Om
1.0.0
A universal framework for multimedia simulation
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A class that handles animation updates for an entity component engine. More...
#include <omEngineAnimationSystem.h>
Public Member Functions | |
AnimationSystem () | |
Create a new default animation system. More... | |
virtual void | update (EngineContext &engine, const Time &dt) |
Update the state of the entities in the specified engine context for the given timestep. More... | |
Public Member Functions inherited from om::engine::base::EngineSystem | |
virtual | ~EngineSystem () |
Destroy a system and release all internal resources. More... | |
virtual void | addComponent (const ResourceType &type, void *component, EngineContext &engine) |
Update the internal state of the system for a component that was added to the engine. More... | |
virtual void | removeComponent (const ResourceType &type, void *component, EngineContext &engine) |
Update the internal state of the system for a component that was removed from the engine. More... | |
const SystemType & | getType () const |
Return an enum value indicating the semantic type of this engine system. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from om::engine::base::EngineSystem | |
EngineSystem () | |
Create a new engine system with the UNDEFINED system type. More... | |
EngineSystem (const SystemType &newSystemType) | |
Create a new engine system with the specified system type. More... | |
A class that handles animation updates for an entity component engine.
om::engine::animation::AnimationSystem::AnimationSystem | ( | ) |
Create a new default animation system.
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virtual |
Update the state of the entities in the specified engine context for the given timestep.
Reimplemented from om::engine::base::EngineSystem.