Om
1.0.0
A universal framework for multimedia simulation
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A class that manages the prototypes that are currently being simulated by the engine. More...
#include <omEnginePrototypeSystem.h>
Public Member Functions | |
PrototypeSystem () | |
Create a new default prototype system. More... | |
virtual void | update (EngineContext &engine, const Time &dt) |
Update the prototype state for the engine context. More... | |
virtual void | addComponent (const ResourceType &type, void *component, EngineContext &engine) |
Update the internal state of the system for a component that was added to the engine. More... | |
virtual void | removeComponent (const ResourceType &type, void *component, EngineContext &engine) |
Update the internal state of the system for a component that was removed from the engine. More... | |
Public Member Functions inherited from om::engine::base::EngineSystem | |
virtual | ~EngineSystem () |
Destroy a system and release all internal resources. More... | |
const SystemType & | getType () const |
Return an enum value indicating the semantic type of this engine system. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from om::engine::base::EngineSystem | |
EngineSystem () | |
Create a new engine system with the UNDEFINED system type. More... | |
EngineSystem (const SystemType &newSystemType) | |
Create a new engine system with the specified system type. More... | |
A class that manages the prototypes that are currently being simulated by the engine.
om::engine::base::PrototypeSystem::PrototypeSystem | ( | ) |
Create a new default prototype system.
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virtual |
Update the prototype state for the engine context.
Reimplemented from om::engine::base::EngineSystem.
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virtual |
Update the internal state of the system for a component that was added to the engine.
Reimplemented from om::engine::base::EngineSystem.
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virtual |
Update the internal state of the system for a component that was removed from the engine.
Reimplemented from om::engine::base::EngineSystem.