Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsMaterialsConfig.h"
#include "omGraphicsShaderSource.h"
#include "omGraphicsShaderLanguage.h"
#include "omGraphicsShaderParameter.h"
#include "omGraphicsShaderBindingSet.h"
Classes | |
class | om::graphics::materials::ShaderProgramSource |
A class that represents the interface for a hardware-executed shading program. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::materials | |
A namespace containing classes related to graphics materials and shaders. | |
Functions | |
OM_RESOURCE_TYPE (om::graphics::materials::ShaderProgramSource, om::graphics::materials::ShaderProgramSource::RESOURCE_TYPE) | |