Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsDevicesConfig.h"
#include "omGraphicsContextCapabilities.h"
#include "../omGraphicsBase.h"
#include "../omGraphicsTextures.h"
#include "../omGraphicsMaterials.h"
#include "../omGraphicsBuffers.h"
#include "../omGraphicsCameras.h"
Classes | |
class | om::graphics::devices::GraphicsContext |
A class that represents an instance of a graphics device renderer. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::devices | |
A namespace that handles interfacing with hardware graphics devices. | |