Om
1.0.0
A universal framework for multimedia simulation
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A namespace that contains physics base classes. More...
Classes | |
class | ConvexHull |
A class that represents a convex polyhedron with triangular faces. More... | |
class | MassState |
A class that represents the mass information of a 3D object. More... | |
class | ObjectFlags |
A class that encapsulates the different boolean flags that a physics object can have. More... | |
class | ObjectState |
A class that represents a 3D object with transformation, velocity, and mass. More... | |
class | PhysicsIntegrator |
A class that specifies how a simulation state is numerically integrated forward in time. More... | |
class | PhysicsMaterial |
A class that describes the physical and simulated properties of a type of material. More... | |
class | TransformState |
A class that represents the transformation of a 3D object in space. More... | |
class | VelocityState |
A class that represents the velocity information of a 3D object. More... | |
Functions | |
template<typename T > | |
math::MatrixND< T, 3, 3 > | transformInertiaTensor (const math::MatrixND< T, 3, 3 > &I, T mass, const math::VectorND< T, 3 > &translation) |
Transform an inertia tensor for an object with a given mass by the specified translation. More... | |
template<typename T > | |
math::MatrixND< T, 3, 3 > | transformInertiaTensor (const math::MatrixND< T, 3, 3 > &I, const math::MatrixND< T, 3, 3 > &orientation) |
Transform an inertia tensor by the specified rotation matrix. More... | |
template<typename T > | |
math::MatrixND< T, 3, 3 > | transformInertiaTensor (const math::MatrixND< T, 3, 3 > &I, T mass, const math::MatrixND< T, 3, 3 > &orientation, const math::VectorND< T, 3 > &translation) |
Transform an inertia tensor for an object with a given mass by the specified orientation and translation. More... | |
A namespace that contains physics base classes.
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inline |
Transform an inertia tensor for an object with a given mass by the specified translation.
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inline |
Transform an inertia tensor by the specified rotation matrix.
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inline |
Transform an inertia tensor for an object with a given mass by the specified orientation and translation.