Om
1.0.0
A universal framework for multimedia simulation
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A namespace containing classes that relate to textures. More...
Classes | |
class | DeviceFramebuffer |
A class that enables render-to-texture by specifying textures and their attachment points. More... | |
class | DeviceTexture |
A class that represents an image stored on the graphics hardware. More... | |
class | Framebuffer |
A class that enables render-to-texture by specifying textures and their attachment points. More... | |
class | FramebufferAttachment |
A class that specifies how a texture should be attached to a Framebuffer. More... | |
class | ShadowMap |
A class that stores a shadow map texture and shadow map texture matrix for that texture. More... | |
class | Texture |
A class that represents an image stored on the graphics hardware. More... | |
class | TextureFace |
A class that represents a particular face of a texture. More... | |
class | TextureFilter |
A class that specifies how texture should be magnified or reduced in size. More... | |
class | TextureFlags |
A class that encapsulates the different flags that a texture can have. More... | |
class | TextureFormat |
A class that represents the internal format for a texture. More... | |
class | TextureSet |
A class that encapsulates a set of textures associated with TextureUsage types. More... | |
class | TextureType |
A class that specifies the high-level type of a texture. More... | |
class | TextureUsage |
A class that specifies how a texture is semantically used for rendering. More... | |
class | TextureWrapType |
A class that specifies how a texture should repeat for texture coordinates outside the range (0,1). More... | |
A namespace containing classes that relate to textures.