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Om
1.0.0
A universal framework for multimedia simulation
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#include "materials/omGraphicsMaterialsConfig.h"#include "materials/omGraphicsShaderParameterFlags.h"#include "materials/omGraphicsShaderParameterUsage.h"#include "materials/omGraphicsShaderParameterInfo.h"#include "materials/omGraphicsShaderParameterValue.h"#include "materials/omGraphicsShaderParameter.h"#include "materials/omGraphicsShaderConfiguration.h"#include "materials/omGraphicsConstantVariable.h"#include "materials/omGraphicsTextureVariable.h"#include "materials/omGraphicsVertexVariable.h"#include "materials/omGraphicsConstantBinding.h"#include "materials/omGraphicsTextureBinding.h"#include "materials/omGraphicsVertexBinding.h"#include "materials/omGraphicsShaderLanguage.h"#include "materials/omGraphicsShaderLanguageVersion.h"#include "materials/omGraphicsShaderSource.h"#include "materials/omGraphicsShaderProgramSource.h"#include "materials/omGraphicsShaderProgram.h"#include "materials/omGraphicsShaderProgramLibrary.h"#include "materials/omGraphicsDeviceShader.h"#include "materials/omGraphicsDeviceShaderProgram.h"#include "materials/omGraphicsShaderBindingData.h"#include "materials/omGraphicsConstantSet.h"#include "materials/omGraphicsTechniqueUsage.h"#include "materials/omGraphicsTechnique.h"#include "materials/omGraphicsTechniqueLibrary.h"#include "materials/omGraphicsMaterial.h"
1.8.11