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Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsOpenGLConfig.h"Classes | |
| class | om::graphics::devices::opengl::OpenGLFramebuffer |
| A class that enables render-to-texture for OpenGL by specifying textures and their attachment points. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::graphics | |
| A namespace containing classes for hardware-based graphics rendering. | |
| om::graphics::devices | |
| A namespace that handles interfacing with hardware graphics devices. | |
| om::graphics::devices::opengl | |
| A namespace that contains classes that use OpenGL for rendering. | |
1.8.11