Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::physics::base::ObjectState, including all inherited members.
applyForce(const SIMDFloat4 &forceVector) | om::physics::base::ObjectState | inline |
applyForce(const SIMDFloat4 &forceVector, const SIMDFloat4 &point) | om::physics::base::ObjectState | inline |
flags | om::physics::base::ObjectState | |
mass | om::physics::base::ObjectState | |
objectID | om::physics::base::ObjectState | |
ObjectState() | om::physics::base::ObjectState | inline |
transform | om::physics::base::ObjectState | |
velocity | om::physics::base::ObjectState |