Om  1.0.0
A universal framework for multimedia simulation
om::graphics::devices::opengl::OpenGLShader Member List

This is the complete list of members for om::graphics::devices::opengl::OpenGLShader, including all inherited members.

compile(StringOutputStream *compilationLog=((void *) 0))om::graphics::devices::opengl::OpenGLShadervirtual
DeviceResource(GraphicsContext *newContext)om::graphics::devices::DeviceResourceprotected
DeviceShader(devices::GraphicsContext *newContext, ShaderType newShaderType)om::graphics::materials::DeviceShaderinlineprotected
getContext() const om::graphics::devices::DeviceResourceinline
getID() const om::graphics::devices::opengl::OpenGLShaderinline
getSource() const om::graphics::devices::opengl::OpenGLShadervirtual
getType() const om::graphics::materials::DeviceShaderinline
isCompiled() const om::graphics::devices::opengl::OpenGLShadervirtual
isValid() const om::graphics::devices::opengl::OpenGLShadervirtual
setSource(const ShaderSourceString &newSource, const ShaderLanguage &language=ShaderLanguage::DEFAULT)om::graphics::devices::opengl::OpenGLShadervirtual
shaderTypeom::graphics::materials::DeviceShaderprotected
~DeviceResource()om::graphics::devices::DeviceResourcevirtual
~OpenGLShader()om::graphics::devices::opengl::OpenGLShadervirtual