Om  1.0.0
A universal framework for multimedia simulation
om::sound::acoustics::objects::SoundObject Member List

This is the complete list of members for om::sound::acoustics::objects::SoundObject, including all inherited members.

AcousticContextObject()om::sound::acoustics::contexts::AcousticContextObjectinlineprotected
AcousticContextObject(AcousticContext *newContext)om::sound::acoustics::contexts::AcousticContextObjectinlineprotected
addSceneObjects(SoundSceneID sceneID)om::sound::acoustics::objects::SoundObjectvirtual
addShape(SoundShape *newShape)om::sound::acoustics::objects::SoundObject
clearContext()om::sound::acoustics::contexts::AcousticContextObjectinline
clearShapes()om::sound::acoustics::objects::SoundObject
contextom::sound::acoustics::contexts::AcousticContextObjectprotected
flagIsSet(SoundObjectFlags::Flag flag) const om::sound::acoustics::objects::SoundObjectinline
getAngularVelocity() const om::sound::acoustics::objects::SoundObjectinline
getContext() const om::sound::acoustics::contexts::AcousticContextObjectinline
getFlags()om::sound::acoustics::objects::SoundObjectinline
getFlags() const om::sound::acoustics::objects::SoundObjectinline
getID() const om::sound::acoustics::objects::SoundObjectinline
getIsEnabled() const om::sound::acoustics::objects::SoundObjectinline
getOrientation() const om::sound::acoustics::objects::SoundObjectinline
getPosition() const om::sound::acoustics::objects::SoundObjectinline
getScale() const om::sound::acoustics::objects::SoundObjectinline
getShape(Index shapeIndex) const om::sound::acoustics::objects::SoundObjectinline
getShapeCount() const om::sound::acoustics::objects::SoundObjectinline
getTransform() const om::sound::acoustics::objects::SoundObjectinline
getVelocity() const om::sound::acoustics::objects::SoundObjectinline
removeSceneObjects(SoundSceneID sceneID)om::sound::acoustics::objects::SoundObjectvirtual
removeShape(Index shapeIndex)om::sound::acoustics::objects::SoundObject
removeShape(const SoundShape *shape)om::sound::acoustics::objects::SoundObject
RESOURCE_TYPEom::sound::acoustics::objects::SoundObjectstatic
setAngularVelocity(const Vector3f &newAngularVelocity)om::sound::acoustics::objects::SoundObjectinline
setContext(AcousticContext *newContext)om::sound::acoustics::objects::SoundObjectvirtual
setFlag(SoundObjectFlags::Flag flag, Bool newIsSet=true)om::sound::acoustics::objects::SoundObjectinline
setFlags(const SoundObjectFlags &newFlags)om::sound::acoustics::objects::SoundObjectinline
setIsEnabled(Bool newIsEnabled)om::sound::acoustics::objects::SoundObjectinline
setOrientation(const Matrix3f &newOrientation)om::sound::acoustics::objects::SoundObject
setPosition(const Vector3f &newPosition)om::sound::acoustics::objects::SoundObjectinline
setScale(Float newScale)om::sound::acoustics::objects::SoundObjectinline
setScale(const Vector3f &newScale)om::sound::acoustics::objects::SoundObjectinline
setShape(Index shapeIndex, SoundShape *newShape)om::sound::acoustics::objects::SoundObjectinline
setTransform(const Transform3f &newTransform)om::sound::acoustics::objects::SoundObject
setVelocity(const Vector3f &newVelocity)om::sound::acoustics::objects::SoundObjectinline
SoundObject()om::sound::acoustics::objects::SoundObject
~AcousticContextObject()om::sound::acoustics::contexts::AcousticContextObjectvirtual