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Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsMaterialsConfig.h"#include "omGraphicsShaderSource.h"#include "omGraphicsShaderLanguage.h"#include "omGraphicsShaderParameter.h"#include "omGraphicsShaderBindingSet.h"Classes | |
| class | om::graphics::materials::ShaderProgramSource |
| A class that represents the interface for a hardware-executed shading program. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::graphics | |
| A namespace containing classes for hardware-based graphics rendering. | |
| om::graphics::materials | |
| A namespace containing classes related to graphics materials and shaders. | |
Functions | |
| OM_RESOURCE_TYPE (om::graphics::materials::ShaderProgramSource, om::graphics::materials::ShaderProgramSource::RESOURCE_TYPE) | |
1.8.11