Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsShapesConfig.h"
Classes | |
class | om::graphics::shapes::Skeleton |
A class that describes a hierarchy of bones with corresponding transformations. More... | |
class | om::graphics::shapes::Skeleton::Bone |
A class that stores information about a bone that makes up a skeleton. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::shapes | |
A namespace containing renderable graphics shapes. | |
Functions | |
OM_RESOURCE_TYPE (om::graphics::shapes::Skeleton, om::graphics::shapes::Skeleton::RESOURCE_TYPE) | |
OM_RESOURCE_TYPE | ( | om::graphics::shapes::Skeleton | , |
om::graphics::shapes::Skeleton::RESOURCE_TYPE | |||
) |