Om  1.0.0
A universal framework for multimedia simulation
Public Member Functions | Static Public Attributes | List of all members
om::sound::acoustics::objects::SoundListener Class Reference

A class that represents a sound listener in a virtual acoustic context. More...

#include <omSoundListener.h>

Inheritance diagram for om::sound::acoustics::objects::SoundListener:
om::sound::acoustics::objects::SoundTransducer om::sound::acoustics::objects::SoundSceneObject om::sound::acoustics::contexts::AcousticContextObject

Public Member Functions

 SoundListener ()
 Create a default sound listener positioned at the origin. More...
 
 SoundListener (const Vector3f &newPosition, Float newRadius)
 Create a sound listener with the specified position and radius. More...
 
Float getSensitivity () const
 
void setSensitivity (Float newSensitivity)
 Set the conversion factor in decibels converting from pascals to full-scale digital audio (e.g. [-1,1]). More...
 
const ChannelLayoutgetChannelLayout () const
 Return the channel layout that should be used for the listener's output audio. More...
 
void setChannelLayout (const ChannelLayout &newChannelLayout)
 Set the channel layout that should be used for the listener's output audio. More...
 
SoundResult render (SoundBuffer &outputBuffer, Size numSamples) const
 Render the specified number of samples from this listener to an output buffer. More...
 
virtual Bool setContext (AcousticContext *newContext)
 Set a pointer to the acoustics context this context object should use to do simulation. More...
 
SoundListenerID getID () const
 Return the ID of this sound listener within its current acoustic context. More...
 
virtual Bool addSceneObjects (SoundSceneID sceneID)
 Add internal context objects to the scene with the specified ID. More...
 
virtual Bool removeSceneObjects (SoundSceneID sceneID)
 Remove internal context objects from the scene with the specified ID. More...
 
- Public Member Functions inherited from om::sound::acoustics::objects::SoundTransducer
 SoundTransducer ()
 Create a default sound transducer positioned at the origin. More...
 
 SoundTransducer (const Vector3f &newPosition, Float newRadius)
 Create a sound transducer with the specified position and radius. More...
 
const Vector3fgetPosition () const
 Return the position of this transducer. More...
 
void setPosition (const Vector3f &newPosition)
 Set the position of this transducer. More...
 
const Matrix3fgetOrientation () const
 Return the orientation of this transducer. More...
 
void setOrientation (const Matrix3f &newOrientation)
 Set the orientation of this transducer. More...
 
const Vector3fgetScale () const
 Return the scale of the transducer. More...
 
void setScale (Float newScale)
 Set the scale of the transducer uniformly for all dimensions. More...
 
void setScale (const Vector3f &newScale)
 Set the scale of the transducer. More...
 
const Transform3fgetTransform () const
 Return the transformation for this transducer between its local and parent coordinate frame. More...
 
void setTransform (const Transform3f &newTransform)
 Set the transformation for this transducer between its local and parent coordinate frame. More...
 
const Vector3fgetVelocity () const
 Return the world-space linear velocity of this tranducer in meters per second. More...
 
void setVelocity (const Vector3f &newVelocity)
 Set the world-space linear velocity of this tranducer in meters per second. More...
 
const Vector3fgetAngularVelocity () const
 Return the world-space angular velocity of this tranducer in radians per second. More...
 
void setAngularVelocity (const Vector3f &newAngularVelocity)
 Set the world-space angular velocity of this tranducer in radians per second. More...
 
Float getRadius () const
 Return the nominal radius of the transducer's spherical representation. More...
 
void setRadius (Float newRadius)
 Set the nominal radius of the transducer's spherical representation. More...
 
Size getShapeCount () const
 Return the number of shapes that this transducer has. More...
 
SoundShapegetShape (Index shapeIndex) const
 Return a pointer to the shape for this transducer at the specified index. More...
 
Bool addShape (SoundShape *newShape)
 Add a new shape to this transducer. More...
 
Bool setShape (Index shapeIndex, SoundShape *newShape)
 Set the shape for this transducer at the specified index. More...
 
Bool removeShape (Index shapeIndex)
 Remove the shape from this transducer at the specified index. More...
 
Bool removeShape (const SoundShape *shape)
 Remove the specified shape from this transducer. More...
 
void clearShapes ()
 Remove all shapes from this transducer. More...
 
Float getPriority () const
 Return a number indicating the priority for this sound transducer. More...
 
void setPriority (Float newPriority)
 Set a number indicating the priority for this sound transducer. More...
 
SampleRate getSampleRate () const
 Return the sample rate that should be used for this transducer. More...
 
void setSampleRate (SampleRate newSampleRate)
 Set the sample rate that should be used for this transducer. More...
 
