Om  1.0.0
A universal framework for multimedia simulation
om::physics::objects::CharacterController Member List

This is the complete list of members for om::physics::objects::CharacterController, including all inherited members.

addSceneObjects(PhysicsSceneID sceneID)om::physics::objects::CharacterControllervirtual
om::physics::objects::PhysicsObject::addSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
CharacterController()om::physics::objects::CharacterController
clearContext()om::physics::context::PhysicsContextObjectinline
contextom::physics::context::PhysicsContextObjectprotected
download()om::physics::objects::PhysicsObjectvirtual
getContext() const om::physics::context::PhysicsContextObjectinline
getHeading() const om::physics::objects::CharacterControllerinline
getMaxForce() const om::physics::objects::CharacterControllerinline
getMaxVelocity() const om::physics::objects::CharacterControllerinline
getOrientation() const om::physics::objects::CharacterControllerinline
getPosition() const om::physics::objects::CharacterControllerinline
getTransform() const om::physics::objects::CharacterControllerinline
getType() const om::physics::objects::PhysicsObjectinline
PhysicsContextObject()om::physics::context::PhysicsContextObjectinlineprotected
PhysicsContextObject(PhysicsContext *newContext)om::physics::context::PhysicsContextObjectinlineprotected
PhysicsObject(const PhysicsObjectType *newType)om::physics::objects::PhysicsObjectinlineprotected
removeSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
RESOURCE_TYPEom::physics::objects::PhysicsObjectstatic
setContext(PhysicsContext *newContext)om::physics::objects::CharacterControllervirtual
setHeading(const Vector2f &newHeading)om::physics::objects::CharacterControllerinline
setMaxForce(const AABB2f &newMaxForce)om::physics::objects::CharacterControllerinline
setMaxVelocity(const AABB2f &newMaxVelocity)om::physics::objects::CharacterControllerinline
setOrientation(const Matrix3f &newOrientation)om::physics::objects::CharacterControllerinline
setPosition(const Vector3f &newPosition)om::physics::objects::CharacterControllerinline
setTransform(const Transform3f &newTransform)om::physics::objects::CharacterControllerinline
TYPEom::physics::objects::CharacterControllerstatic
upload()om::physics::objects::PhysicsObjectvirtual
~PhysicsContextObject()om::physics::context::PhysicsContextObjectvirtual