A class that facilitates creation of a simple graphics rendering context in a native GUI window.
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| GraphicsContextWindow (const UTF8String &title, const Size2D &size) |
| Create a centered graphics context window with the specified size. More...
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| GraphicsContextWindow (const UTF8String &title, const Size2D &size, const Vector2i &position) |
| Create a centered graphics context window with the specified size and position. More...
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| ~GraphicsContextWindow () |
| Destroy this context window, releasing all non-shared resources. More...
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gui::Window * | getWindow () |
| Return a pointer to the underlying window of this graphics context window. More...
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const gui::Window * | getWindow () const |
| Return a const pointer to the underlying window of this graphics context window. More...
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Size2D | getFrameSize () const |
| Return the size in pixels of this graphics context window's outside area (including title bar, frame). More...
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Size2D | getContentSize () const |
| Return the size in pixels of this graphics context window's content area. More...
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Bool | setContentSize (const Size2D &newSize) |
| Set the size in pixels of this graphics context window's content area. More...
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Vector2i | getPosition () const |
| Get the position of the window relative to the top left corner of the screen (in pixels). More...
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Bool | setPosition (const Vector2i &position) |
| Set the position of the window relative to the top left corner of the screen (in pixels). More...
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Bool | center () |
| Center the window within the screen where it currently resides. More...
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UTF8String | getTitle () const |
| Return the title string for this window. More...
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Bool | setTitle (const UTF8String &newTitle) |
| Set the title string for this window. More...
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Bool | moveToFront () |
| Move the window to the front of the window order (in it's level) within an application. More...
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Bool | moveToBack () |
| Move the window to the back of the window order, beneath all windows but the desktop. More...
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Bool | getIsVisible () const |
| Return whether or not the window is currently visible. More...
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Bool | setIsVisible (Bool newIsVisible) |
| Set whether or not the window should be visible. More...
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Bool | getIsMinimized () const |
| Return a boolean value indicating whether or not a window is currently minimized. More...
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Bool | setIsMinimized (Bool newIsMinimized) |
| Set a boolean value determining whether or not a window should be minimized. More...
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Bool | getIsMaximized () const |
| Return a boolean value indicating whether or not a window is currently maximized. More...
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Bool | setIsMaximized (Bool newIsMaximized) |
| Set a boolean value determining whether or not a window should be maximized. More...
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Bool | getIsFloating () const |
| Return whether or not the window is floating (always in front of normal windows). More...
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Bool | setIsFloating (Bool newIsFloating) |
| Set whether or not the window is floating (always in front of normal windows). More...
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Bool | getIsResizable () const |
| Return whether or not the window is able to be resized by the GUI user. More...
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void | setIsResizable (Bool newIsResizable) |
| Set whether or not the window is able to be resized by the GUI user. More...
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Bool | getIsMovable () const |
| Return whether or not the window is able to be moved by the GUI user. More...
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void | setIsMovable (Bool newIsMovable) |
| Set whether or not the window is able to be resized by the GUI user. More...
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Bool | getIsClosable () const |
| Return whether or not the window is able to be closed by the GUI user. More...
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void | setIsClosable (Bool newIsClosable) |
| Set whether or not the window is able to be closed by the GUI user. More...
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Bool | getIsFullscreen () const |
| Return whether or not this graphics context window is in fullscreen mode. More...
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Bool | setIsFullscreen (Bool newIsFullscreen) |
| Set whether or not this graphics context window is in fullscreen mode. More...
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Bool | setIsFullscreen (Bool newIsFullscreen, const Display &display) |
| Set whether or not this graphics context window is in fullscreen mode. More...
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gui::MenuBar * | getMenu () const |
| Return a pointer to the window's menu. More...
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Bool | setMenu (gui::MenuBar *newMenu) |
| Set a pointer to the menu of the window. More...
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Bool | startDrawing (const GraphicsDeviceType &deviceType, const RenderedPixelFormat &pixelFormat, const GraphicsContextFlags &flags) |
| Start a background rendering thread for the context window that creates a context with the given attributes. More...
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void | stopDrawing () |
| A method called when the user want to stop the rendering thread for this window. More...
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Bool | isDrawing () const |
| Return whether or not the context window is currently drawing. More...
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const Shared< GraphicsDevice > & | getDevice () const |
| Return a pointer to the graphics device that is being used to render this window. More...
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const Shared< GraphicsContext > & | getContext () const |
| Return a pointer to the graphics context that is being used to render this window. More...
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const Time & | getMinFrameTime () const |
| Return the minimum time that can elapse between successive frames, acting as a framerate limiter. More...
