Om
1.0.0
A universal framework for multimedia simulation
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#include "omPhysicsResourcesConfig.h"
Classes | |
class | om::physics::resources::ForceResourceTranscoder |
A class that encodes and decodes forces to/from the resource set format. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::physics | |
A namespace that handles simulation of physically-based dynamics. | |
om::physics::resources | |
A namespace that contains classes that load and save physics data to the resource file format. | |
Functions | |
OM_RESOURCE_TYPE_COPY (om::physics::forces::Force, force, const om::physics::forces::ForceType &type=force.getType();if(type==om::physics::forces::ForceType::of< om::physics::forces::Spring >()) return util::construct< om::physics::forces::Spring >(*(om::physics::forces::Spring *)&force);else if(type==om::physics::forces::ForceType::of< om::physics::forces::Thruster >()) return util::construct< om::physics::forces::Thruster >(*(om::physics::forces::Thruster *)&force);return((void *) 0);) | |
OM_RESOURCE_TYPE_COPY | ( | om::physics::forces::Force | , |
force | , | ||
const om::physics::forces::ForceType & | type = force.getType();if(type==om::physics::forces::ForceType::of< om::physics::forces::Spring >()) return util::construct< om::physics::forces::Spring >(*(om::physics::forces::Spring *)&force);else if(type==om::physics::forces::ForceType::of< om::physics::forces::Thruster >()) return util::construct< om::physics::forces::Thruster >(*(om::physics::forces::Thruster *)&force);return((void *) 0); |
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