Om  1.0.0
A universal framework for multimedia simulation
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om::graphics::gui::objects::ObjectView Class Reference

A class that contains a collection of GUI objects positioned within a rectangular region. More...

#include <omGraphicsGUIObjectView.h>

Inheritance diagram for om::graphics::gui::objects::ObjectView:
om::graphics::gui::objects::GUIObject om::gui::input::InputHandler

Classes

class  Delegate
 A class that contains function objects that recieve ObjectView events. More...
 

Public Member Functions

 ObjectView ()
 Create a new object view with no width or height positioned at the origin. More...
 
 ObjectView (const Rectangle &newRectangle)
 Create a new empty object view which occupies the specified rectangular region. More...
 
Size getObjectCount () const
 Return the total number of GUIObjects that are part of this object view. More...
 
GUIObjectgetObject (Index objectIndex) const
 Return a pointer to the object at the specified index in this object view. More...
 
Bool addObject (GUIObject *newObject)
 Add the specified object to this object view. More...
 
Bool removeObject (const GUIObject *oldObject)
 Remove the specified object from this object view. More...
 
void clearObjects ()
 Remove all objects from this object view. More...
 
Bool pickObject (const Vector2f &localPoint, Index &objectIndex)
 Determine the index of the object that overlaps the specified local point. More...
 
virtual Bool resizeForContent ()
 Resize this object view to fit tightly around its contents. More...
 
Int getFocusObject () const
 Return the index of the object that currently has focus, or -1 if there is none. More...
 
void setFocusObject (Index newFocus)
 Set the index of the object that currently has focus. More...
 
virtual Bool setFocus (Bool newHasFocus)
 Set whether or not this object view currently has keyboard focus at its level in the GUI hierarchy. More...
 
virtual void update (Float dt)
 Update the current internal state of this object view for the specified time interval in seconds. More...
 
virtual Bool drawSelf (GUIRenderer &renderer, const AABB3f &parentBounds) const
 Draw this object view using the specified GUI renderer to the given parent coordinate system bounds. More...
 
virtual Bool guiEvent (const GUIEvent &event)
 Handle the specified GUI event that occured when this object view had focus. More...
 
virtual Bool textEvent (const TextEvent &event)
 Handle the specified text event that occured when this object view had focus. More...
 
virtual Bool keyEvent (const KeyEvent &event)
 Handle the specified keyboard event for the entire object view. More...
 
virtual Bool mouseMotionEvent (const MouseMotionEvent &event)
 Handle the specified mouse motion event for the entire object view. More...
 
virtual Bool mouseButtonEvent (const MouseButtonEvent &event)
 Handle the specified mouse button event for the entire object view. More...
 
virtual Bool mouseWheelEvent (const MouseWheelEvent &event)
 Handle the specified mouse wheel event for the entire object view. More...
 
DelegategetDelegate ()
 Return a reference to the delegate which responds to events for this object view. More...
 
const DelegategetDelegate () const
 Return a reference to the delegate which responds to events for this object view. More...
 
void setDelegate (const Delegate &newDelegate)
 Return a reference to the delegate which responds to events for this object view. More...
 
- Public Member Functions inherited from om::graphics::gui::objects::GUIObject
 GUIObject ()
 Create a default visible GUI object positioned at the origin (0,0) with 0 width and 0 height. More...
 
 GUIObject (const RectangleStyle &newRectangleStyle)
 Create a visible GUI object positioned at the origin (0,0) with 0 width and 0 height and the given rectangle style. More...
 
 GUIObject (const Rectangle &newRectangle)
 Create a visible GUI object that occupies the specified rectangle. More...
 
 GUIObject (const Rectangle &newRectangle, const RectangleStyle &newRectangleStyle)
 Create a visible GUI object that occupies the specified rectangle and rectangle style. More...
 
virtual ~GUIObject ()
 Destory the GUI object, releasing all internal resources. More...
 
const RectanglegetRectangle () const
 Return a reference to this GUI object's rectangle. More...
 
const Vector3fgetSize () const
 Return a reference to the 3D size of this object along each of its local axes. More...
 
const Vector2fgetSizeXY () const
 Return a reference to the 2D scaling factor of this object along each of its local axes. More...
 
virtual Bool setSize (const Vector3f &newSize)
 Set the 3D size of this object along each of its local axes. More...
 
