Om  1.0.0
A universal framework for multimedia simulation
om::sound::acoustics::resources::SoundSceneResourceTranscoder Member List

This is the complete list of members for om::sound::acoustics::resources::SoundSceneResourceTranscoder, including all inherited members.

decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))om::sound::acoustics::resources::SoundSceneResourceTranscodervirtual
encode(const ResourceID &resourceID, const SoundScene &object, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))om::sound::acoustics::resources::SoundSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< SoundScene >::encode(const ResourceID &resourceID, const SoundScene &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< SoundScene >pure virtual
finalize(SoundScene &data)om::resources::ResourceSetTypeTranscoder< SoundScene >inlinevirtual
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< SoundScene >protectedstatic
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< SoundScene >protectedstatic
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< SoundScene >protectedstatic
findInstances(const SoundScene &object, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const om::sound::acoustics::resources::SoundSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< SoundScene >::findInstances(const SoundScene &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) constom::resources::ResourceSetTypeTranscoder< SoundScene >inlinevirtual
getResourceType() constom::resources::ResourceSetTypeTranscoder< SoundScene >inline
instance(const SoundScene &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< SoundScene >inlinevirtual
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, SoundScene &object)om::sound::acoustics::resources::SoundSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< SoundScene >::patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, SoundScene &data)om::resources::ResourceSetTypeTranscoder< SoundScene >inlinevirtual
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< SoundScene >protectedstatic
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< SoundScene >protectedstatic
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< SoundScene >protectedstatic
replaceInstances(SoundScene &object, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const om::sound::acoustics::resources::SoundSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< SoundScene >::replaceInstances(SoundScene &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< SoundScene >inlinevirtual
~ResourceSetTypeTranscoder()om::resources::ResourceSetTypeTranscoder< SoundScene >inlinevirtual