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Om
1.0.0
A universal framework for multimedia simulation
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#include "omEngineAcousticsConfig.h"Classes | |
| class | om::engine::acoustics::SoundSceneContext |
| A class that manages the internal acoustic simulation state for a scene. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::engine | |
| A namespace that manages simulations that evolve over time. | |
| om::engine::acoustics | |
| A namespace containing engine code that handles acoustic simulation for the engine. | |
Functions | |
| OM_RESOURCE_TYPE (om::engine::acoustics::SoundSceneContext, om::engine::acoustics::SoundSceneContext::RESOURCE_TYPE) | |
| OM_RESOURCE_TYPE | ( | om::engine::acoustics::SoundSceneContext | , |
| om::engine::acoustics::SoundSceneContext::RESOURCE_TYPE | |||
| ) |
1.8.11