DTFgetDTF () const
 Return a pointer to the optional directional transfer function for this sound source. More...
 
void setDTF (DTF *newDTF)
 Set a pointer to the optional directional transfer function for this sound transducer. More...
 
SoundTransducerFlagsgetFlags ()
 Return a reference to an object which contains boolean parameters of the sound transducer. More...
 
const SoundTransducerFlagsgetFlags () const
 Return an object which contains boolean parameters of the sound transducer. More...
 
void setFlags (const SoundTransducerFlags &newFlags)
 Set an object which contains boolean parameters of the sound transducer. More...
 
Bool flagIsSet (SoundTransducerFlags::Flag flag) const
 Return whether or not the specified boolan flag is set for this sound transducer. More...
 
void setFlag (SoundTransducerFlags::Flag flag, Bool newIsSet=true)
 Set whether or not the specified boolan flag is set for this sound transducer. More...
 
Bool getIsEnabled () const
 Return whether or not this source is enabled for sound propagation and rendering. More...
 
void setIsEnabled (Bool newIsEnabled)
 Set whether or not this source should be enabled for sound propagation and rendering. More...
 
- Public Member Functions inherited from om::sound::acoustics::contexts::AcousticContextObject
virtual ~AcousticContextObject ()
 Destory this acoustics context object. More...
 
AcousticContextgetContext () const
 Return a pointer to the acoustics context this context object is using to do simulation. More...
 
Bool clearContext ()
 Clear the previous context from this object. More...
 

Static Public Attributes

static const ResourceType RESOURCE_TYPE
 The resource type for a sound listener. More...
 

Additional Inherited Members

- Protected Member Functions inherited from om::sound::acoustics::contexts::AcousticContextObject
 AcousticContextObject ()
 Create a new acoustics context object that doesn't have an associated acoustics context. More...
 
 AcousticContextObject (AcousticContext *newContext)
 Create a new acoustics context object that uses the specified context for simulation. More...
 
- Protected Attributes inherited from om::sound::acoustics::contexts::AcousticContextObject
AcousticContextcontext
 A pointer to the acoustics context this object is using. More...
 

Detailed Description

A class that represents a sound listener in a virtual acoustic context.

Constructor & Destructor Documentation

om::sound::acoustics::objects::SoundListener::SoundListener ( )

Create a default sound listener positioned at the origin.

om::sound::acoustics::objects::SoundListener::SoundListener ( const Vector3f newPosition,
Float  newRadius 
)

Create a sound listener with the specified position and radius.

Member Function Documentation

Float om::sound::acoustics::objects::SoundListener::getSensitivity ( ) const
inline

This is used to calibrate the volume of the listener's final sound output with respect to a normal listening level.

void om::sound::acoustics::objects::SoundListener::setSensitivity ( Float  newSensitivity)
inline

Set the conversion factor in decibels converting from pascals to full-scale digital audio (e.g. [-1,1]).

This is used to calibrate the volume of the listener's final sound output with respect to a normal listening level.

const ChannelLayout& om::sound::acoustics::objects::SoundListener::getChannelLayout ( ) const
inline

Return the channel layout that should be used for the listener's output audio.

void om::sound::acoustics::objects::SoundListener::setChannelLayout ( const ChannelLayout newChannelLayout)
inline

Set the channel layout that should be used for the listener's output audio.

SoundResult om::sound::acoustics::objects::SoundListener::render ( SoundBuffer outputBuffer,
Size  numSamples 
) const

Render the specified number of samples from this listener to an output buffer.

virtual Bool om::sound::acoustics::objects::SoundListener::setContext ( AcousticContext newContext)
virtual

Set a pointer to the acoustics context this context object should use to do simulation.

Reimplemented from om::sound::acoustics::contexts::AcousticContextObject.

SoundListenerID om::sound::acoustics::objects::SoundListener::getID ( ) const
inline

Return the ID of this sound listener within its current acoustic context.

virtual Bool om::sound::acoustics::objects::SoundListener::addSceneObjects ( SoundSceneID  sceneID)
virtual

Add internal context objects to the scene with the specified ID.

Reimplemented from om::sound::acoustics::objects::SoundSceneObject.

virtual Bool om::sound::acoustics::objects::SoundListener::removeSceneObjects ( SoundSceneID  sceneID)
virtual

Remove internal context objects from the scene with the specified ID.

Reimplemented from om::sound::acoustics::objects::SoundSceneObject.

Member Data Documentation

const ResourceType om::sound::acoustics::objects::SoundListener::RESOURCE_TYPE
static

The resource type for a sound listener.


The documentation for this class was generated from the following file: