Om  1.0.0
A universal framework for multimedia simulation
Classes
om::graphics::textures Namespace Reference

A namespace containing classes that relate to textures. More...

Classes

class  DeviceFramebuffer
 A class that enables render-to-texture by specifying textures and their attachment points. More...
 
class  DeviceTexture
 A class that represents an image stored on the graphics hardware. More...
 
class  Framebuffer
 A class that enables render-to-texture by specifying textures and their attachment points. More...
 
class  FramebufferAttachment
 A class that specifies how a texture should be attached to a Framebuffer. More...
 
class  ShadowMap
 A class that stores a shadow map texture and shadow map texture matrix for that texture. More...
 
class  Texture
 A class that represents an image stored on the graphics hardware. More...
 
class  TextureFace
 A class that represents a particular face of a texture. More...
 
class  TextureFilter
 A class that specifies how texture should be magnified or reduced in size. More...
 
class  TextureFlags
 A class that encapsulates the different flags that a texture can have. More...
 
class  TextureFormat
 A class that represents the internal format for a texture. More...
 
class  TextureSet
 A class that encapsulates a set of textures associated with TextureUsage types. More...
 
class  TextureType
 A class that specifies the high-level type of a texture. More...
 
class  TextureUsage
 A class that specifies how a texture is semantically used for rendering. More...
 
class  TextureWrapType
 A class that specifies how a texture should repeat for texture coordinates outside the range (0,1). More...
 

Detailed Description

A namespace containing classes that relate to textures.