Om
1.0.0
A universal framework for multimedia simulation
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#include "omAcousticsObjectsConfig.h"
#include "omSoundSource.h"
#include "omSoundListener.h"
#include "omSoundObject.h"
Classes | |
class | om::sound::acoustics::objects::SoundScene |
A class that represents a sound scene that contains sound sources, listeners, and objects. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::sound | |
A namespace that handles sound input, output, and processing. | |
om::sound::acoustics | |
A namespace containing functionality for 3D sound propagation and auralization. | |
om::sound::acoustics::objects | |
A namespace containing classes that represent objects in an acoustic context. | |
Functions | |
OM_RESOURCE_TYPE (om::sound::acoustics::objects::SoundScene, om::sound::acoustics::objects::SoundScene::RESOURCE_TYPE) | |