Om
1.0.0
A universal framework for multimedia simulation
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A namespace that handles interfacing with hardware graphics devices. More...
Namespaces | |
opengl | |
A namespace that contains classes that use OpenGL for rendering. | |
Classes | |
class | DeviceResource |
A class that represents the base class for a hardware-based graphics device resource. More... | |
class | DownloadRequest |
A class specifies additional parameters for downloading data from a graphics context. More... | |
class | GraphicsContext |
A class that represents an instance of a graphics device renderer. More... | |
class | GraphicsContextCapabilities |
A class that encapsulates the different capabilities that a graphics context can have. More... | |
class | GraphicsContextFlags |
A class that encapsulates the different flags that a graphics context can have. More... | |
class | GraphicsContextObject |
The base class for objects that use a graphics context to do rendering. More... | |
class | GraphicsContextRenderer |
A class that facilitates creation of a graphics rendering context that renders to one or more gui::RenderView. More... | |
class | GraphicsContextWindow |
A class that facilitates creation of a simple graphics rendering context in a native GUI window. More... | |
class | GraphicsDevice |
A class that represents an interface to a graphics device driver. More... | |
class | GraphicsDeviceManager |
A class that enumerates the available graphics devices for this system. More... | |
class | GraphicsDeviceType |
A class that enumerates the different possible types of GraphicsDevice that may exist. More... | |
class | RenderedPixelFormat |
A class that describes the attributes of a framebuffer pixel format when creating a GraphicsContext. More... | |
class | TransferFlags |
A class that specifies the boolean flags for transfering data to/from a graphics context. More... | |
class | UploadRequest |
A class specifies additional parameters for uploading data to a graphics context. More... | |
A namespace that handles interfacing with hardware graphics devices.