Om
1.0.0
A universal framework for multimedia simulation
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#include "collision/omPhysicsCollisionConfig.h"
#include "collision/omPhysicsCollider.h"
#include "collision/omPhysicsCollisionPair.h"
#include "collision/omPhysicsCollisionPoint.h"
#include "collision/omPhysicsCollisionResult.h"
#include "collision/omPhysicsCollisionResultSet.h"
#include "collision/omPhysicsCollisionRequest.h"
#include "collision/omPhysicsCollisionListener.h"
#include "collision/omPhysicsCollisionCallback.h"
#include "collision/omPhysicsCollisionBroadphase.h"
#include "collision/omPhysicsCollisionAlgorithm.h"
#include "collision/omPhysicsCollisionNarrowphase.h"
#include "collision/omPhysicsCollisionAlgorithmFunctions.h"
#include "collision/omPhysicsCollisionAlgorithmFunction.h"
#include "collision/omPhysicsCollisionAlgorithmGJK.h"
#include "collision/omPhysicsCollisionAlgorithmsGJK.h"
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::physics | |
A namespace that handles simulation of physically-based dynamics. | |
om::physics::collision | |
A namespace that contains classes that detect for collisions between shapes. | |