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Om
1.0.0
A universal framework for multimedia simulation
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A namespace containing engine code that handles graphics rendering for the engine. More...
Classes | |
| class | BoneTensor |
| A class that handles the interaction of a bone with a generic tensor. More... | |
| class | BoneTrajectory |
| A class that handles the interaction of a bone's transformation with a generic trajectory. More... | |
| class | CameraTensor |
| A class that handles the interaction of a camera with a generic tensor. More... | |
| class | CameraTrajectory |
| A class that handles the interaction of a camera's transformation with a generic trajectory. More... | |
| class | GraphicsObjectTensor |
| A class that handles the interaction of a graphics object with a generic tensor. More... | |
| class | GraphicsObjectTrajectory |
| A class that handles the interaction of a graphics object's trajectory with a generic trajectory. More... | |
| class | GraphicsSceneContext |
| A class that manages the internal graphics state for a scene. More... | |
| class | GraphicsSystem |
| A class that handles rendering of graphics data for an entity component engine. More... | |
A namespace containing engine code that handles graphics rendering for the engine.
1.8.11