Bool setSize (const Vector2f &newSizeXY)
 Set the 2D size of this object along the X and Y local axes. More...
 
Bool setSize (Float newWidth, Float newHeight)
 Set the 2D size of this object along the X and Y local axes. More...
 
Bool setSizeX (Float newWidth)
 Set the size of this object along the X axis. More...
 
Bool setSizeY (Float newHeight)
 Set the size of this object along the Y axis. More...
 
Bool setSizeZ (Float newDepth)
 Set the size of this object along the Z axis. More...
 
void fillParent (const Vector3f &parentSize)
 Resize and resposition this object so that it fills the specified parent bounding box size. More...
 
const Vector3fgetScale () const
 Return a reference to the 3D scaling factor of this object along each of its local axes. More...
 
const Vector2fgetScaleXY () const
 Return a reference to the 2D scaling factor of this object along each of its local axes. More...
 
virtual Bool setScale (const Vector3f &newScale)
 Set the 3D scaling factor of this object along each of its local axes. More...
 
Bool setScale (const Vector2f &newScaleXY)
 Set the 2D scaling factor of this object along the X and Y local axes. More...
 
Bool setScale (Float newScaleX, Float newScaleY)
 Set the 2D scaling factor of this object along the X and Y local axes. More...
 
Bool setScale (Float newScale)
 Set the scaling factor of this object along all 3 axes. More...
 
const Vector3fgetPosition () const
 Return the position of this GUI object's origin relative to its parent's coordinate origin. More...
 
const Vector2fgetPositionXY () const
 Return the 2D position of this GUI object's origin relative to its parent's coordinate origin. More...
 
Bool setPosition (const Vector2f &newPosition)
 Set the position of this GUI object's origin relative to its parent's coordinate origin. More...
 
virtual Bool setPosition (const Vector3f &newPosition)
 Set the position of this GUI object's origin relative to its parent's coordinate origin. More...
 
const Matrix3fgetRotation () const
 Return a 3x3 orthonormal matrix indicating the basis of this object's coordinate frame. More...
 
virtual Bool setRotation (const Matrix3f &newRotation)
 Set a 3x3 orthonormal matrix indicating the basis of this object's coordinate frame. More...
 
Bool setRotation (Float radians)
 Set the rotation of this GUI object to be along the Z-axis with a rotation specified in radians. More...
 
Bool setRotationDegrees (Float degrees)
 Set the rotation of this GUI object to be along the Z-axis with a rotation specified in degrees. More...
 
OrigingetOrigin ()
 Return the alignment of the coordinate origin for this object. More...
 
const OrigingetOrigin () const
 Return the alignment of the coordinate origin for this object. More...
 
virtual Bool setOrigin (const Origin &newPositionOrigin)
 Set the alignment of the coordinate origin for this object. More...
 
void setOrigin (Origin::XOrigin newXOrigin, Origin::YOrigin newYOrigin)
 Set the XY alignment of the coordinate origin for this object. More...
 
void setOrigin (Origin::XOrigin newXOrigin, Origin::YOrigin newYOrigin, Origin::ZOrigin newZOrigin)
 Set the XYZ alignment of the coordinate origin for this object. More...
 
AABB2f getBoundsInParent (const AABB2f &parentBounds) const
 Return the 2D bounding box of this object in the coordinate frame of the specified parent bounding box. More...
 
AABB3f getBoundsInParent (const AABB3f &parentBounds) const
 Return the 3D bounding box of this object in the coordinate frame of the specified parent bounding box. More...
 
AABB2f getLocalBoundsXY () const
 Return the 2D bounding box of this object in its local coordinate frame. More...
 
AABB3f getLocalBounds () const
 Return the 3D bounding box of this object in its local coordinate frame. More...
 
