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Om
1.0.0
A universal framework for multimedia simulation
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A namespace containing graphics base code. More...
Classes | |
| class | AttributeType |
| A class that represents the type of a shader attribute. More... | |
| class | AttributeValue |
| A class that is used to store the value of a shader attribute of scalar, vector, or matrix types. More... | |
| class | BlendFactor |
| A class that specifies the scale factor applied to a source or destination color when blending. More... | |
| class | BlendFunction |
| A class that specifies an operation performed between the source and destination colors when blending. More... | |
| class | BlendMode |
| A class that specifies how blending should be performed between a source and destination fragment. More... | |
| class | BoundingCone |
| A class that represents a bounding cone for a spot light's area of effect. More... | |
| class | DepthMode |
| A class that specifies how the depth buffer should be updated when drawing. More... | |
| class | DepthTest |
| A class that specifies the operation performed when testing a new depth fragment. More... | |
| class | GraphicsRay |
| A class that represents a ray intersection query for a graphics scene. More... | |
| class | RasterMode |
| A class that specifies the way that geometry is rasterized. More... | |
| class | Renderable |
| A base class for objects that can produce renderable graphics data. More... | |
| class | RenderableFlags |
| A class that encapsulates the different boolean flags that a renderable object can have. More... | |
| class | RenderFlags |
| A class that encapsulates different boolean parameters for a rendering operation. More... | |
| class | RenderMode |
| A class that specifies the configuration of the fixed-function rendering pipeline. More... | |
| class | RenderModeMask |
| A class that specifies a boolean mask for different attributes of a RenderMode. More... | |
| class | RenderPass |
| An enum class that specifies the set of possible rendering passes. More... | |
| class | ScissorTest |
| A class that specifies the configuration of the scissor test clipping pipeline. More... | |
| class | StencilAction |
| A class that specifies the operation performed when updating a stencil buffer. More... | |
| class | StencilMode |
| A class that specifies how the stencil buffer should be updated. More... | |
| class | StencilTest |
| A class that specifies the operation performed when testing a new stencil fragment. More... | |
| class | Transformable |
| A base class for objects that have a 3D transformation from object to world space. More... | |
| class | Viewport |
| A class that represents a rectangular axis-aligned portion of the screen which should be rendered to. More... | |
| class | ViewVolume |
| A class that represents a visible region of space. More... | |
Typedefs | |
| typedef UInt | StencilValue |
| A type which represents a value stored in a stencil buffer. More... | |
A namespace containing graphics base code.
| typedef UInt om::graphics::base::StencilValue |
A type which represents a value stored in a stencil buffer.
1.8.11