Om
1.0.0
A universal framework for multimedia simulation
|
#include "omGraphicsTexturesConfig.h"
#include "omGraphicsTextureFormat.h"
#include "omGraphicsTextureType.h"
#include "omGraphicsTextureFilter.h"
#include "omGraphicsTextureWrapType.h"
#include "omGraphicsTextureFace.h"
#include "omGraphicsTextureFlags.h"
#include "omGraphicsDeviceTexture.h"
Classes | |
class | om::graphics::textures::Texture |
A class that represents an image stored on the graphics hardware. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::textures | |
A namespace containing classes that relate to textures. | |
Functions | |
OM_RESOURCE_TYPE (om::graphics::textures::Texture, om::graphics::textures::Texture::RESOURCE_TYPE) | |
OM_RESOURCE_TYPE | ( | om::graphics::textures::Texture | , |
om::graphics::textures::Texture::RESOURCE_TYPE | |||
) |