Om
1.0.0
A universal framework for multimedia simulation
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#include "omEngineGraphicsConfig.h"
Classes | |
class | om::engine::graphics::GraphicsObjectTrajectory |
A class that handles the interaction of a graphics object's trajectory with a generic trajectory. More... | |
class | om::engine::graphics::GraphicsObjectTensor |
A class that handles the interaction of a graphics object with a generic tensor. More... | |
class | om::engine::graphics::CameraTrajectory |
A class that handles the interaction of a camera's transformation with a generic trajectory. More... | |
class | om::engine::graphics::CameraTensor |
A class that handles the interaction of a camera with a generic tensor. More... | |
class | om::engine::graphics::BoneTrajectory |
A class that handles the interaction of a bone's transformation with a generic trajectory. More... | |
class | om::engine::graphics::BoneTensor |
A class that handles the interaction of a bone with a generic tensor. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::engine | |
A namespace that manages simulations that evolve over time. | |
om::engine::graphics | |
A namespace containing engine code that handles graphics rendering for the engine. | |
OM_RESOURCE_TYPE | ( | om::engine::graphics::GraphicsObjectTrajectory | , |
om::engine::graphics::GraphicsObjectTrajectory::RESOURCE_TYPE | |||
) |
OM_RESOURCE_TYPE | ( | om::engine::graphics::GraphicsObjectTensor | , |
om::engine::graphics::GraphicsObjectTensor::RESOURCE_TYPE | |||
) |
OM_RESOURCE_TYPE | ( | om::engine::graphics::CameraTrajectory | , |
om::engine::graphics::CameraTrajectory::RESOURCE_TYPE | |||
) |
OM_RESOURCE_TYPE | ( | om::engine::graphics::CameraTensor | , |
om::engine::graphics::CameraTensor::RESOURCE_TYPE | |||
) |
OM_RESOURCE_TYPE | ( | om::engine::graphics::BoneTrajectory | , |
om::engine::graphics::BoneTrajectory::RESOURCE_TYPE | |||
) |
OM_RESOURCE_TYPE | ( | om::engine::graphics::BoneTensor | , |
om::engine::graphics::BoneTensor::RESOURCE_TYPE | |||
) |