Vector2f getLocalCenterXY () const
 Return the 2D center of this object's rectangle in its local coordinate frame. More...
 
Vector3f getLocalCenter () const
 Return the 3D center of this object's rectangle in its local coordinate frame. More...
 
Matrix4f getTransformMatrix (const AABB3f &parentBounds) const
 Return the object-space-to-parent-space homogeneous transformation matrix for the given parent bounding box. More...
 
Vector2f transformToLocal (const Vector2f &pointInParent, const AABB2f &parentBounds) const
 Transform a 3D point in the parent coordinate system into this object's coordinate system. More...
 
Vector3f transformToLocal (const Vector3f &pointInParent, const AABB3f &parentBounds) const
 Transform a 3D point in the parent coordinate system into this object's coordinate system. More...
 
Vector2f transformFromLocal (const Vector2f &localPoint, const AABB2f &parentBounds) const
 Transform a 2D point in this object's local coordinate system into its parent's coordinate system. More...
 
Vector3f transformFromLocal (const Vector3f &localPoint, const AABB3f &parentBounds) const
 Transform a 3D point in this object's local coordinate system into its parent's coordinate system. More...
 
Vector2f transformVectorToLocal (const Vector2f &vectorInParent) const
 Transform a 3D vector in the parent coordinate system into this object's coordinate system. More...
 
Vector3f transformVectorToLocal (const Vector3f &vectorInParent) const
 Transform a 3D vector in the parent coordinate system into this object's coordinate system. More...
 
Vector2f transformVectorFromLocal (const Vector2f &localVector) const
 Transform a 2D vector in this object's local coordinate system into its parent's coordinate system. More...
 
Vector3f transformVectorFromLocal (const Vector3f &localVector) const
 Transform a 3D vector in this object's local coordinate system into its parent's coordinate system. More...
 
MouseButtonEvent transformEventToLocal (const MouseButtonEvent &event, const AABB2f &parentBounds) const
 Transform a mouse button event in the parent coordinate system into this object's coordinate system. More...
 
MouseButtonEvent transformEventFromLocal (const MouseButtonEvent &event, const AABB2f &parentBounds) const
 Transform a mouse button event in this object's local coordinate system into its parent's coordinate system. More...
 
MouseMotionEvent transformEventToLocal (const MouseMotionEvent &event, const AABB2f &parentBounds) const
 Transform a mouse motion event in the parent coordinate system into this object's coordinate system. More...
 
MouseMotionEvent transformEventFromLocal (const MouseMotionEvent &event, const AABB2f &parentBounds) const
 Transform a mouse motion event in this object's local coordinate system into its parent's coordinate system. More...
 
MouseWheelEvent transformEventToLocal (const MouseWheelEvent &event, const AABB2f &parentBounds) const
 Transform a mouse wheel event in the parent coordinate system into this object's coordinate system. More...
 
MouseWheelEvent transformEventFromLocal (const MouseWheelEvent &event, const AABB2f &parentBounds) const
 Transform a mouse wheel event in this object's local coordinate system into its parent's coordinate system. More...
 
virtual Bool containsLocalPoint (const Vector2f &localPoint) const
 Return whether or not this GUI object contains the specified local 2D point within its local bounds. More...
 
virtual Bool containsLocalPoint (const Vector3f &localPoint) const
 Return whether or not this GUI object contains the specified local 3D point within its local bounds. More...
 
AABB2f getLocalContentBoundsXY () const
 Return the 2D bounding box for the object's rectangle inside area in its local coordinate frame. More...
 
virtual AABB3f getLocalContentBounds () const
 Return the 3D bounding box for the object's rectangle inside area in its local coordinate frame. More...
 
GUIStylegetStyle () const
 Return a pointer to the style object to use when drawing this GUI object. More...
 
void setStyle (GUIStyle *newStyle)
 Set a pointer to the style object to use when drawing this GUI object. More...
 
const RectangleStylegetRectangleStyle () const
 Return an object that describes the style of the main outside rectangle of this object. More...
 
virtual Bool setRectangleStyle (const RectangleStyle &newRectangleStyle)
 Set an object that describes the style of the main outside rectangle of this object. More...
 
const BordergetBorder () const
 Return an object that describes the border for this object's main rectangle. More...
 
virtual Bool setBorder (const Border &newBorder)
 Set an object that describes the border for this object's main rectangle. More...
 