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void | setMinFrameTime (const Time &newMinFrameTime) |
| Set the minimum time that can elapse between successive frames, acting as a framerate limiter. More...
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Float | getMaxFrameRate () const |
| Return the maximum frame rate at which this render window will be drawn. More...
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void | setMaxFrameRate (Float newMaxFrameRate) |
| Return the maximum frame rate at which this render window will be drawn. More...
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Delegate & | getDelegate () |
| Return an object that handles events for this context window. More...
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const Delegate & | getDelegate () const |
| Return an object that handles events for this context window. More...
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void | setDelegate (const Delegate &newDelegate) |
| Set an object that handles events for this context window. More...
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virtual void * | getInternalPointer () const |
| Return a pointer to the OS-specific object that represents this element. More...
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| GUIObject () |
| Create a default visible GUI object positioned at the origin (0,0) with 0 width and 0 height. More...
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| GUIObject (const RectangleStyle &newRectangleStyle) |
| Create a visible GUI object positioned at the origin (0,0) with 0 width and 0 height and the given rectangle style. More...
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| GUIObject (const Rectangle &newRectangle) |
| Create a visible GUI object that occupies the specified rectangle. More...
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| GUIObject (const Rectangle &newRectangle, const RectangleStyle &newRectangleStyle) |
| Create a visible GUI object that occupies the specified rectangle and rectangle style. More...
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virtual | ~GUIObject () |
| Destory the GUI object, releasing all internal resources. More...
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const Rectangle & | getRectangle () const |
| Return a reference to this GUI object's rectangle. More...
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const Vector3f & | getSize () const |
| Return a reference to the 3D size of this object along each of its local axes. More...
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const Vector2f & | getSizeXY () const |
| Return a reference to the 2D scaling factor of this object along each of its local axes. More...
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virtual Bool | setSize (const Vector3f &newSize) |
| Set the 3D size of this object along each of its local axes. More...
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Bool | setSize (const Vector2f &newSizeXY) |
| Set the 2D size of this object along the X and Y local axes. More...
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Bool | setSize (Float newWidth, Float newHeight) |
| Set the 2D size of this object along the X and Y local axes. More...
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Bool | setSizeX (Float newWidth) |
| Set the size of this object along the X axis. More...
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Bool | setSizeY (Float newHeight) |
| Set the size of this object along the Y axis. More...
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Bool | setSizeZ (Float newDepth) |
| Set the size of this object along the Z axis. More...
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virtual Bool | resizeForContent () |
| Resize this object to fit tightly around its contents, if possible. More...
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void | fillParent (const Vector3f &parentSize) |
| Resize and resposition this object so that it fills the specified parent bounding box size. More...
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const Vector3f & | getScale () const |
| Return a reference to the 3D scaling factor of this object along each of its local axes. More...
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const Vector2f & | getScaleXY () const |
| Return a reference to the 2D scaling factor of this object along each of its local axes. More...
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virtual Bool | setScale (const Vector3f &newScale) |
| Set the 3D scaling factor of this object along each of its local axes. More...
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Bool | setScale (const Vector2f &newScaleXY) |
| Set the 2D scaling factor of this object along the X and Y local axes. More...
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Bool | setScale (Float newScaleX, Float newScaleY) |
| Set the 2D scaling factor of this object along the X and Y local axes. More...
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Bool | setScale (Float newScale) |
| Set the scaling factor of this object along all 3 axes. More...
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const Vector3f & | getPosition () const |
| Return the position of this GUI object's origin relative to its parent's coordinate origin. More...
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const Vector2f & | getPositionXY () const |
| Return the 2D position of this GUI object's origin relative to its parent's coordinate origin. More...
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Bool | setPosition (const Vector2f &newPosition) |
| Set the position of this GUI object's origin relative to its parent's coordinate origin. More...
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virtual Bool | setPosition (const Vector3f &newPosition) |
| Set the position of this GUI object's origin relative to its parent's coordinate origin. More...
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const Matrix3f & | getRotation () const |
| Return a 3x3 orthonormal matrix indicating the basis of this object's coordinate frame. More...
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virtual Bool | setRotation (const Matrix3f &newRotation) |
| Set a 3x3 orthonormal matrix indicating the basis of this object's coordinate frame. More...
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Bool | setRotation (Float radians) |
| Set the rotation of this GUI object to be along the Z-axis with a rotation specified in radians. More...
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Bool | setRotationDegrees (Float degrees) |
| Set the rotation of this GUI object to be along the Z-axis with a rotation specified in degrees. More...
