Om
1.0.0
A universal framework for multimedia simulation
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#include <omPhysicsContactConstraint.h>
Public Attributes | |
SIMDFloat4 | frame |
The unit-length direction along which this solver is solving. More... | |
SIMDFloat4 | linear1 |
The inverse mass multiplied by the frame direction. More... | |
SIMDFloat4 | linear2 |
The inverse mass multiplied by the frame direction. More... | |
SIMDFloat4 | angular1 |
The inverse inertia tensor applied to cross(r1,frame). More... | |
SIMDFloat4 | angular2 |
The inverse inertia tensor applied to cross(r2,frame). More... | |
SIMDFloat4 om::physics::constraints::ContactConstraint::SolverFrame::frame |
The unit-length direction along which this solver is solving.
SIMDFloat4 om::physics::constraints::ContactConstraint::SolverFrame::linear1 |
The inverse mass multiplied by the frame direction.
SIMDFloat4 om::physics::constraints::ContactConstraint::SolverFrame::linear2 |
The inverse mass multiplied by the frame direction.
SIMDFloat4 om::physics::constraints::ContactConstraint::SolverFrame::angular1 |
The inverse inertia tensor applied to cross(r1,frame).
SIMDFloat4 om::physics::constraints::ContactConstraint::SolverFrame::angular2 |
The inverse inertia tensor applied to cross(r2,frame).