Om
1.0.0
A universal framework for multimedia simulation
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A class that enumerates the different standard engine system types. More...
#include <omEngineSystemType.h>
Public Types | |
enum | Enum { UNDEFINED = 0, GRAPHICS = 1, PHYSICS = 2, SOUND = 3, ACOUSTICS = 4, ANIMATION = 5, CONNECTIONS = 6, INPUT = 7, SCENE = 8, PROTOTYPE = 8 } |
An enum type which represents the different standard system types. More... | |
Public Member Functions | |
SystemType () | |
Create a new system type with the UNDEFINED type enum value. More... | |
SystemType (Enum newUsage) | |
Create a new system type with the specified system type enum value. More... | |
operator Enum () const | |
Convert this system type type to an enum value. More... | |
String | toString () const |
Return a string representation of the system type. More... | |
operator String () const | |
Convert this system type into a string representation. More... | |
A class that enumerates the different standard engine system types.
An enum type which represents the different standard system types.
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inline |
Create a new system type with the UNDEFINED type enum value.
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inline |
Create a new system type with the specified system type enum value.
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inline |
Convert this system type type to an enum value.
String om::engine::base::SystemType::toString | ( | ) | const |
Return a string representation of the system type.
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inline |
Convert this system type into a string representation.