Om  1.0.0
A universal framework for multimedia simulation
om::graphics::devices::opengl::OpenGLTexture Member List

This is the complete list of members for om::graphics::devices::opengl::OpenGLTexture, including all inherited members.

clearFace(Float channelColor, TextureFace face=TextureFace::FRONT, Index mipmapLevel=0)om::graphics::devices::opengl::OpenGLTexturevirtual
DeviceResource(GraphicsContext *newContext)om::graphics::devices::DeviceResourceprotected
DeviceTexture(devices::GraphicsContext *context)om::graphics::textures::DeviceTextureinlineprotected
generateMipmaps()om::graphics::devices::opengl::OpenGLTexturevirtual
getContext() const om::graphics::devices::DeviceResourceinline
getDimensionCount() const om::graphics::devices::opengl::OpenGLTexturevirtual
getDownsampleFilter() const om::graphics::devices::opengl::OpenGLTexturevirtual
getFace(Image &image, const PixelFormat &pixelType, TextureFace face=TextureFace::FRONT, Index mipmapLevel=0) const om::graphics::devices::opengl::OpenGLTexturevirtual
getFaceCount() const om::graphics::devices::opengl::OpenGLTexturevirtual
getFormat() const om::graphics::devices::opengl::OpenGLTexturevirtual
getID() const om::graphics::devices::opengl::OpenGLTextureinline
getMipmapCount() const om::graphics::devices::opengl::OpenGLTexturevirtual
getSize(Index dimension) const om::graphics::devices::opengl::OpenGLTexturevirtual
getUpsampleFilter() const om::graphics::devices::opengl::OpenGLTexturevirtual
getWrapType() const om::graphics::devices::opengl::OpenGLTexturevirtual
isCube() const om::graphics::devices::opengl::OpenGLTexturevirtual
isResident() const om::graphics::devices::opengl::OpenGLTexturevirtual
isValid() const om::graphics::devices::opengl::OpenGLTexturevirtual
isValidFace(const TextureFace &face) const om::graphics::textures::DeviceTextureinline
setDownsampleFilter(const TextureFilter &newDownsampleFilter)om::graphics::devices::opengl::OpenGLTexturevirtual
setFace(const Image &newImage, TextureFormat newTextureFormat, TextureFace face=TextureFace::FRONT, Index mipmapLevel=0)om::graphics::devices::opengl::OpenGLTexturevirtual
setUpsampleFilter(const TextureFilter &newUpsampleFilter)om::graphics::devices::opengl::OpenGLTexturevirtual
setWrapType(const TextureWrapType &newWrapType)om::graphics::devices::opengl::OpenGLTexturevirtual
updateFace(const Image &newImage, const Vector3i &position=Vector3i(), TextureFace face=TextureFace::FRONT, Index mipmapLevel=0)om::graphics::devices::opengl::OpenGLTexturevirtual
~DeviceResource()om::graphics::devices::DeviceResourcevirtual
~OpenGLTexture()om::graphics::devices::opengl::OpenGLTexture