > | |
Com::math::VectorND< Real, numRows > | |
Com::math::VectorND< T, numRows > | |
►CSoundFilterView | |
Com::sound::au::AudioUnitView | A class that wraps Audio Unit plugin editor views in a generic interface |
►CBVHRay | |
Com::graphics::base::GraphicsRay | A class that represents a ray intersection query for a graphics scene |