A class that manages the internal graphics state for a scene.
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#include <omEngineGraphicsSceneContext.h>
A class that manages the internal graphics state for a scene.
om::engine::graphics::GraphicsSceneContext::GraphicsSceneContext |
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Create a new empty graphics scene context.
GraphicsScene* om::engine::graphics::GraphicsSceneContext::getScene |
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const |
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inline |
Return a pointer to the graphics scene that contains the graphics objects.
virtual void om::engine::graphics::GraphicsSceneContext::addResource |
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const OpaqueResource & |
resource | ) |
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virtual |
Add a new resource to the scene context.
virtual void om::engine::graphics::GraphicsSceneContext::removeResource |
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const OpaqueResource & |
resource | ) |
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virtual |
Remove a resource from the scene context.
virtual void om::engine::graphics::GraphicsSceneContext::clearResources |
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virtual |
virtual const ResourceType& om::engine::graphics::GraphicsSceneContext::getResourceType |
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const |
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virtual |
const ResourceType om::engine::graphics::GraphicsSceneContext::RESOURCE_TYPE |
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static |
The resource type for a graphics scene context.
The documentation for this class was generated from the following file: