Om
1.0.0
A universal framework for multimedia simulation
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#include "omPhysicsResourcesConfig.h"
Classes | |
class | om::physics::resources::ForceFieldResourceTranscoder |
A class that encodes and decodes force fields to/from the resource set format. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::physics | |
A namespace that handles simulation of physically-based dynamics. | |
om::physics::resources | |
A namespace that contains classes that load and save physics data to the resource file format. | |
Functions | |
OM_RESOURCE_TYPE_COPY (om::physics::forces::ForceField, field, const om::physics::forces::ForceType &type=field.getType();if(type==om::physics::forces::ForceType::of< om::physics::forces::GravityField >()) return util::construct< om::physics::forces::GravityField >(*(om::physics::forces::GravityField *)&field);return((void *) 0);) | |
OM_RESOURCE_TYPE_COPY | ( | om::physics::forces::ForceField | , |
field | , | ||
const om::physics::forces::ForceType & | type = field.getType();if(type==om::physics::forces::ForceType::of< om::physics::forces::GravityField >()) return util::construct< om::physics::forces::GravityField >(*(om::physics::forces::GravityField *)&field);return((void *) 0); |
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