Om  1.0.0
A universal framework for multimedia simulation
om::physics::objects::RigidObject Member List

This is the complete list of members for om::physics::objects::RigidObject, including all inherited members.

addSceneObjects(PhysicsSceneID sceneID)om::physics::objects::RigidObjectvirtual
om::physics::objects::PhysicsObject::addSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
addShape(PhysicsShape *newShape)om::physics::objects::RigidObject
clearContext()om::physics::context::PhysicsContextObjectinline
clearShapes()om::physics::objects::RigidObject
contextom::physics::context::PhysicsContextObjectprotected
download()om::physics::objects::RigidObjectvirtual
flagIsSet(ObjectFlags::Flag flag) const om::physics::objects::RigidObjectinline
flagsAreSet(const ObjectFlags &otherFlags) const om::physics::objects::RigidObjectinline
getAngularVelocity() const om::physics::objects::RigidObjectinline
getAngularVelocityMask() const om::physics::objects::RigidObjectinline
getContext() const om::physics::context::PhysicsContextObjectinline
getFlags() const om::physics::objects::RigidObjectinline
getInertia() const om::physics::objects::RigidObjectinline
getMass() const om::physics::objects::RigidObjectinline
getMassCenter() const om::physics::objects::RigidObjectinline
getOrientation() const om::physics::objects::RigidObjectinline
getPosition() const om::physics::objects::RigidObjectinline
getScale() const om::physics::objects::RigidObjectinline
getShape(UInt32 shapeIndex) const om::physics::objects::RigidObjectinline
getShapeCollider(UInt32 shapeIndex) const om::physics::objects::RigidObjectinline
getShapeCount() const om::physics::objects::RigidObjectinline
getState() const om::physics::objects::RigidObjectinline
getTransform() const om::physics::objects::RigidObjectinline
getType() const om::physics::objects::PhysicsObjectinline
getVelocity() const om::physics::objects::RigidObjectinline
getVelocityMask() const om::physics::objects::RigidObjectinline
PhysicsContextObject()om::physics::context::PhysicsContextObjectinlineprotected
PhysicsContextObject(PhysicsContext *newContext)om::physics::context::PhysicsContextObjectinlineprotected
PhysicsObject(const PhysicsObjectType *newType)om::physics::objects::PhysicsObjectinlineprotected
removeSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
RESOURCE_TYPEom::physics::objects::PhysicsObjectstatic
RigidObject()om::physics::objects::RigidObject
RigidObject(PhysicsShape *newShape)om::physics::objects::RigidObject
setAngularVelocity(const Vector3f &newAngularVelocity)om::physics::objects::RigidObjectinline
setAngularVelocityMask(const Vector3f &newAngularVelocityMask)om::physics::objects::RigidObjectinline
setContext(PhysicsContext *newContext)om::physics::objects::RigidObjectvirtual
setFlag(ObjectFlags::Flag flag, Bool newIsSet=true)om::physics::objects::RigidObjectinline
setFlags(const ObjectFlags &newFlags)om::physics::objects::RigidObjectinline
setInertia(const Matrix3f &newInertia)om::physics::objects::RigidObjectinline
setMass(Float newMass)om::physics::objects::RigidObjectinline
setMassCenter(const Vector3f &newMassCenter)om::physics::objects::RigidObjectinline
setOrientation(const Matrix3f &newOrientation)om::physics::objects::RigidObject
setPosition(const Vector3f &newPosition)om::physics::objects::RigidObjectinline
setScale(Float newScale)om::physics::objects::RigidObjectinline
setShape(UInt32 shapeIndex, PhysicsShape *newShape)om::physics::objects::RigidObject
setTransform(const Transform3f &newTransform)om::physics::objects::RigidObject
setVelocity(const Vector3f &newVelocity)om::physics::objects::RigidObjectinline
setVelocityMask(const Vector3f &newVelocityMask)om::physics::objects::RigidObjectinline
TYPEom::physics::objects::RigidObjectstatic
upload()om::physics::objects::RigidObjectvirtual
~PhysicsContextObject()om::physics::context::PhysicsContextObjectvirtual