Float getBorderWidth () const
 Return the width of this object's main rectangle border. More...
 
Bool setBorderWidth (Float newWidth)
 Set the width of this object's main rectangle border. More...
 
Float getBorderRadius () const
 Return the corner radius of this object's main rectangle border. More...
 
Bool setBorderRadius (Float newRadius)
 Set the corner radius of this object's main rectangle border. More...
 
const MargingetBorderMargin () const
 Return an object that describes the padding between the exterior and interior of the object's main rectangle. More...
 
Bool setBorderMargin (const Margin &newMargin)
 Set an object that describes the padding between the exterior and interior of the object's main rectangle. More...
 
const Color4f & getBackgroundColor () const
 Return the background color for this object's main rectangle. More...
 
virtual Bool setBackgroundColor (const Color4f &newBackgroundColor)
 Set the background color for this object's main rectangle. More...
 
const Color4f & getBorderColor () const
 Return the border color used when rendering the object's main rectangle. More...
 
virtual Bool setBorderColor (const Color4f &newBorderColor)
 Set the border color used when rendering the object's main rectangle. More...
 
const GUIObjectFlagsgetFlags () const
 Return a const reference to the flags for this GUI object. More...
 
Bool flagIsSet (GUIObjectFlags::Flag flag) const
 Return whether or not the specified boolan flag is set for this GUI object. More...
 
virtual Bool setFlags (const GUIObjectFlags &newFlags)
 Set the flags for this GUI object. More...
 
Bool setFlag (GUIObjectFlags::Flag flag, Bool newIsSet=true)
 Set whether or not the specified boolan flag is set for this GUI object. More...
 
Bool getIsVisible () const
 Return whether or not this GUI object should be drawn to the screen. More...
 
void setIsVisible (Bool newIsVisible)
 Set whether or not this GUI object should be drawn to the screen. More...
 
Bool hasFocus () const
 Return whether or not this GUI object currently has keyboard focus at its level in the GUI hierarchy. More...
 
- Public Member Functions inherited from om::gui::input::InputHandler
virtual ~InputHandler ()
 Destroy an input handler. More...
 

Static Public Attributes

static const Border DEFAULT_BORDER
 The default border that is used for an object view. More...
 
static const Color4f DEFAULT_BACKGROUND_COLOR
 The default background color that is used for an object view's area. More...
 
static const Color4f DEFAULT_BORDER_COLOR
 The default border color that is used for an object view. More...
 

Detailed Description

A class that contains a collection of GUI objects positioned within a rectangular region.

A object view delegates UI actions to the objects that it contains, as well as maintains a sorted order for drawing objects based on their depth.

Constructor & Destructor Documentation

om::graphics::gui::objects::ObjectView::ObjectView ( )

Create a new object view with no width or height positioned at the origin.

om::graphics::gui::objects::ObjectView::ObjectView ( const Rectangle newRectangle)

Create a new empty object view which occupies the specified rectangular region.

Member Function Documentation

Size om::graphics::gui::objects::ObjectView::getObjectCount ( ) const
inline

Return the total number of GUIObjects that are part of this object view.

GUIObject* om::graphics::gui::objects::ObjectView::getObject ( Index  objectIndex) const
inline

Return a pointer to the object at the specified index in this object view.

Objects are stored in back-to-front sorted order, such that the object with index 0 is the furthest toward the back of the object ordering.

Bool om::graphics::gui::objects::ObjectView::addObject ( GUIObject newObject)

Add the specified object to this object view.

If the specified object pointer is NULL, the method fails and FALSE is returned. Otherwise, the object is inserted in the front-to-back order of the object view's objects and TRUE is returned.

Bool om::graphics::gui::objects::ObjectView::removeObject ( const GUIObject oldObject)

Remove the specified object from this object view.

