Om  1.0.0
A universal framework for multimedia simulation
Public Member Functions | Public Attributes | List of all members
om::editors::base::EditorServices Class Reference

A class that contains external services that a resource editor uses. More...

#include <omEditorServices.h>

Public Member Functions

OM_INLINE EditorServices ()
 Create a new services object with no valid services. More...
 

Public Attributes

ResourceSetresourceSet
 A pointer to the resource set that contains the resource being edited. More...
 
ResourceEditorManagereditorManager
 A pointer to the resource editor manager that provides editor information for different types. More...
 
ResourceManagerresourceManager
 A pointer to a resource manager that provides file serialization and deserialization. More...
 
ResourceSetTranscoderresourceTranscoder
 A pointer to the resource transcoder that enables serialization and instancing of resource types. More...
 
EngineContextengine
 A pointer to the engine context that the editor should use for simulation. More...
 

Detailed Description

A class that contains external services that a resource editor uses.

Constructor & Destructor Documentation

OM_INLINE om::editors::base::EditorServices::EditorServices ( )
inline

Create a new services object with no valid services.

Member Data Documentation

ResourceSet* om::editors::base::EditorServices::resourceSet

A pointer to the resource set that contains the resource being edited.

ResourceEditorManager* om::editors::base::EditorServices::editorManager

A pointer to the resource editor manager that provides editor information for different types.

ResourceManager* om::editors::base::EditorServices::resourceManager

A pointer to a resource manager that provides file serialization and deserialization.

ResourceSetTranscoder* om::editors::base::EditorServices::resourceTranscoder

A pointer to the resource transcoder that enables serialization and instancing of resource types.

EngineContext* om::editors::base::EditorServices::engine

A pointer to the engine context that the editor should use for simulation.


The documentation for this class was generated from the following file: