#include <omPhysicsConvexHull.h>
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| Vertex (const Vector3f &newPosition) |
| Create a new convex hull vertex with the specified position and no connecting triangles. More...
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| Vertex (const Vector3f &newPosition, UInt32 trianglesStart, UInt32 newNumTriangles) |
| Create a new convex hull vertex with the specified position and index into the triangle neighbor list. More...
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const SIMDFloat4 & | getPosition () const |
| Return a const reference to the 3D position of this convex hull vertex. More...
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UInt32 | getTriangleCount () const |
| Return the number of triangles that share this convex hull vertex. More...
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om::physics::base::ConvexHull::Vertex::Vertex |
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const Vector3f & |
newPosition | ) |
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inline |
Create a new convex hull vertex with the specified position and no connecting triangles.
om::physics::base::ConvexHull::Vertex::Vertex |
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const Vector3f & |
newPosition, |
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UInt32 |
trianglesStart, |
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UInt32 |
newNumTriangles |
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) |
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inline |
Create a new convex hull vertex with the specified position and index into the triangle neighbor list.
const SIMDFloat4& om::physics::base::ConvexHull::Vertex::getPosition |
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const |
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inline |
Return a const reference to the 3D position of this convex hull vertex.
UInt32 om::physics::base::ConvexHull::Vertex::getTriangleCount |
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const |
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inline |
Return the number of triangles that share this convex hull vertex.
The documentation for this class was generated from the following file: