Om
1.0.0
A universal framework for multimedia simulation
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A class that stores a pressure impulse response that is directly suitable for audio rendering. More...
#include <omSoundPressureIR.h>
Public Attributes | |
PODArray< Float, 2, Size, AlignedAllocator< 16 > > | samples |
An array of pressure samples in this pressure IR. More... | |
Float | sampleRate |
The sampling rate for this pressure IR, e.g. how many IR samples per second. More... | |
A class that stores a pressure impulse response that is directly suitable for audio rendering.
PODArray< Float, 2, Size, AlignedAllocator<16> > om::sound::acoustics::base::PressureIR::samples |
An array of pressure samples in this pressure IR.
Float om::sound::acoustics::base::PressureIR::sampleRate |
The sampling rate for this pressure IR, e.g. how many IR samples per second.