p | om::physics::base::TransformState | |
rotateToLocal(const Vector3f &point) const | om::physics::base::TransformState | inline |
rotateToLocal(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |
rotateToWorld(const Vector3f &point) const | om::physics::base::TransformState | inline |
rotateToWorld(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |
rotateToWorld(const SIMDFloat4 &matX, const SIMDFloat4 &matY, const SIMDFloat4 &matZ, SIMDFloat4 &worldX, SIMDFloat4 &worldY, SIMDFloat4 &worldZ) const | om::physics::base::TransformState | inline |
rX | om::physics::base::TransformState | |
rY | om::physics::base::TransformState | |
rZ | om::physics::base::TransformState | |
scale | om::physics::base::TransformState | |
similarityTransform(const SIMDFloat4 &matX, const SIMDFloat4 &matY, const SIMDFloat4 &matZ, SIMDFloat4 &worldX, SIMDFloat4 &worldY, SIMDFloat4 &worldZ) const | om::physics::base::TransformState | inline |
transformAABBToWorld(const AABB3f &aabb, SIMDFloat4 &worldMin, SIMDFloat4 &worldMax) const | om::physics::base::TransformState | inline |
TransformState() | om::physics::base::TransformState | inline |
transformToLocal(const Vector3f &point) const | om::physics::base::TransformState | inline |
transformToLocal(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |
transformToWorld(const Vector3f &point) const | om::physics::base::TransformState | inline |
transformToWorld(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |