Om  1.0.0
A universal framework for multimedia simulation
Classes | Namespaces | Functions
omMatrix4D.h File Reference
#include "omMathConfig.h"
#include "../data/omString.h"
#include "../data/omStringBuffer.h"
#include "omVector4D.h"
#include "omMatrixND.h"

Classes

class  om::math::MatrixND< T, 4, 4 >
 A class that represents a 4x4 matrix. More...
 

Namespaces

 om
 The enclosing namespace for the entire Om library.
 
 om::math
 A namespace containing classes and functions that do fast math operations.
 

Functions

template<class T >
MatrixND< T, 4, 4 > om::math::operator+ (const T &value, const MatrixND< T, 4, 4 > &matrix)
 Add a sclar value to a matrix's elements and return the resulting matrix. More...
 
template<typename T >
VectorND< T, 4 > om::math::operator* (const VectorND< T, 4 > &vector, const MatrixND< T, 4, 4 > &matrix)
 'Reverse' multiply a vector/point by matrix: multiply it by the matrix's transpose. More...
 
template<class T >
MatrixND< T, 4, 4 > om::math::operator* (const T &value, const MatrixND< T, 4, 4 > &matrix)
 Multiply a matrix's elements by a scalar and return the resulting matrix. More...
 
template<typename T >
MatrixND< T, 4, 4 > om::math::abs (const MatrixND< T, 4, 4 > &matrix)
 Return the absolute value of the specified matrix, such that the every component is positive. More...