Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsTexturesConfig.h"
#include "omGraphicsTexture.h"
#include "omGraphicsTextureFace.h"
#include "omGraphicsFramebufferAttachment.h"
#include "omGraphicsDeviceFramebuffer.h"
Classes | |
class | om::graphics::textures::Framebuffer |
A class that enables render-to-texture by specifying textures and their attachment points. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::textures | |
A namespace containing classes that relate to textures. | |