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Om
1.0.0
A universal framework for multimedia simulation
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#include "omAcousticsObjectsConfig.h"#include "omSoundSource.h"#include "omSoundListener.h"#include "omSoundObject.h"Classes | |
| class | om::sound::acoustics::objects::SoundScene |
| A class that represents a sound scene that contains sound sources, listeners, and objects. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::sound | |
| A namespace that handles sound input, output, and processing. | |
| om::sound::acoustics | |
| A namespace containing functionality for 3D sound propagation and auralization. | |
| om::sound::acoustics::objects | |
| A namespace containing classes that represent objects in an acoustic context. | |
Functions | |
| OM_RESOURCE_TYPE (om::sound::acoustics::objects::SoundScene, om::sound::acoustics::objects::SoundScene::RESOURCE_TYPE) | |
1.8.11