addSceneObjects(PhysicsSceneID sceneID) | om::physics::constraints::SphericalJoint | virtual |
om::physics::constraints::Constraint::addSceneObjects(PhysicsSceneID sceneID) | om::physics::context::PhysicsSceneObject | inlinevirtual |
clearContext() | om::physics::context::PhysicsContextObject | inline |
Constraint(const ConstraintType *newType) | om::physics::constraints::Constraint | inlineprotected |
context | om::physics::context::PhysicsContextObject | protected |
getContext() const | om::physics::context::PhysicsContextObject | inline |
getLocalPoint1() const | om::physics::constraints::SphericalJoint | inline |
getLocalPoint2() const | om::physics::constraints::SphericalJoint | inline |
getObject1() const | om::physics::constraints::SphericalJoint | inline |
getObject2() const | om::physics::constraints::SphericalJoint | inline |
getObjectState1() const | om::physics::constraints::SphericalJoint | inline |
getObjectState2() const | om::physics::constraints::SphericalJoint | inline |
getType() const | om::physics::constraints::Constraint | inline |
PhysicsContextObject() | om::physics::context::PhysicsContextObject | inlineprotected |
PhysicsContextObject(PhysicsContext *newContext) | om::physics::context::PhysicsContextObject | inlineprotected |
removeSceneObjects(PhysicsSceneID sceneID) | om::physics::context::PhysicsSceneObject | inlinevirtual |
RESOURCE_TYPE | om::physics::constraints::Constraint | static |
setContext(PhysicsContext *newContext) | om::physics::constraints::SphericalJoint | virtual |
setLocalPoint1(const Vector3f &newLocalPoint1) | om::physics::constraints::SphericalJoint | inline |
setLocalPoint2(const Vector3f &newLocalPoint2) | om::physics::constraints::SphericalJoint | inline |
setObject1(RigidObject *newObject1) | om::physics::constraints::SphericalJoint | |
setObject2(RigidObject *newObject2) | om::physics::constraints::SphericalJoint | |
setObjectState1(ObjectState *newObjectState1) | om::physics::constraints::SphericalJoint | inline |
setObjectState2(ObjectState *newObjectState2) | om::physics::constraints::SphericalJoint | inline |
solverIterate(const ConstraintRequest &request, UInt32 userID, Float dt) | om::physics::constraints::SphericalJoint | virtual |
solverStart(const ConstraintRequest &request, UInt32 userID, Float dt) | om::physics::constraints::SphericalJoint | virtual |
SphericalJoint() | om::physics::constraints::SphericalJoint | |
SphericalJoint(ObjectState *newObject1, ObjectState *newObject2, const Vector3f &newLocalR1, const Vector3f &newLocalR2) | om::physics::constraints::SphericalJoint | |
SphericalJoint(RigidObject *newObject1, RigidObject *newObject2, const Vector3f &newLocalR1, const Vector3f &newLocalR2) | om::physics::constraints::SphericalJoint | |
TYPE | om::physics::constraints::SphericalJoint | static |
~Constraint() | om::physics::constraints::Constraint | virtual |
~PhysicsContextObject() | om::physics::context::PhysicsContextObject | virtual |