Om
1.0.0
A universal framework for multimedia simulation
|
#include "omGraphicsMaterialsConfig.h"
#include "omGraphicsDeviceShader.h"
#include "omGraphicsConstantVariable.h"
#include "omGraphicsVertexVariable.h"
#include "omGraphicsTextureVariable.h"
Classes | |
class | om::graphics::materials::DeviceShaderProgram |
A class that represents the interface for a hardware-executed shading program. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::materials | |
A namespace containing classes related to graphics materials and shaders. | |