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Origin & | getOrigin () |
| Return the alignment of the coordinate origin for this object. More...
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const Origin & | getOrigin () const |
| Return the alignment of the coordinate origin for this object. More...
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virtual Bool | setOrigin (const Origin &newPositionOrigin) |
| Set the alignment of the coordinate origin for this object. More...
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void | setOrigin (Origin::XOrigin newXOrigin, Origin::YOrigin newYOrigin) |
| Set the XY alignment of the coordinate origin for this object. More...
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void | setOrigin (Origin::XOrigin newXOrigin, Origin::YOrigin newYOrigin, Origin::ZOrigin newZOrigin) |
| Set the XYZ alignment of the coordinate origin for this object. More...
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AABB2f | getBoundsInParent (const AABB2f &parentBounds) const |
| Return the 2D bounding box of this object in the coordinate frame of the specified parent bounding box. More...
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AABB3f | getBoundsInParent (const AABB3f &parentBounds) const |
| Return the 3D bounding box of this object in the coordinate frame of the specified parent bounding box. More...
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AABB2f | getLocalBoundsXY () const |
| Return the 2D bounding box of this object in its local coordinate frame. More...
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AABB3f | getLocalBounds () const |
| Return the 3D bounding box of this object in its local coordinate frame. More...
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Vector2f | getLocalCenterXY () const |
| Return the 2D center of this object's rectangle in its local coordinate frame. More...
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Vector3f | getLocalCenter () const |
| Return the 3D center of this object's rectangle in its local coordinate frame. More...
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Matrix4f | getTransformMatrix (const AABB3f &parentBounds) const |
| Return the object-space-to-parent-space homogeneous transformation matrix for the given parent bounding box. More...
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Vector2f | transformToLocal (const Vector2f &pointInParent, const AABB2f &parentBounds) const |
| Transform a 3D point in the parent coordinate system into this object's coordinate system. More...
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Vector3f | transformToLocal (const Vector3f &pointInParent, const AABB3f &parentBounds) const |
| Transform a 3D point in the parent coordinate system into this object's coordinate system. More...
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Vector2f | transformFromLocal (const Vector2f &localPoint, const AABB2f &parentBounds) const |
| Transform a 2D point in this object's local coordinate system into its parent's coordinate system. More...
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Vector3f | transformFromLocal (const Vector3f &localPoint, const AABB3f &parentBounds) const |
| Transform a 3D point in this object's local coordinate system into its parent's coordinate system. More...
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Vector2f | transformVectorToLocal (const Vector2f &vectorInParent) const |
| Transform a 3D vector in the parent coordinate system into this object's coordinate system. More...
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Vector3f | transformVectorToLocal (const Vector3f &vectorInParent) const |
| Transform a 3D vector in the parent coordinate system into this object's coordinate system. More...
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Vector2f | transformVectorFromLocal (const Vector2f &localVector) const |
| Transform a 2D vector in this object's local coordinate system into its parent's coordinate system. More...
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Vector3f | transformVectorFromLocal (const Vector3f &localVector) const |
| Transform a 3D vector in this object's local coordinate system into its parent's coordinate system. More...
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MouseButtonEvent | transformEventToLocal (const MouseButtonEvent &event, const AABB2f &parentBounds) const |
| Transform a mouse button event in the parent coordinate system into this object's coordinate system. More...
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MouseButtonEvent | transformEventFromLocal (const MouseButtonEvent &event, const AABB2f &parentBounds) const |
| Transform a mouse button event in this object's local coordinate system into its parent's coordinate system. More...
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MouseMotionEvent | transformEventToLocal (const MouseMotionEvent &event, const AABB2f &parentBounds) const |
| Transform a mouse motion event in the parent coordinate system into this object's coordinate system. More...
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MouseMotionEvent | transformEventFromLocal (const MouseMotionEvent &event, const AABB2f &parentBounds) const |
| Transform a mouse motion event in this object's local coordinate system into its parent's coordinate system. More...
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MouseWheelEvent | transformEventToLocal (const MouseWheelEvent &event, const AABB2f &parentBounds) const |
| Transform a mouse wheel event in the parent coordinate system into this object's coordinate system. More...
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MouseWheelEvent | transformEventFromLocal (const MouseWheelEvent &event, const AABB2f &parentBounds) const |
| Transform a mouse wheel event in this object's local coordinate system into its parent's coordinate system. More...
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virtual Bool | containsLocalPoint (const Vector2f &localPoint) const |
| Return whether or not this GUI object contains the specified local 2D point within its local bounds. More...
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virtual Bool | containsLocalPoint (const Vector3f &localPoint) const |
| Return whether or not this GUI object contains the specified local 3D point within its local bounds. More...
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AABB2f | getLocalContentBoundsXY () const |
| Return the 2D bounding box for the object's rectangle inside area in its local coordinate frame. More...
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virtual AABB3f | getLocalContentBounds () const |
| Return the 3D bounding box for the object's rectangle inside area in its local coordinate frame. More...
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GUIStyle * | getStyle () const |
| Return a pointer to the style object to use when drawing this GUI object. More...
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void | setStyle (GUIStyle *newStyle) |
| Set a pointer to the style object to use when drawing this GUI object. More...
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const RectangleStyle & | getRectangleStyle () const |
| Return an object that describes the style of the main outside rectangle of this object. More...
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virtual Bool | setRectangleStyle (const RectangleStyle &newRectangleStyle) |
| Set an object that describes the style of the main outside rectangle of this object. More...
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const Border & | getBorder () const |
| Return an object that describes the border for this object's main rectangle. More...
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virtual Bool | setBorder (const Border &newBorder) |
| Set an object that describes the border for this object's main rectangle. More...
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Float | getBorderWidth () const |
| Return the width of this object's main rectangle border. More...
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Bool | setBorderWidth (Float newWidth) |
| Set the width of this object's main rectangle border. More...
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Float | getBorderRadius () const |
| Return the corner radius of this object's main rectangle border. More...
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Bool | setBorderRadius (Float newRadius) |
| Set the corner radius of this object's main rectangle border. More...
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const Margin & | getBorderMargin () const |
| Return an object that describes the padding between the exterior and interior of the object's main rectangle. More...
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Bool | setBorderMargin (const Margin &newMargin) |
| Set an object that describes the padding between the exterior and interior of the object's main rectangle. More...
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const Color4f & | getBackgroundColor () const |
| Return the background color for this object's main rectangle. More...
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virtual Bool | setBackgroundColor (const Color4f &newBackgroundColor) |
| Set the background color for this object's main rectangle. More...
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const Color4f & | getBorderColor () const |
| Return the border color used when rendering the object's main rectangle. More...
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virtual Bool | setBorderColor (const Color4f &newBorderColor) |
| Set the border color used when rendering the object's main rectangle. More...
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const GUIObjectFlags & | getFlags () const |
| Return a const reference to the flags for this GUI object. More...
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Bool | flagIsSet (GUIObjectFlags::Flag flag) const |
| Return whether or not the specified boolan flag is set for this GUI object. More...
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virtual Bool | setFlags (const GUIObjectFlags &newFlags) |
| Set the flags for this GUI object. More...
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Bool | setFlag (GUIObjectFlags::Flag flag, Bool newIsSet=true) |
| Set whether or not the specified boolan flag is set for this GUI object. More...
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Bool | getIsVisible () const |
| Return whether or not this GUI object should be drawn to the screen. More...
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void | setIsVisible (Bool newIsVisible) |
| Set whether or not this GUI object should be drawn to the screen. More...
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Bool | hasFocus () const |
| Return whether or not this GUI object currently has keyboard focus at its level in the GUI hierarchy. More...
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virtual Bool | setFocus (Bool newHasFocus) |
| Set whether or not this GUI object currently has keyboard focus at its level in the GUI hierarchy. More...
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virtual void | update (Float dt) |
| Update the current internal state of this object for the specified time interval in seconds. More...
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virtual Bool | drawSelf (GUIRenderer &renderer, const AABB3f &parentBounds) const |
| Draw this object using the specified GUI renderer to the given parent coordinate system bounds. More...
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Public Member Functions inherited from om::gui::input::InputHandler |
virtual | ~InputHandler () |
| Destroy an input handler. More...
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virtual Bool | guiEvent (const GUIEvent &event) |
| Handle the specified GUI event that occured when this object had focus. More...
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virtual Bool | textEvent (const TextEvent &event) |
| Handle the specified text input event that occured when this object had focus. More...
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virtual Bool | keyEvent (const KeyEvent &event) |
| Handle the specified keyboard event that occured when this object had focus. More...
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virtual Bool | mouseButtonEvent (const MouseButtonEvent &event) |
| Handle the specified mouse button event that occurred. More...
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virtual Bool | mouseMotionEvent (const MouseMotionEvent &event) |
| Handle the specified mouse motion event that occurred. More...
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virtual Bool | mouseWheelEvent (const MouseWheelEvent &event) |
| Handle the specified mouse wheel event that occurred. More...
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