Om
1.0.0
A universal framework for multimedia simulation
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#include "../omGraphicsConfig.h"
#include "../omGraphicsBase.h"
#include "../omGraphicsTextures.h"
#include "../omGraphicsBuffers.h"
#include "../devices/omGraphicsContextObject.h"
#include "../devices/omGraphicsDeviceResource.h"
#include "../devices/omGraphicsContextCapabilities.h"
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::materials | |
A namespace containing classes related to graphics materials and shaders. | |
Typedefs | |
typedef UInt32 | om::graphics::materials::ShaderVariableLocation |
A type which represents the location of a shader variable within a linked shader program. More... | |
typedef UTF8String | om::graphics::materials::ShaderSourceString |
The type of string to use to represent shader source code. More... | |
typedef UTF8StringBuffer | om::graphics::materials::ShaderSourceStringBuffer |