Om  1.0.0
A universal framework for multimedia simulation
Classes | Namespaces | Typedefs | Functions
omTransform2D.h File Reference
#include "omMathConfig.h"
#include "omVector2D.h"
#include "omMatrix2D.h"
#include "omMatrix3D.h"
#include "omMatrix4D.h"
#include "omRay2D.h"
#include "omPlane2D.h"

Classes

class  om::math::Transform2D< T >
 A class that represents a 2-dimensional transformation. More...
 

Namespaces

 om
 The enclosing namespace for the entire Om library.
 
 om::math
 A namespace containing classes and functions that do fast math operations.
 

Typedefs

typedef Transform2D< int > om::math::Transform2i
 
typedef Transform2D< float > om::math::Transform2f
 
typedef Transform2D< double > om::math::Transform2d
 

Functions

template<typename T >
om::math::operator* (T value, const Transform2D< T > &transform)
 Scale the specified scalar value to object space with the inverse of the specified transformation. More...
 
template<typename T >
VectorND< T, 2 > om::math::operator* (const VectorND< T, 2 > &vector, const Transform2D< T > &transform)
 Transform the specified vector to object space with the inverse of the specified transformation. More...
 
template<typename T >
MatrixND< T, 2, 2 > om::math::operator* (const MatrixND< T, 2, 2 > &matrix, const Transform2D< T > &transform)
 Transform the specified matrix to object space with the inverse of the specified transformation. More...
 
template<typename T >
Ray2D< T > om::math::operator* (const Ray2D< T > &ray, const Transform2D< T > &transform)
 Transform the specified ray to object space with the inverse of the specified transformation. More...
 
template<typename T >
Plane2D< T > om::math::operator* (const Plane2D< T > &plane, const Transform2D< T > &transform)
 Transform the specified plane to object space with the inverse of the specified transformation. More...