A class that manages the internal acoustic simulation state for a scene.
More...
#include <omEngineSoundSceneContext.h>
A class that manages the internal acoustic simulation state for a scene.
om::engine::acoustics::SoundSceneContext::SoundSceneContext |
( |
| ) |
|
Create a new empty sound scene context.
SoundScene* om::engine::acoustics::SoundSceneContext::getScene |
( |
| ) |
const |
|
inline |
Return a pointer to the sound scene that contains the simulation state.
virtual void om::engine::acoustics::SoundSceneContext::addResource |
( |
const OpaqueResource & |
resource | ) |
|
|
virtual |
Add a new resource to the scene context.
virtual void om::engine::acoustics::SoundSceneContext::removeResource |
( |
const OpaqueResource & |
resource | ) |
|
|
virtual |
Remove a resource from the scene context.
virtual void om::engine::acoustics::SoundSceneContext::clearResources |
( |
| ) |
|
|
virtual |
virtual const ResourceType& om::engine::acoustics::SoundSceneContext::getResourceType |
( |
| ) |
const |
|
virtual |
const ResourceType om::engine::acoustics::SoundSceneContext::RESOURCE_TYPE |
|
static |
The resource type for a sound scene context.
The documentation for this class was generated from the following file: