A class that stores a value for a shader parameter.
More...
#include <omGraphicsShaderParameterValue.h>
A class that stores a value for a shader parameter.
A shader parameter value is a signed integer.
om::graphics::materials::ShaderParameterValue::ShaderParameterValue |
( |
| ) |
|
|
inline |
Create a new shader parameter value object with the default value of 0.
om::graphics::materials::ShaderParameterValue::ShaderParameterValue |
( |
Int |
newValue | ) |
|
|
inline |
Create a new shader parameter value object with the specified value.
Int om::graphics::materials::ShaderParameterValue::getValue |
( |
| ) |
const |
|
inline |
Return the integer value stored by this shader parameter value.
void om::graphics::materials::ShaderParameterValue::setValue |
( |
Int |
newValue | ) |
|
|
inline |
Set the integer value stored by this shader parameter value.
om::graphics::materials::ShaderParameterValue::operator Int |
( |
| ) |
const |
|
inline |
Convert this shader parameter to an integer value.
The documentation for this class was generated from the following file: