Om
1.0.0
A universal framework for multimedia simulation
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#include "../omGraphicsDevicesConfig.h"
#include "../omGraphicsDevice.h"
#include "../omGraphicsContext.h"
#include "../omGraphicsContextFlags.h"
#include "../omGraphicsPixelFormat.h"
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::devices | |
A namespace that handles interfacing with hardware graphics devices. | |
om::graphics::devices::opengl | |
A namespace that contains classes that use OpenGL for rendering. | |
Typedefs | |
typedef UInt | om::graphics::devices::opengl::OpenGLID |
Define the type that is used to represent an object ID for the OpenGL API. More... | |
typedef UInt | om::graphics::devices::opengl::OpenGLEnum |
Define the type that is used to represent an enum value in the OpenGL API. More... | |