A class that manages the internal physics state for a scene.
More...
#include <omEnginePhysicsSceneContext.h>
A class that manages the internal physics state for a scene.
om::engine::physics::PhysicsSceneContext::PhysicsSceneContext |
( |
| ) |
|
Create a new empty physics scene context.
PhysicsScene* om::engine::physics::PhysicsSceneContext::getScene |
( |
| ) |
const |
|
inline |
Return a pointer to the physics scene that contains the simulation state.
virtual void om::engine::physics::PhysicsSceneContext::addResource |
( |
const OpaqueResource & |
resource | ) |
|
|
virtual |
Add a new resource to the scene context.
virtual void om::engine::physics::PhysicsSceneContext::removeResource |
( |
const OpaqueResource & |
resource | ) |
|
|
virtual |
Remove a resource from the scene context.
virtual void om::engine::physics::PhysicsSceneContext::clearResources |
( |
| ) |
|
|
virtual |
virtual const ResourceType& om::engine::physics::PhysicsSceneContext::getResourceType |
( |
| ) |
const |
|
virtual |
const ResourceType om::engine::physics::PhysicsSceneContext::RESOURCE_TYPE |
|
static |
The resource type for a physics scene context.
The documentation for this class was generated from the following file: