| p | om::physics::base::TransformState | |
| rotateToLocal(const Vector3f &point) const | om::physics::base::TransformState | inline |
| rotateToLocal(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |
| rotateToWorld(const Vector3f &point) const | om::physics::base::TransformState | inline |
| rotateToWorld(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |
| rotateToWorld(const SIMDFloat4 &matX, const SIMDFloat4 &matY, const SIMDFloat4 &matZ, SIMDFloat4 &worldX, SIMDFloat4 &worldY, SIMDFloat4 &worldZ) const | om::physics::base::TransformState | inline |
| rX | om::physics::base::TransformState | |
| rY | om::physics::base::TransformState | |
| rZ | om::physics::base::TransformState | |
| scale | om::physics::base::TransformState | |
| similarityTransform(const SIMDFloat4 &matX, const SIMDFloat4 &matY, const SIMDFloat4 &matZ, SIMDFloat4 &worldX, SIMDFloat4 &worldY, SIMDFloat4 &worldZ) const | om::physics::base::TransformState | inline |
| transformAABBToWorld(const AABB3f &aabb, SIMDFloat4 &worldMin, SIMDFloat4 &worldMax) const | om::physics::base::TransformState | inline |
| TransformState() | om::physics::base::TransformState | inline |
| transformToLocal(const Vector3f &point) const | om::physics::base::TransformState | inline |
| transformToLocal(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |
| transformToWorld(const Vector3f &point) const | om::physics::base::TransformState | inline |
| transformToWorld(const SIMDFloat4 &point) const | om::physics::base::TransformState | inline |