clearFace(Float channelColor, TextureFace face=TextureFace::FRONT, Index mipmapLevel=0) | om::graphics::devices::opengl::OpenGLTexture | virtual |
DeviceResource(GraphicsContext *newContext) | om::graphics::devices::DeviceResource | protected |
DeviceTexture(devices::GraphicsContext *context) | om::graphics::textures::DeviceTexture | inlineprotected |
generateMipmaps() | om::graphics::devices::opengl::OpenGLTexture | virtual |
getContext() const | om::graphics::devices::DeviceResource | inline |
getDimensionCount() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getDownsampleFilter() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getFace(Image &image, const PixelFormat &pixelType, TextureFace face=TextureFace::FRONT, Index mipmapLevel=0) const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getFaceCount() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getFormat() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getID() const | om::graphics::devices::opengl::OpenGLTexture | inline |
getMipmapCount() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getSize(Index dimension) const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getUpsampleFilter() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
getWrapType() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
isCube() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
isResident() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
isValid() const | om::graphics::devices::opengl::OpenGLTexture | virtual |
isValidFace(const TextureFace &face) const | om::graphics::textures::DeviceTexture | inline |
setDownsampleFilter(const TextureFilter &newDownsampleFilter) | om::graphics::devices::opengl::OpenGLTexture | virtual |
setFace(const Image &newImage, TextureFormat newTextureFormat, TextureFace face=TextureFace::FRONT, Index mipmapLevel=0) | om::graphics::devices::opengl::OpenGLTexture | virtual |
setUpsampleFilter(const TextureFilter &newUpsampleFilter) | om::graphics::devices::opengl::OpenGLTexture | virtual |
setWrapType(const TextureWrapType &newWrapType) | om::graphics::devices::opengl::OpenGLTexture | virtual |
updateFace(const Image &newImage, const Vector3i &position=Vector3i(), TextureFace face=TextureFace::FRONT, Index mipmapLevel=0) | om::graphics::devices::opengl::OpenGLTexture | virtual |
~DeviceResource() | om::graphics::devices::DeviceResource | virtual |
~OpenGLTexture() | om::graphics::devices::opengl::OpenGLTexture | |