Om
1.0.0
A universal framework for multimedia simulation
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A namespace that contains classes that use OpenGL for rendering. More...
Classes | |
class | OpenGLBuffer |
A class that represents a buffer of vertex attributes stored in GPU memory. More... | |
class | OpenGLContext |
A class that represents an instance of an OpenGL-based renderer. More... | |
class | OpenGLDevice |
A class that represents an interface to an OpenGL device driver. More... | |
class | OpenGLFramebuffer |
A class that enables render-to-texture for OpenGL by specifying textures and their attachment points. More... | |
class | OpenGLShader |
A class that represents an OpenGL hardware-executed shader program. More... | |
class | OpenGLShaderProgram |
A class that represents an OpenGL hardware-executed shading program. More... | |
class | OpenGLShaderProgramLibrary |
A class that contains a set of default shader programs for OpenGL. More... | |
class | OpenGLTexture |
A class that represents an image stored on the graphics hardware. More... | |
Typedefs | |
typedef UInt | OpenGLID |
Define the type that is used to represent an object ID for the OpenGL API. More... | |
typedef UInt | OpenGLEnum |
Define the type that is used to represent an enum value in the OpenGL API. More... | |
A namespace that contains classes that use OpenGL for rendering.
Define the type that is used to represent an object ID for the OpenGL API.
Define the type that is used to represent an enum value in the OpenGL API.