If the given object is part of this object view, the method removes it and returns TRUE. Otherwise, if the specified object is not found, the method doesn't modify the object view and FALSE is returned.

void om::graphics::gui::objects::ObjectView::clearObjects ( )

Remove all objects from this object view.

Bool om::graphics::gui::objects::ObjectView::pickObject ( const Vector2f localPoint,
Index objectIndex 
)

Determine the index of the object that overlaps the specified local point.

virtual Bool om::graphics::gui::objects::ObjectView::resizeForContent ( )
virtual

Resize this object view to fit tightly around its contents.

Reimplemented from om::graphics::gui::objects::GUIObject.

Int om::graphics::gui::objects::ObjectView::getFocusObject ( ) const
inline

Return the index of the object that currently has focus, or -1 if there is none.

void om::graphics::gui::objects::ObjectView::setFocusObject ( Index  newFocus)

Set the index of the object that currently has focus.

virtual Bool om::graphics::gui::objects::ObjectView::setFocus ( Bool  newHasFocus)
virtual

Set whether or not this object view currently has keyboard focus at its level in the GUI hierarchy.

Reimplemented from om::graphics::gui::objects::GUIObject.

virtual void om::graphics::gui::objects::ObjectView::update ( Float  dt)
virtual

Update the current internal state of this object view for the specified time interval in seconds.

This method recursively calls the update() methods for all child objects so that they are updated.

Reimplemented from om::graphics::gui::objects::GUIObject.

virtual Bool om::graphics::gui::objects::ObjectView::drawSelf ( GUIRenderer renderer,
const AABB3f parentBounds 
) const
virtual

Draw this object view using the specified GUI renderer to the given parent coordinate system bounds.

The method returns whether or not the object view was successfully drawn.

Reimplemented from om::graphics::gui::objects::GUIObject.

virtual Bool om::graphics::gui::objects::ObjectView::guiEvent ( const GUIEvent event)
virtual

Handle the specified GUI event that occured when this object view had focus.

Reimplemented from om::gui::input::InputHandler.

virtual Bool om::graphics::gui::objects::ObjectView::textEvent ( const TextEvent event)
virtual

Handle the specified text event that occured when this object view had focus.

Reimplemented from om::gui::input::InputHandler.

virtual Bool om::graphics::gui::objects::ObjectView::keyEvent ( const KeyEvent event)
virtual

Handle the specified keyboard event for the entire object view.

Reimplemented from om::gui::input::InputHandler.

virtual Bool om::graphics::gui::objects::ObjectView::mouseMotionEvent ( const MouseMotionEvent event)
virtual

Handle the specified mouse motion event for the entire object view.

Reimplemented from om::gui::input::InputHandler.

virtual Bool om::graphics::gui::objects::ObjectView::mouseButtonEvent ( const MouseButtonEvent event)
virtual

Handle the specified mouse button event for the entire object view.

Reimplemented from om::gui::input::InputHandler.

virtual Bool om::graphics::gui::objects::ObjectView::mouseWheelEvent ( const MouseWheelEvent event)
virtual

Handle the specified mouse wheel event for the entire object view.

Reimplemented from om::gui::input::InputHandler.

Delegate& om::graphics::gui::objects::ObjectView::getDelegate ( )
inline

Return a reference to the delegate which responds to events for this object view.

const Delegate& om::graphics::gui::objects::ObjectView::getDelegate ( ) const
inline

Return a reference to the delegate which responds to events for this object view.

void om::graphics::gui::objects::ObjectView::setDelegate ( const Delegate newDelegate)
inline

Return a reference to the delegate which responds to events for this object view.

Member Data Documentation

const Border om::graphics::gui::objects::ObjectView::DEFAULT_BORDER
static

The default border that is used for an object view.

const Color4f om::graphics::gui::objects::ObjectView::DEFAULT_BACKGROUND_COLOR
static

The default background color that is used for an object view's area.

const Color4f om::graphics::gui::objects::ObjectView::DEFAULT_BORDER_COLOR
static

The default border color that is used for an object view.


The documentation for this class was generated from the following file: