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Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsTexturesConfig.h"#include "omGraphicsTextureFormat.h"#include "omGraphicsTextureType.h"#include "omGraphicsTextureFilter.h"#include "omGraphicsTextureWrapType.h"#include "omGraphicsTextureFace.h"#include "omGraphicsTextureFlags.h"#include "omGraphicsDeviceTexture.h"Classes | |
| class | om::graphics::textures::Texture |
| A class that represents an image stored on the graphics hardware. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::graphics | |
| A namespace containing classes for hardware-based graphics rendering. | |
| om::graphics::textures | |
| A namespace containing classes that relate to textures. | |
Functions | |
| OM_RESOURCE_TYPE (om::graphics::textures::Texture, om::graphics::textures::Texture::RESOURCE_TYPE) | |
| OM_RESOURCE_TYPE | ( | om::graphics::textures::Texture | , |
| om::graphics::textures::Texture::RESOURCE_TYPE | |||
| ) |
1.8.11