Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsMaterialsConfig.h"
#include "omGraphicsTechniqueUsage.h"
#include "omGraphicsShaderProgramSource.h"
Classes | |
class | om::graphics::materials::ShaderProgram |
A class that contains all information necessary to do a single rendering pass. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::materials | |
A namespace containing classes related to graphics materials and shaders. | |
Functions | |
OM_RESOURCE_TYPE (om::graphics::materials::ShaderProgram, om::graphics::materials::ShaderProgram::RESOURCE_TYPE) | |
OM_RESOURCE_TYPE | ( | om::graphics::materials::ShaderProgram | , |
om::graphics::materials::ShaderProgram::RESOURCE_TYPE | |||
) |