Om  1.0.0
A universal framework for multimedia simulation
om::physics::constraints::SphericalJoint Member List

This is the complete list of members for om::physics::constraints::SphericalJoint, including all inherited members.

addSceneObjects(PhysicsSceneID sceneID)om::physics::constraints::SphericalJointvirtual
om::physics::constraints::Constraint::addSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
clearContext()om::physics::context::PhysicsContextObjectinline
Constraint(const ConstraintType *newType)om::physics::constraints::Constraintinlineprotected
contextom::physics::context::PhysicsContextObjectprotected
getContext() const om::physics::context::PhysicsContextObjectinline
getLocalPoint1() const om::physics::constraints::SphericalJointinline
getLocalPoint2() const om::physics::constraints::SphericalJointinline
getObject1() const om::physics::constraints::SphericalJointinline
getObject2() const om::physics::constraints::SphericalJointinline
getObjectState1() const om::physics::constraints::SphericalJointinline
getObjectState2() const om::physics::constraints::SphericalJointinline
getType() const om::physics::constraints::Constraintinline
PhysicsContextObject()om::physics::context::PhysicsContextObjectinlineprotected
PhysicsContextObject(PhysicsContext *newContext)om::physics::context::PhysicsContextObjectinlineprotected
removeSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
RESOURCE_TYPEom::physics::constraints::Constraintstatic
setContext(PhysicsContext *newContext)om::physics::constraints::SphericalJointvirtual
setLocalPoint1(const Vector3f &newLocalPoint1)om::physics::constraints::SphericalJointinline
setLocalPoint2(const Vector3f &newLocalPoint2)om::physics::constraints::SphericalJointinline
setObject1(RigidObject *newObject1)om::physics::constraints::SphericalJoint
setObject2(RigidObject *newObject2)om::physics::constraints::SphericalJoint
setObjectState1(ObjectState *newObjectState1)om::physics::constraints::SphericalJointinline
setObjectState2(ObjectState *newObjectState2)om::physics::constraints::SphericalJointinline
solverIterate(const ConstraintRequest &request, UInt32 userID, Float dt)om::physics::constraints::SphericalJointvirtual
solverStart(const ConstraintRequest &request, UInt32 userID, Float dt)om::physics::constraints::SphericalJointvirtual
SphericalJoint()om::physics::constraints::SphericalJoint
SphericalJoint(ObjectState *newObject1, ObjectState *newObject2, const Vector3f &newLocalR1, const Vector3f &newLocalR2)om::physics::constraints::SphericalJoint
SphericalJoint(RigidObject *newObject1, RigidObject *newObject2, const Vector3f &newLocalR1, const Vector3f &newLocalR2)om::physics::constraints::SphericalJoint
TYPEom::physics::constraints::SphericalJointstatic
~Constraint()om::physics::constraints::Constraintvirtual
~PhysicsContextObject()om::physics::context::PhysicsContextObjectvirtual