Om  1.0.0
A universal framework for multimedia simulation
Namespaces | Classes
om::graphics::devices Namespace Reference

A namespace that handles interfacing with hardware graphics devices. More...

Namespaces

 opengl
 A namespace that contains classes that use OpenGL for rendering.
 

Classes

class  DeviceResource
 A class that represents the base class for a hardware-based graphics device resource. More...
 
class  DownloadRequest
 A class specifies additional parameters for downloading data from a graphics context. More...
 
class  GraphicsContext
 A class that represents an instance of a graphics device renderer. More...
 
class  GraphicsContextCapabilities
 A class that encapsulates the different capabilities that a graphics context can have. More...
 
class  GraphicsContextFlags
 A class that encapsulates the different flags that a graphics context can have. More...
 
class  GraphicsContextObject
 The base class for objects that use a graphics context to do rendering. More...
 
class  GraphicsContextRenderer
 A class that facilitates creation of a graphics rendering context that renders to one or more gui::RenderView. More...
 
class  GraphicsContextWindow
 A class that facilitates creation of a simple graphics rendering context in a native GUI window. More...
 
class  GraphicsDevice
 A class that represents an interface to a graphics device driver. More...
 
class  GraphicsDeviceManager
 A class that enumerates the available graphics devices for this system. More...
 
class  GraphicsDeviceType
 A class that enumerates the different possible types of GraphicsDevice that may exist. More...
 
class  RenderedPixelFormat
 A class that describes the attributes of a framebuffer pixel format when creating a GraphicsContext. More...
 
class  TransferFlags
 A class that specifies the boolean flags for transfering data to/from a graphics context. More...
 
class  UploadRequest
 A class specifies additional parameters for uploading data to a graphics context. More...
 

Detailed Description

A namespace that handles interfacing with hardware graphics devices.