Om
1.0.0
A universal framework for multimedia simulation
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A class that specifies how the output of an acoustic simluation will be used. More...
#include <omAcousticUsage.h>
Public Types | |
enum | Enum { UNDEFINED = 0, FAST, INTERACTIVE, OFFLINE, DEFAULT = INTERACTIVE } |
Public Member Functions | |
AcousticUsage () | |
Create a new acoustic usage with the default usage. More... | |
AcousticUsage (Enum newUsage) | |
Create a new acoustic usage with the specified acoustic usage enum value. More... | |
operator Enum () const | |
Convert this acoustic usage to an enum value. More... | |
String | toString () const |
Return a string representation of the acoustic usage. More... | |
operator String () const | |
Convert this acoustic usage into a string representation. More... | |
A class that specifies how the output of an acoustic simluation will be used.
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inline |
Create a new acoustic usage with the default usage.
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inline |
Create a new acoustic usage with the specified acoustic usage enum value.
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inline |
Convert this acoustic usage to an enum value.
String om::sound::acoustics::base::AcousticUsage::toString | ( | ) | const |
Return a string representation of the acoustic usage.
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inline |
Convert this acoustic usage into a string representation.